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Author Topic: 0.31.22 changelog(and discussion too, aparently)  (Read 6707 times)

Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #90 on: March 25, 2011, 12:02:38 am »

I'm a bit afraid that means I'll have to keep the tabs open constantly.

krenshala

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #91 on: March 25, 2011, 02:15:13 am »

I'm a bit afraid that means I'll have to keep the tabs open constantly.
I just downloaded vanilla .22 and tested it, both in full screen and windowed.

Get the tile you want centered on the display, regardless of the display size, and it will center on that same point when you use that hotkey regardless of what size the display viewport is after the fact.  The menu changes where the center of the viewport lies, but the hotkey always moves the marked tile to the center of the viewport.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

TheJackal

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #92 on: March 25, 2011, 06:14:18 am »

I wonder what the fixes to glass were.
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JmzLost

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #93 on: March 25, 2011, 06:15:47 am »

The change to hotkeys means you can cycle through locations with 'q' or 'k' or 't' active.  Earlier versions would not properly cycle through hotkey locations if you had a command menu active.

A simple solution is to press a hotkey, open a menu, then press the hotkey again.  Or press the hotkey while loo'k'ing at something, or 'q'uerying a building.

JMZ
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Also, obviously, magma avalanches and tsunamis weren't exactly a contingency covered in the mission briefing.
I can assure you that Ardentdikes is not the first fortress to be flooded with magma. What's unusual is that we actually meant to flood it with magma.

Malibu Stacey

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #94 on: March 25, 2011, 08:05:49 am »

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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Urist McGyver

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #95 on: March 25, 2011, 09:54:18 am »

Can I also make Crystal Glass out of Raw Crystal Glass?
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Malibu Stacey

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #96 on: March 25, 2011, 10:09:25 am »

Can I also make Crystal Glass out of Raw Crystal Glass?
Mantis says that's still unresolved so I doubt it but I haven't tested it myself yet.
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I bursted out laughing so hard at this that my dog woke up, came in the room, and looked at me like I'm an idiot.

Then proceeded to brag about how he has 27 kills on his kill list and is super-doggenly tough. 

Qwernt

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #97 on: March 25, 2011, 11:57:47 am »

This question relates to  "Stopped underground theft announcements in hidden areas from being displayed" and spoilers, so spoiled...

Spoiler (click to show/hide)
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #98 on: March 25, 2011, 12:07:16 pm »

You mean a certain Upright Candy?  It's a structure, and structures can't be stollen.

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #99 on: March 25, 2011, 12:26:27 pm »

I believe it's referring to things like:

"Giant Rat has stolen preserved giant olm meat (5)"
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Nameless Archon

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #100 on: March 25, 2011, 12:29:47 pm »

I believe it's referring to things like:

"Giant Rat has stolen preserved giant olm meat (5)"
This. Combined with the "underground civs add their items to your value/stocks" issue, you could get notifications (like this one) about those items being stolen, even tough they were never really yours in the first place.
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white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #101 on: March 25, 2011, 12:34:21 pm »

Yep, I'd love to see these guys get more fleshed  out.  Hunting, eating, breeding, making weapons, running in terror from the moss fire that sweeps through the caverns from a blob of flame wandering in.  You know, the basics.
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xordae

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #102 on: March 25, 2011, 01:16:13 pm »

All kinds of food items still end up filling empty food stockpile tiles instead of going into available stone pots.
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TheJackal

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #103 on: March 25, 2011, 05:29:57 pm »

I wonder what the fixes to glass were.
MAX_EDGE is now defined. See http://www.bay12games.com/dwarves/mantisbt/view.php?id=3071

Is there a RAW?
What are the new values?

Just telling me 'LOL its SOLVED!" is useless and rude.
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jstead

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #104 on: March 25, 2011, 06:34:13 pm »

I wonder what the fixes to glass were.
MAX_EDGE is now defined. See http://www.bay12games.com/dwarves/mantisbt/view.php?id=3071

Is there a RAW?
What are the new values?

Just telling me 'LOL its SOLVED!" is useless and rude.

You may have noticed that the bug report mentions glass being hard coded.
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