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Author Topic: 0.31.22 changelog(and discussion too, aparently)  (Read 6704 times)

Keldane

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #60 on: March 24, 2011, 04:03:42 pm »

It seems like a couple things that were previously fixed may have been broken again. I'm not certain about the value of large serrated steel discs, and I have a masterwork one worth around 45000 dorfbucks at the moment - that seems unusually high. Additionally, I can apparently use raw clay for constructions again. Am I dreaming, or weren't both these things fixed previously?
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WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #61 on: March 24, 2011, 04:07:30 pm »

Dunno, maybe someone moved them and the other slackers are coming to do the surgery?  I'm trying to remember what the labor messages were that I got.

Keldane~  Yeah, I've got clay available for construction.  Non-masterwork steel discs for 19k average.
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #62 on: March 24, 2011, 04:08:34 pm »

Disks were always that valuable, it's because the value of weapons and armor is based on its size, and disks have a huge size because they're trap components, and all trap components are huge.

I was able to use raw clay for walls in .20, not sure if I ever used it for chairs and tables, because I wasn't trying to.

Keldane

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #63 on: March 24, 2011, 04:10:15 pm »

Ah, alright. My mistake.
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Khift

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #64 on: March 24, 2011, 04:37:50 pm »

Wait, you can make raw clay constructions?

Can these constructions be used as clay gathering zones? If so, that's a pretty big abuse open there.
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #65 on: March 24, 2011, 04:51:39 pm »

No, only soil layers will be gather-able.

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #66 on: March 24, 2011, 05:26:23 pm »

Any luck with your dwarves needing surgery?

Which no clean self spam from soap I'm happy to say. :)
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #67 on: March 24, 2011, 05:29:25 pm »

No luck.  It's been ~5 years now, I've been running in the background subsisting on water and strawberries, and they keep generating surgery jobs and occupying very nice tablespace!  Everyone in the fort is legendary socializer, as they hang around the wagon.  Except those three.

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #68 on: March 24, 2011, 05:31:13 pm »

Weird.  Oh well, when in doubt, magma will fix it.
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #69 on: March 24, 2011, 05:32:06 pm »

Time to test another change of .22... ghosts...

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #70 on: March 24, 2011, 05:35:51 pm »

Good luck with that.  Though I'm wondering since apparently from the other thread a ghost can die of age, can they "breed"?
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #71 on: March 24, 2011, 05:36:22 pm »

!!Science!!
BWAHAHAHA

Urist McGyver

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #72 on: March 24, 2011, 05:37:40 pm »

Time to test another change of .22... ghosts...
Ooooh...haunted fortress :o
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

white_darkness

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #73 on: March 24, 2011, 05:38:06 pm »

You are the one who was contemplating the haunted fort.  Test game changes, build a mad megaproject, and !!Science!! all in one go.
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Girlinhat

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Re: 0.31.22 changelog(and discussion too, aparently)
« Reply #74 on: March 24, 2011, 05:40:15 pm »

Yes, but I have this disposable fort already.  Time to lock some people into closets...
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