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Author Topic: Dwarf Fortress 0.31.22 Released  (Read 46716 times)

ZCM

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Re: Dwarf Fortress 0.31.22 Released
« Reply #135 on: March 25, 2011, 10:56:24 pm »

Remember it takes about a day to compile the game for a new release. Toady still wants to see what other hotfixes he needs to do before doing that long compile.

Wait, what? There is some serious problem with the build system (or the build computer) if it takes that long to compile.

Or toady could be using cygwin on windows, though I might consider that a problem with the build system.

EDIT: Five hours is more reasonable, although still a bit slow, even if it's an hour each for 5 versions...
« Last Edit: March 25, 2011, 10:57:58 pm by ZCM »
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TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #136 on: March 25, 2011, 11:00:32 pm »

erm probably a day to compile and error-check (and quick bugcheck)
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Xelanthol

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Re: Dwarf Fortress 0.31.22 Released
« Reply #137 on: March 25, 2011, 11:38:10 pm »

Hoping it will be out this mornin ;)
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Jeoshua

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Re: Dwarf Fortress 0.31.22 Released
« Reply #138 on: March 25, 2011, 11:43:35 pm »

erm probably a day to compile and error-check (and quick bugcheck)

You do realize that WE are, in fact, Toady's bug testers... right?
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monk12

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Re: Dwarf Fortress 0.31.22 Released
« Reply #139 on: March 25, 2011, 11:50:08 pm »

Hoping it will be out this mornin ;)

It would certainly be convenient for me- the dwarves resting without injuries bug is beginning to affect a significant portion of my military. But I'm not going to hold my breath.

Askot Bokbondeler

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Re: Dwarf Fortress 0.31.22 Released
« Reply #140 on: March 26, 2011, 12:03:03 am »

do they atleast get some rest while they're resting?(you know, like a yo dawg joke) or do they get up and then go to sleep cuz they hadn't the opportunity to with all that resting? if that aint the case it's not that big a deal, think of it as taking a nap, they end up compensating for it with the extra time they stay awake

Xelanthol

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Re: Dwarf Fortress 0.31.22 Released
« Reply #141 on: March 26, 2011, 12:07:45 am »

Yeah I was like "OH MY GOD HEALTHCARE IS FIXED*

*Hospital beds are full of unconscious individuals with no wounds, chief doctor is babbling to himself trying to perform surgery* -Uhm whut?

After that though this will be a really awesome release. Very excited  :D
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monk12

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Re: Dwarf Fortress 0.31.22 Released
« Reply #142 on: March 26, 2011, 12:36:25 am »

do they atleast get some rest while they're resting?(you know, like a yo dawg joke) or do they get up and then go to sleep cuz they hadn't the opportunity to with all that resting? if that aint the case it's not that big a deal, think of it as taking a nap, they end up compensating for it with the extra time they stay awake

Afraid not- the bulk of them got severe blisters from a scuffle with an FB and went to pass out in the hospital. Their history shows no diagnosis request, and they healed up fine on their own- they just lie in the hospital resting nonexistant injuries. According to Mantis that bug is already fixed for next version (at least I hope that's the bug affecting me)

I am quite pleased to see the dwarves who never bothered to go to the hospital (despite more serious foot wounds) crawling around everywhere they need to go- I wish they'd pick up a crutch or something, but at least they aren't bedridden.

TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #143 on: March 26, 2011, 12:46:42 am »

erm probably a day to compile and error-check (and quick bugcheck)

You do realize that WE are, in fact, Toady's bug testers... right?
err, yes, I do.
But I would think he makes sure it actually runs and gens and embarks and does other basic stuff, right? ;)
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Urist McAddict

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Re: Dwarf Fortress 0.31.22 Released
« Reply #144 on: March 26, 2011, 06:49:15 am »

Thanks for answering my question...
Sry for the bad word, didn't realize it was not allowed...
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Ovg

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Re: Dwarf Fortress 0.31.22 Released
« Reply #145 on: March 26, 2011, 07:09:59 am »

Damn, waiting is slowly killing me  :P. I WANT IT SO BAD!
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LoSboccacc

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Re: Dwarf Fortress 0.31.22 Released
« Reply #146 on: March 26, 2011, 07:22:01 am »

yeah, this is going to be the release of awesomeness bug free.

I mean, we're all more or less used to work around this or that bug, but this time almost anything is going to be working

yeah there will be around clothing issues and some other stuff, but most of the game is there and is overall a good candidate to let my friends learn the ropes of stuff.
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Lac

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Re: Dwarf Fortress 0.31.22 Released
« Reply #147 on: March 26, 2011, 09:01:31 am »

(*) Fixed some capybara and panda typos and tweaked giraffe and reptile eggs

Giraffe eggs?
They probably needed thicker shells to survive the fall...
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TolyK

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Re: Dwarf Fortress 0.31.22 Released
« Reply #148 on: March 26, 2011, 09:29:26 am »

This thread is now obsolete.
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jaytourist

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Re: Dwarf Fortress 0.31.22 Released
« Reply #149 on: March 26, 2011, 11:41:33 pm »

This is awesome! I love it! <spam link removed>
« Last Edit: March 27, 2011, 02:27:32 am by Toady One »
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