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Author Topic: Dwarf Fortress 0.31.22 Released  (Read 46724 times)

j0nas

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Re: Dwarf Fortress 0.31.22 Released
« Reply #75 on: March 24, 2011, 06:13:24 pm »

Does this mean that the bugs related to dwarves equipping armor are fixed by now, or will the military caste still need intense babysitting whenever equipping stuff?

And is this the last 'bugfix' version for now, or is another bugfix release to be expected?
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Siquo

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Re: Dwarf Fortress 0.31.22 Released
« Reply #76 on: March 24, 2011, 06:28:45 pm »

My army was upgrading itself from iron to steel to "even better" pretty well, although it's possible they only recheck whenever the squad is "activated" for training, since not all of them did upgrade.


Oh, what collapsed in my cistern was my emergency up/down stairs... If one above and one below a certain stair would disappear, you'd get a cave-in from the middle one...
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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greycat

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Re: Dwarf Fortress 0.31.22 Released
« Reply #77 on: March 24, 2011, 06:28:53 pm »

I guess that depends on how serious this water/grass vs. stairs bug is.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Toady One

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Re: Dwarf Fortress 0.31.22 Released
« Reply #78 on: March 24, 2011, 06:36:00 pm »

Yeah, I'm going to let the bug reports roll in for another several hours, and then evaluate.  Seems like a fix for disappearing ramps and bucket water capacity might be in order, and those will hopefully all be fixable very quickly.
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Twobeard

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Re: Dwarf Fortress 0.31.22 Released
« Reply #79 on: March 24, 2011, 06:38:33 pm »

I am yet to see the new list of fun bugs .22 has. But if it works even half as well as it think it might, this is one of the best fixes yet. I love you more than a little Toady, keep up the beardy work.
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Askot Bokbondeler

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Re: Dwarf Fortress 0.31.22 Released
« Reply #80 on: March 24, 2011, 06:53:10 pm »

posting to track

narhiril

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Re: Dwarf Fortress 0.31.22 Released
« Reply #81 on: March 24, 2011, 06:54:16 pm »

   (*) Made healthcare work for dwarves that need crutches
   (*) Made healthcare/hospitals handle plaster/casts properly
   (*) Stopped hospitals from stocking everything, ignoring the item caps
   (*) Stopped inaccessible spam from cleaning jobs with soap
   (*) Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
   (*) Fixed up bone artifacts
   (*) Sorted out an issue with combat/training bolts
   (*) Stopped surgery cancellations over patient not resting in some circumstances

I am crying tears of joy.

ral

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Re: Dwarf Fortress 0.31.22 Released
« Reply #82 on: March 24, 2011, 08:40:33 pm »

Woohoo!!!

monk12

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Re: Dwarf Fortress 0.31.22 Released
« Reply #83 on: March 24, 2011, 08:55:52 pm »

Does this mean that the bugs related to dwarves equipping armor are fixed by now, or will the military caste still need intense babysitting whenever equipping stuff?

And is this the last 'bugfix' version for now, or is another bugfix release to be expected?

The current release cycle reads something like New Content Release -> New Bugfix Release -> Old Bugfix Release, excluding quick releases for major new bugs. We just went through the second bugfix release after Release 1, so next on tap is Release 2, bugfixes, bugfixes, Release 3, etc.


And perfect timing, Toady! I've got a couple days off in a row to enjoy a platypus fort now!

darkflagrance

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Re: Dwarf Fortress 0.31.22 Released
« Reply #84 on: March 24, 2011, 09:10:03 pm »

Hooray for rodent men!
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Greiger

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Re: Dwarf Fortress 0.31.22 Released
« Reply #85 on: March 24, 2011, 09:17:35 pm »

Thanks for the update Toady.  And don't rush too much, the two bugs I put up there aren't nearly as bad as some of the bugs you fixed this release.
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Urist_McArathos

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Re: Dwarf Fortress 0.31.22 Released
« Reply #86 on: March 24, 2011, 09:27:43 pm »

Incredible work, Toady.  Watching my four "crippled" veterans finally get out of bed was amazing. 
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Jeoshua

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Re: Dwarf Fortress 0.31.22 Released
« Reply #87 on: March 24, 2011, 10:15:56 pm »

I noticed something and Toady, please... a response?

[CREATURE:RODENT MEN]

Theres no "_" there.  Is this actually a legal tag? Have we all been_hyphenating_shit_for_no_reason?
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I like fortresses because they are still underground.

3

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Re: Dwarf Fortress 0.31.22 Released
« Reply #88 on: March 24, 2011, 10:24:16 pm »

The capacity for nonhyphenated spaces seems to have appeared in .20. But yeah, it works.
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Rose

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Re: Dwarf Fortress 0.31.22 Released
« Reply #89 on: March 24, 2011, 10:33:02 pm »

There's a number of grasses with spaces too.

I'm just happy stonesense doesn't care about the spaces.
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