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Here's the second large bug fix release for 0.31.19.
Major bug fixes
(*) Fixed a linux crash from units leaving the map with a kill order on them
(*) Fixed a crash from tileless burrows
edit: (*) Fixed adv mode crash on service conversation option
(*) Made healthcare work for dwarves that need crutches
(*) Made healthcare/hospitals handle plaster/casts properly
(*) Stopped creatures from attacking across several Z levels
(*) Stopped hospitals from stocking everything, ignoring the item caps
(*) Stopped pots from storing almost infinite numbers of items
(*) Stopped inaccessible spam from cleaning jobs with soap
(*) Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
(*) Stopped massive lag from certain ghosts
(*) Fixed up bone artifacts
(*) Cleaned up persistent activities and squads that were lingering
(*) Sorted out an issue with combat/training bolts
Other bug fixes/tweaks
(*) Made pots show up in the trade depot list
(*) Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
(*) Cleaned up some issues with glass items
(*) Wooden/bone crossbows specifically selectable from uniform screen now
(*) Made migrant hunters recognize their crossbows properly
(*) Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
(*) Stopped surgery cancellations over patient not resting in some circumstances
(*) Ungummed up the hauling system from certain stale jobs
(*) Made lavish etc. meals take the proper number of item piles
(*) Made magma forges available more regularly to mood dwarves
(*) Stopped raw processing from including backup files
(*) Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
(*) Cleaned some trouble with grass regrowth and generic "grass" tiles
(*) Made recentering hotkeys work in other dwarf modes (ones with x cursors)
(*) Fixed broken readout for completed jobs in unit health screen
(*) Cleaned up spam from rest jobs from webbed dwarves
(*) Fixed broken key in hospital zone mode
(*) Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
(*) Stopped underground theft announcements in hidden areas from being displayed
(*) Fixed various ugly blank "" names in legends mode
(*) Fixed a random number overflow from creatures with no attacks
New stuff
(*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
(*) Rodent men underground
(*) Invader mounts/monsters have first names