quote:
Originally posted by DimmurWyrd:
<STRONG>In a way I like that idea too but more as a "deep mining" type function... For example you are digging out ore farther and farther from your main "city" area so you extend you're rails out to these spots and use the mining carts to ship back the ore/stone.
I don't see it working as a major hauling system however because it's too inflexible for a citywide transport option. (intercity would need a train hehe.) And especially if the tracks require materials to build (wood and metal I would expect.) kinda like bridges 1 tile wide but 1 log + 1 bar for a 3 tile segment or some such... semi-expensive but if the cart could hold 3-4+ stone/ore and move 2-3x as fast as normal unburdened walking speed then I'd say it could be worth it.
On that note carts would take wood and horses/mules would have to be trained to be a carthorse(draft horse?)/packmule hehe. (maybe packmules could just carry 1 item only but do it at normal unburdened speed and need only a bag as a material...</STRONG>
I think the inflexibility of it is why it would be "better." It makes things faster, but has a limited range.
The pack mule idea (only one item) could "extend" the range of the tracks, essentially in that they can go anywhere, but carry less and "slower." I envision the mine cart holding at least 1 dwarf and 2 stone/ore/gems (twice as many gems?)
-1 item for +1 dwarf?
As for the materials required, I think it'd only take 1 bar of any weapons-grade material (inc. brass? gold would be too soft, as would tin, but platinum might work too (expsive rails!)) and it'd go two or three spaces. A track-piece embeded in the floor doesn't use up much metal. Floor might need to be smoothed first to use this option.
Wood + rails -> more flexible? Tear up a piece of track and re-lay it elsewhere easily? Shouldn't require a smooth floor.
(1 wood + 1 metal still 3 spaces?)
I'd like to hear the Great Toady's thoughts.