I'm slightly amused that the very DF Talk that sparked this whole derail contains Word of Toad answers to some of the debated points. To quote,
"We were originally thinking about doing just adventure mode taverns and inns, and then we remembered ...
there was this suggestion around 2008 or something on the forum for dwarf mode inns. I don't remember if we had talked about it at all before then, or if that was just a random suggestion that popped up back then ... So we saw taverns and inns on the dev page and we were like 'Okay, let's do dwarf mode inns too'"
Couldn't find the thread itself, but then again my search fu is weak. I don't think the fact that Toady welcomes and acts upon suggestions is really up for debate. And NW_Kohaku is right, some points do need to to be debated, discussed, and elaborated on to be meaningful. We know that Toady and Zach spend significant time hashing out the new features. In fact,
"We don't want to get too far off topic, I guess, not that we ever had a problem with that before, but it's just I don't want to talk about something I haven't completely ... well, that never stopped me either, but
let me just say that Zach and I have not one hundred percent worked this out..."
So just based on these two quotes, we know that Toady and Zach don't have a master blueprint of every little thing that's going in the game, and they at least use the suggestion forum as a jumping off point for new feature discussion, and it is hardly unreasonable to assume that they read the content and use that to help shape their dialogue and perhaps open up new avenues they hadn't previously considered. The more those avenues are discussed, either by the thread creator or through natural conversation within the thread, the more material the Tarn brothers have to draw on whether or not they use any of it at all.
And as long as I'm enjoying the sound of my own voice, yes, NW_Kohaku, you came off as an arrogant prick to start this thread- I can tell your words were not well considered just from the fact they weren't arranged and organized in a big, thorough argument like they usually are (though perhaps argument is not the right word). I know DF Talk isn't terribly information dense, and as a result isn't a very good tool for expanding on. My advice- don't regard it as a tool, and I think you'll enjoy it more. The information within is amorphous, unformed, extremely preliminary, and not very "hard," but it is comprehensive, it provides valuable insight into the development process and is probably better for discerning the goals of development rather than the methods. And above all, it is entertaining. Sit back and relax a spell, try to set aside your prejudice and persecution complex and enjoy it for what it is.
As long as I'm on the soapbox, yeah, Rainseeker overreacted. I nearly fell out of my chair at that outburst. Kiss and make up, wouldja?
Why can't we be friends?