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Author Topic: Imperfect - Siege, Evil bitches keep piling out of the clowncar.  (Read 20176 times)

Trollan

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #210 on: April 25, 2011, 09:43:32 pm »

"Holy shit..." Lür said to himself, quickly finishing off the watcher, then running away to not get turned into a human pincushion.

wolfchild

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #211 on: April 25, 2011, 09:51:28 pm »

Whatever that is i dont like it, Try to circle arround and catch the keyite
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Talarion

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #212 on: April 26, 2011, 12:50:40 am »

Continue following the Keyite from the rooftops, fire at it if I get a clear shot.
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Draignean

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #213 on: April 26, 2011, 03:12:45 pm »

Spoiler: Tarran (click to show/hide)

Spoiler: Lür Celant/Trollan (click to show/hide)


Spoiler: Varmint Zero/Ze Spy (click to show/hide)

Spoiler: Eveyo/Wolfchild (click to show/hide)


Tarran

The noise from outside builds slowly, from the barely audible sounds that would have been impossible to discern under normal circumstances to shouts and yells of surprise.

That in turn builds into screaming. The paralyzed silence of the inn breaks when a bloody man flings the door open and stumbles inside, pursued closely by a pair of hounds so black you can't make out the details of their shape. [Citizen Agility 3 Vs Darkhounds 2-1+1, 3-1+1] The inn's threshold gives the agile hounds a moment of trouble, slowing one down but not quite preventing the other from biting the fleeing man's leg [Darkhound bite 6+1 Vs Citizen Dodge 3] (Damage taken 8*4-2-4 = 26 Damage) The hound's fangs shred the man's leg (Citizen luck 3) crippling him as he throws himself the rest of the way into the Inn. (-3 to citizen mobility)

The men that Varmint was aboout to get into a fight with scramble up immediately, the three brutes looking on in shock. [Merc captain will 4] The Aoul leading them recovers more quickly, drawing his sword and slamming his chair back. "Everyone without a weapon get to the kitchens now! Anyone who thinks they can fight had damn well better do so!" He shouts, flinging a small pouch of what looks like shining sand from his belt. [Merc Captain ranged 4 Vs Darkhound dodge 3+1-1] The pouch opens midair, flinging a small portion of blessed silver over the Darkhound that's biting the civilian. (Darkhound HP -35) The hound recoils, its flesh writhing and burning where the dust hits it.

Most of the people run for the kitchens, but nearly a dozen stay and fight the beasts though, including a pair of apprentice mages. Of course the question is whether you're going to stay. [Int 2] You never studied Darkhounds much and you don't know what they're capable of.

Fleeing Citizen is badly wounded and his leg is crippled.

Darkhound 1 is badly wounded.

Spoiler: Allies In Area (click to show/hide)

Spoiler: Enemies in Area (click to show/hide)
---

Lür Celant

You draw your sword and [Blade 3 Vs Dodge 2-3 Barely Alive] (5*4-8-4= 8 damage) drive it through the armor on the man's chest, killing him. [Initiative 2 Vs Zeicaust 5]

Watcher has been killed

-Continued after Zeicaust's Turn-

---

Marcus Zeicaust

You loose another Arrow on the Keyite as he finishes off the Watcher in cold blood. [Ranged 3+2 Vs Dodge 1 (Negated)] (11*4-1-3= 40 Damage) This one sinks into his ribs, spreading scarlet blood down the murderer's side. You draw another arrow out of your quiver, ready to fire again in a moment.

Celant is now Severely Wounded, Celant has an Arrow in his side.

---

Lür Celant

As you finish off the Watcher pain blossoms in your side. [Heart 2] The damage is quite severe and you drop to your knees, clamping a hand around the arrow in an effort to keep the blood in. Gods above... Why did you try to steal that rock?!

Arrow in side. (-2 to most actions)

---

Eveyo

The Shadowman seems to have left, as you prepare to close the remaining distance between yourself and the thief he plunges his blade into the watcher's chest, ending his life with a gurgle. A split second after a long arrow zips into the Thief's exposed side, driving him down. You walk towards the now badly wounded Keyite, he isn't in much state to run right now. If you need some of his blood, well it's here for the taking. Or you could go straight for the source...

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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."

Talarion

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #214 on: April 26, 2011, 05:28:52 pm »

Shout down at the Aoul "Capture, don't kill!" Shoot the Keyite in the leg, assuring that it can't run. Try and aim away from anything fatal. Brutal? Yes. Effective? Mostly.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

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wolfchild

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #215 on: April 26, 2011, 05:52:04 pm »

Shout back at talarion, makesw sense, but i want a bit of security first

Take some of his blood in case he manages to escape, then point my sword at him, let someone else make him move
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Tarran

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #216 on: April 26, 2011, 06:25:51 pm »

"Cover me!"

Run over to the Fleeing citizen and carry him out of the fight.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Trollan

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #217 on: April 26, 2011, 08:03:41 pm »

Shout down at the Aoul "Capture, don't kill!" Shoot the Keyite in the leg, assuring that it can't run. Try and aim away from anything fatal. Brutal? Yes. Effective? Mostly.

Considering how much damage one does, you would probably kill with that.

"FUCK YOU!" Lür screamed to the sky as he ran.

Talarion

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #218 on: April 27, 2011, 01:09:34 am »

Shout down at the Aoul "Capture, don't kill!" Shoot the Keyite in the leg, assuring that it can't run. Try and aim away from anything fatal. Brutal? Yes. Effective? Mostly.

Considering how much damage one does, you would probably kill with that.

"FUCK YOU!" Lür screamed to the sky as he ran.


Depends on how quickly you get aid. But if I aim into the muscle, and away from the major arteries etc it should be non-fatal... shouldn't it?
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Tarran

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #219 on: April 27, 2011, 01:16:09 am »

Shout down at the Aoul "Capture, don't kill!" Shoot the Keyite in the leg, assuring that it can't run. Try and aim away from anything fatal. Brutal? Yes. Effective? Mostly.

Considering how much damage one does, you would probably kill with that.

"FUCK YOU!" Lür screamed to the sky as he ran.


Depends on how quickly you get aid. But if I aim into the muscle, and away from the major arteries etc it should be non-fatal... shouldn't it?
I'm no expert, but I think yes... unless he bleeds out before he's healed, which you are speeding up even though he's already severely wounded, and thus has likely lost a lot of blood.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #220 on: April 27, 2011, 01:21:30 am »

Since you're aiming to cripple now the chances of killing him are low. The chances of him aggravating his injuries through running are much higher.

Also Tarran, the next time you say Keep it simpleand I'm planning an RTD, remind me to listen to you. Large scale combat is large and difficult.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."

Tarran

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #221 on: April 27, 2011, 01:33:09 am »

Yeah, no kidding.

Make fights large enough but not too large. Save the large fights for the special parts.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #222 on: April 27, 2011, 01:50:47 am »

Spoiler: Tarran (click to show/hide)

Spoiler: Lür Celant/Trollan (click to show/hide)


Spoiler: Varmint Zero/Ze Spy (click to show/hide)

Spoiler: Eveyo/Wolfchild (click to show/hide)


Tarran

Spoiler: Initiative (D100) (click to show/hide)


The Guardian hound bounds across the room, body slamming the wounded Darkhound. The two tumble together in blur of old yellow fur and dark teeth. [Guardian Bite 4+1 Vs Darkhound dodge 5+1-1] The two are locked together, bespelled golem and shadow hunter unable to gain a good bite on the other.

The armed mob [Morale 1, 2, 4] breaks. One group flees to the kitchens immediately, the second seeing the flight of the first follows quickly. Only the third group remains to fight, they close in on the fighting pair of dogs and try to hit the dark one. [Mob Blade-Blade-Blunt 4-1, 5-1, 5-1 Vs Darkhound dodge 5-1+1] The mob is surprisingly valiant and their blows well aimed for citizens who've never been in a real fight, unfortunately the Darkhounds malleable form writhes and twists away from their blows and none of them have any effect.

With the dusty yellow dog handling the darkhound that was gnawing on him you rush forward and grab the wounded man, dragging him back into the main of the inn. [Str 3] Your spindly form manages to haul the heavier human back past the three merc thugs, unless the hounds have a real grudge against him they should have bigger and smellier problems.

The thugs move to hold the door against the Darkhound that's still scrabbling through, waiting to bludgeon its head in when it comes in.

The mercenary leader walks over to where you hauled the injured man, he kneels down and reaches for the man's ankle with his gauntleted hand. "Excuse me, thank you." The aoul supplies offhand as he wraps the gauntlet around the man's torn leg. [Citizen Heart 2] The poor man cries out as the mercenary grips the wound and then he passes out, poor fellow is having a hard day. [Life enchantment 3+1] Blood flows off the man's leg and onto the the mercenary's gauntlet, activating their enchantments. Ethereal red claws, a foot long if they're an inch, sprout from the tips of the gauntlets. The captain gives you an easy nod and stands, flexing the new claws on his hand. (Merc Captain Gauntlet identified as Bloodclaw Gauntlet, Will run out of blood the end of turn after next.)

The injured man passed out when the merc gripped his leg, he continues to be passed out.

The Darkhound grappling with the dusty yellow dog tries to tear it to shreds, [Darkhound bite 5+1-1 Vs Guardian Hound dodge 4+1] but as before the two tear at nothing but fur. The other darkhound rushes through the door at the three thugs. [Mini initiative Darkhound 5 Vs Thugs 2,5,4] The hound is quick and leaps at the same time as the man swings his club. [Mini-mini init, Darkhound 2 Vs Thug 1] The hound smashes into the man's chest a split second ahead of the club.  [Bite 4+1-1 Vs Thug Dodge 2] (Dmg 10*2-5-4=11)] [Hound str 3 Vs Thug str 5] The man remains upright even as the great beast hurtles into him, the darkhounds claws leave bloody rents in his rawhide armor but the thug manages to keep the hounds jaws from his throat. Roaring the man tosses the hound back and his two companions bring their cudgels down on it. [Thug 1-3 Blunt-blunt 6+1, 4 Vs Hound Dodge 3+1-1] (Dmg 8*4-4=28*0.5=14 Dmg 8*1-5=3*0.5= 1.5) Both thugs strike, but the Darkhounds flesh is insubstantial to the mundane weapons, and the blow of one thug is largely useless. The other though manages a sure and heavy strike to the beasts body, disrupting it for a second.

(Darkhound 2 is now hurt, Thug 2 is now hurt)

The apprentice biomancer kneels over the man you pulled out of the fight, whitefaced and sweating he draws his wand and stabs the tip into the human's leg and begins to chant softly. [Mend 2+1] Without the wand's aid you're pretty sure this would have ended badly, -even your little experience is enough to tell that he isn't very good with magic under pressure- but with the additional focusing the apprentice is able to fix some of the damage to the man's leg and staunch the worst of the bleeding. (Heal 6*1=6) The other apprentice with the runed staff follows his friend, unable to get a clear shot with his staff at either hound and fearing to set the inn ablaze with magic.

[Luck 4] Through the now open door you can see shapes flickering in the street outside, nothing enters but you feel that it won't be long until you'v got more company than a pair of dogs.

Spoiler: Allies In Area (click to show/hide)

Spoiler: Enemies in Area (click to show/hide)
---

Lür Celant

[Initiative 4 Vs Zeicaust 3] Before the archer can fire again you scramble away, [Agility 3-2+1] [Luck 3] or rather you try to. The arrow in yourside doesn't make things easy, keeping it from doing more damage and running at the same time are very nearly mutually exclusive activites. [Awr 5] As an aside there is a horde of knee high beasts with a lot of mouths on them coming down the alley just ahead of you.

---

Marcus Zeicaust

You fire a third arrow at the back of the Keyite's leg as he tries to flee. [Ranged 3+1 Vs Celant dodge 5-2] (Dmg 12*1-1-1=10x0.5=5) [Celant Luck 2] Despite being wounded the murderer does a decent job of avoiding the arrow, it embeds itself in the side of his calf, too far left of center to really cripple him but certainly enough to give him trouble until he pulls it out. [Awr 4] Around you you start to see other action and notice that the sounds of the city have changed, the slums aren't terrible active until nightfall but you already begin to hear yells and screams from every quarter. To your left you catch a glance of a group men and women in strange armor leading... creatures.

Celant has arrow in leg, -1 to mobility based rolls

---

Eveyo

The tiresome thief actually does attempt to escape, idiot. You collect a portion of blood carefully from the ground with a piece of cloth, folding it carefully and tucking it into your ritual bag. The unseen, but not unheard, shooter puts another arrow in the Keyites leg. Hopefully that will take some of the fool's ability to flee away.

Measure of Lür Celant's blood added.

---

Cotris

[Enemy Activity 4] [Guard response 4] Across the city the battles begin to be joined, the watchers fighting shadowland beasts at every turn while warmages warp stone and flesh alike, banishing creations back to the netherealms and enchanting the weapons of the soldiers to harm the intruders. The focus of the city's fighting is to get the ritualists to each of the city's seven graveyards. [Resistance 3] The guards and soldiers have the advantage on their own soil, but the way will still be covered in blood before long.

Seven turns until the ritualists reach the graveyards.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Tarran

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #223 on: April 27, 2011, 02:01:47 am »

(To mercenary leader) "Sir, there's something... else out there. I have a feeling that these two dogs are barely the beginning!"

(To spirits. Thinking, not speaking; I don't want to look like a weirdo) "Start explaining, now!"

Kinetic Bolt the second Darkhound
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Talarion

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Re: Imperfect - A beginning. Trollan is Screwed.
« Reply #224 on: April 27, 2011, 02:42:17 am »

Climb/Jump down from the rooftops, talk to the Aoul. "Don't chase him. We can track him down later, with that blood. Now, I believe we have... bigger problems. Tell him about the people leading the creatures. "We should probably run. Regroup with the Watchers, or SOMEONE. I doubt we could take them all on alone. Oh, by the way..." hold out my hand, "My name is Marcus Zeicaust. Probably not the best of times, but better now than never." Smile grimly at him.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?
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