Health: Fine
Energy: Fine
Sanity: No worse than normal.
Spells:
Siphon, Imbue, Bolt, animate. Rituals:
Rite of binding.
Items:
1 Fine Wand ,
1 Plain Wand,
1 Plain Prepared Staff, 1 Plain Small hammer and chisel,
1 Plain Leather Armor,
1 Fine Sword,
Steel Aoul bastard sword, 1 Plain 3 days rations.
Health: Fine
Energy: Fine
Sanity: No worse than normal.
Items:
Plain Sword, Lockpicks (3) x2,
Professional attire,
Large hot stone shard,
MancatcherHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Items:
Bow, Arrows (20),
Leather Armor,
Sword,
Cloak, 3 days Rations, Field Cooking Gear,
Spheres of fire (3) Silver ringHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Spells:
HexRituals:
Ritual of ConjurationItems:
Bow, 60 arrows,
Leather armor, 3 days ration,
knife,
Cloak of Feathers (crow)Health: Fine
Energy: Fine
Sanity: No worse than normal.
Rituals:
Rite of binding,
Rite of passage, Ritual of blood. Ritual of symbiosis.Items:
Advanced Ritual Kit,
Sword, Fine
Leather armour, Cooking equipment, 3 days rations,
Hot stone shard,
Small hot stone shard inner circle. Tower of lords.
Second circle, temples. (Marks in Green)
third circle, guilds, barracks and shipping. (Marks in pale blue)
fourth circle, comman docks, slums and residential. (Marks in Orange)
fifth circle, merchants, manors, warehouses, inns, and other large buildings. (Marks in purple)
sixth circle, Hawkers run. (Marks in bright green)
A-Temple of Aestar
B-Temple of Tulm
C-Temple of Nalu
D-Temple of Rhavin
E-Temple of Maar
F-Temple of Ghel
G-Temple of Adar
H-Temple of KhadarI-Honorable Guild of Ritualists
J-Barracks of the infantry
K-Honorable Guild of Exultants
L-Barracks of the Watchmen
M-Barracks of the Watchmen
N-Sir not appearing on this map.
O-Honorable Guild of Duelists
P-Barracks of the cavalry
Q-Honorable Guild of tailors
R-Shipping docks and Warehouses.
S-Shipping docks and Warehouses
T-Honorable guild of blacksmiths
U-Barracks of the Mageborn.
V-Honorable Guild of wizards
W-Barracks of the Watchmen
X-Barracks of the Watchmen
Y-Honorable guild of Mourners
Z-Barracks of the Archers
1-Honorable guild of Tinkers
2-Shipping docks and Warehouses
3-Shipping docks and Warehouses4-Eveyo's Dragon Shrine5-Inn of the Dusty Yellow Dog
Tarran: Third circle, East side, outside the guild of duelists.
Trollan: Third Circle, West side, tangled up with Talarion, outside the guild of mourners.
Talarion: Third Circle, West side, tangled up with Trollan, outside the guild of mourners.
Ze Spy: Third circle, East side, outside the guild of duelists.
Wolfchild Outside of second circle, West side, near the temple of Adar.
TarranSteeling yourself you push out of bed, the fire in your limbs is receding and you think you're going to be alright. One of the priests quickly comes up to make sure you're alright and that you don't need any more help, you thank him but decline. You make it to the door of the main temple before your bones seem to catch fire. [Soak 5] Fire throbs through your veins as you stumble out of the makeshift infirmary and into the main of the temple, leaning on each pew for support as you go past. What's... Happening... Gasping for breath and clutching at you chest you fumble through one of the great doors and out into the light. The pain ceases instantly, vanishing without a trace of ache or bruise. This is wrong. This is very very wrong. As your hunter's eyes adjust to the much brighter light you see there's another man out here, a human and almost two feet shorter than yourself. He's flanked by a pair of Watchers. Upon seeing you the watchers immediately motion for you to join them, and they escort you out of the temple circle. As you go walk with them you look at the blasted square and the ruined head of the tower... What in earth or heaven did this?
The voices seem quiet, content to brood in your head for now.
---
Lür CelantIgnoring the nagging feeling that tells you that this is a hideously bad idea you give yourself permission and move forwards to pick up a shard of stone from the tower, it's as long as your hand and twice as thick, inlaid on one side. You step past the watcher and kneel down to grab it.
You barely see the watcher move.
[Dodge 2 Vs Watcher blunt 1 (Negated)] The watcher lashes out with his man-catcher, apparently a little stiff from standing still for several hours he gets a cramp in his thigh and misses you completely. You dart forwards [Sleight of hand 6] and quick as a flash grab the large stone shard as well as liberating the cramping man of his catch pole with your third arm.
You then run like the wind away from the temple circle with the watchers pursuing silently and swiftly. Well that was fun, now to evade an elite cadre of guards through their own city while you figure out what the hell you just stole.
(Man-catcher added, Large hot stone shard added.)
---
Marcus ZeicaustYou pocket the coin again, this place is getting a distinctly unfriendly air. Letting them cool down might be best for now... Something happened at the tower, and who knows, maybe Marcus Zeicaust would be the one to help. You set out with long strides for the tower, thinking absently about the murderer you're tracking down... The way he uses the spirits of his victims would leave more than enough residue to make on illegal living out of, you only wish that your criminal contact hadn't decided to have his face hammered through a crowspike.
Turning a corner out of the slums and into an alley to the side of one of the guilds you are suddenly cannonballed by a running Keyite. He's carrying a watchers catchpole, and... a rock. His clothing is quite fine, [Awareness 3] and you can see shapes running towards him from down the alley.
---
Varmint ZeroYou're escorted from the temple circle along with an Aoul, the tall creature seems noticeably disconcerted. The garb is strange, but the loose hanging clothing of their kind always is to you. He carries a staff and a sword across his back and a pair of wands through his belt... a strange creature indeed. Well, you've got several hours of light left, you've already been the victim of an exploding tower, what's next?
---
EveyoYou look around for anything out of the ordinary. Of course you're standing around the blast zone of an exploding tower that's rumored to have stood for a thousand years, so out of the ordinary is somewhat relative. [Awareness 4+1] You feel something prickling on your neck, like the energy of the stones except more... Malevolent. You look around you, opalescent eyes searching for the source. Just for a moment you think you saw something, a shadow moving without a body. Then a commotion near the watchers draws your attention, a well dressed keyite runs into the circle of watchers, grabs the catchpole away from the nearest, grabs a large stone from the ground, and then dashes off with great haste.
This is shaping up to be a very strange day.