Health: Fine
Energy: Fine
Sanity: No worse than normal.
Spells:
Siphon, Imbue, Bolt, animate. Rituals:
Rite of binding.
Items:
1 Fine Wand ,
1 Plain Wand,
1 Plain Prepared Staff, 1 Plain Small hammer and chisel,
1 Plain Leather Armor,
1 Fine Sword,
Steel Aoul bastard sword, 1 Plain 3 days rations.
Health: Fine
Energy: Fine
Sanity: No worse than normal.
Items:
Plain Sword, Lockpicks (3) x2,
Professional attireHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Items:
Bow, Arrows (20),
Leather Armor,
Sword,
Cloak, 3 days Rations, Field Cooking Gear,
Spheres of fire (3) Silver ringHealth: Fine
Energy: Fine
Sanity: No worse than normal.
Spells:
HexRituals:
Ritual of ConjurationItems:
Bow, 60 arrows,
Leather armor, 3 days ration,
knife,
Cloak of Feathers (crow)Health: Fine
Energy: Fine
Sanity: No worse than normal.
Rituals:
Rite of binding,
Rite of passage, Ritual of blood. Ritual of symbiosis.Items:
Advanced Ritual Kit,
Sword, Fine
Leather armour, Cooking equipment, 3 days rations,
Hot stone shard Tarran SmithYou try to rise from your bunk, [Soak roll 2+1] and a shooting pain goes through your chest. You manage to sit up in bed, but you don't think you're up to walking yet. A young Tamir priestess sees you moving and walks over, offering you a small bowl of broth, her four eyes watch you intently. It smells good, and being hit in the chest with a bit of masonry gave you something of a hunger, you drink a few swallows before she takes it away again. Never saying a word, you're kind of glad, the voice coming from the stomach thing is a little strange at this best of times. The broth is nice, warming and surprisingly filling. You entertain a brief thought of just going back to sleep, then the voices come back.
"Can - It - Understand - Us?" Heavens above, the voice is addressing you, specifically you. You wonder if strange voices are a standard part of being blasted by magical rubble.
Lür CelantYou head to the tower, crossing through the outer ring of lean-to hawkers and the shining inner ring of permanent shops. Crowds have already begun to gather around the smoking tower, and you have to squeeze your way to the front to take a look at the square. Watchers are combing it, putting every piece of rubble into large stone pots bound with rune inscribed lead straps. They certainly aren't taking any chances with this stuff. Now, you could offer you inestimable services to one of the guards now, and hope for good things to happen. At best you'll get a job analyzing bits of rubble, it might pay well if you found something though. On the other hand you could try to get one of the bits of rubble, examine it yourself, and then turn your findings over and claim you know exactly what caused this. It probably won't be true, but anything for a bit of shine and jangle.
Marcus ZeicaustAfter the awful feeling fades you continue on with the job, asking one of the folk about how to find a specific person in the city. The elderly woman laughs so hard she nearly drops her basket and you feel that she's in danger of creaking apart.
"Find someone? Every mother knows a spell to find her children, you just have to have something personal. When people don't have something personal that's when they find people like you." She hobbles away, continuing to laugh wheezily. Crazy old woman. Not deterred you make some general inquiries about your mark, [Luck 4] [Gather Information 5+1] from man claiming to be the lover of one the girls the ritualist murdered you get some general information about the ritualist himself, as well as a silver ring that used to belong to the murdered girl.
The ritualist's name is Elerion Kiel, a Aoul with heavy scarring on his right hand. Supposedly he travels from place to place in the city, murdering in the victims own house. Of course that means he was able to bypass the wards that protect those homes, so he must have found a way to become an invited guest.
Varmin ZeroRemarking on your general dislike of towers you look around. The temple of Tulm is a large square building with a flat ceiling, carving decorates everything. The room your in now has a couple rows of pews behind another couple rows of kneeling pads. The altar itself is as high as your chest, inlaid with silver and platinum. A slim rune covered dagger for taking vows is balanced on the altar, the edge of the knife looks to be of bright Holikite. Three doors lead off of the room, behind you is the door to the outside, to your left is the door to the priests quarters, and to your right is the door to the wing reserved for all who shelter in the temple, recently converted into an infirmary for the victims of the blast.
EveyoYou're out of the blast zone but you help a few people who were injured by the blast, [Luck 3] watchers come and take them off your hands after a bit. Probing their wounds none too gently for any embedded pieces of rubble. Interesting. The people who don't have actual wounds you help as best you are able, setting a shoulder here and helping calm a skitzy horse there. All the while talking about the complete lack of protection the Gods are giving, Reactions range from grim nods to laughs, with a fair amount of scowling and walking off thrown in. After helping right a small peddlers cart you find something peculiar, a shard of hot marble that doesn't cool in your hands.
[Magic roll 2] Your abilities are in ritual work, and while you know something like this would be a powerful component of power, you can't fathom what created it or how so much energy got trapped inside and bound.