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Author Topic: High Boots  (Read 1716 times)

SpiralDimentia

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High Boots
« on: March 23, 2011, 05:46:18 am »

So after the whole Dragonwork debacle, I've started a new fortress. I have a steel industry going, punched through the aquifer like an angry god looking for sacrifices, I haven't hit a cavern yet but I've mined 60 zlevels down. Everything's going fine, but when I went to set up my dwarves uniform, I saw that it said high boots were foreign. After checking, I noticed I couldn't make them either.

I guess this is normal, but why? In dragonwork, all my soldiers wore high boots because I could make them. Why can't I now? Or if this is normal, why could I then?
« Last Edit: March 23, 2011, 05:53:40 am by SpiralDimentia »
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3

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Re: High Boots
« Reply #1 on: March 23, 2011, 05:52:39 am »

You must've picked a different dwarf civ at embark.

The game makes sure one item of each class designated as COMMON is picked per civ (at random). Whether or not that civ gets the other items, regardless of whether they're COMMON or whatever else, is entirely up to chance. The civ that you're playing as must've started out with low boots and failed their roll to get high boots as well.
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SpiralDimentia

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Re: High Boots
« Reply #2 on: March 23, 2011, 05:55:25 am »

Hm. Well that sucks.
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Dutchling

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Re: High Boots
« Reply #3 on: March 23, 2011, 09:19:20 am »

I've never heard of that...
I guess it's pretty rare to have a civ missrolling?
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3

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Re: High Boots
« Reply #4 on: March 23, 2011, 09:26:20 am »

Everything available to dwarves is COMMON except for togas, so the chances of getting a decent selection of stuff are pretty good. You'll occasionally hear of a civ not being able to make boots or gauntlets or breastplates or something.

The effect's a little more severe when it comes to humans (they have a few UNCOMMON things), but even then it's not anything anybody'd miss, like headscarves and turbans. Overall the game's pretty lenient in this regard.
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Si Fi

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Re: High Boots
« Reply #5 on: March 23, 2011, 12:09:18 pm »

Yea, I've had this same issue, with high boots as well no less. This explains a lot.
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Alastar

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Re: High Boots
« Reply #6 on: March 23, 2011, 12:30:36 pm »

There is quite some variation in available clothing, high boots are simply the thing players will miss most (as it's the most likely to result in more maimed dwarves). Dresses are nice to have but not essential.
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Dwarfoloid

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Re: High Boots
« Reply #7 on: March 23, 2011, 01:47:18 pm »

You can still get full metal leg protection by using greaves/leggings with low boots. The main advantage of high boots is that they protct both feet and lower leg, so when used with mail shirts (which protect upper legs) you don't stricktly need greaves.
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Rude

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Re: High Boots
« Reply #8 on: March 23, 2011, 06:45:06 pm »

The main advantage of high boots is that they protct both feet and lower leg, so when used with mail shirts (which protect upper legs) you don't stricktly need greaves.
I did not know this.

Strictly, btw.
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Valkyrie

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Re: High Boots
« Reply #9 on: March 23, 2011, 07:06:49 pm »

heh, curious, I just got my first high-boot-less fort, too.  I'm used to not having Coats, but I'm so used to High Boots and Dresses I'd assumed they were guarenteed (the same fort lacks access to Dresses; so much for my standard uniform).
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TerryDactyl

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Re: High Boots
« Reply #10 on: March 23, 2011, 08:03:04 pm »

We can make them, sure, but the military screen lists PICKS as foreign.  ???

Nirreln

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Re: High Boots
« Reply #11 on: March 23, 2011, 08:34:53 pm »

We can make them, sure, but the military screen lists PICKS as foreign.  ???
Well to be fare picks aren't really weapons though, they're tools for mining.
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Starver

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Re: High Boots
« Reply #12 on: March 23, 2011, 09:36:23 pm »

Nothing really to add except that my fort also lacks High Boots.  And I would have given the same reason as already said, as well, so this post might be considered a waste of time.

(Unless it's somehow become even more likely to not have certain bits of armour, the same as with sparsity of metal ores.  I mean, I've got limonite coming out of my ears, and some platinum and I struck about four tiles of silver but that must have been a fluke.  Luckily I've got plenty of wood so I'm working on getting steel out of this .21 fort though charcoal rather than reliance upon non-existent seams of coal and variants thereof.)
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tolkafox

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Re: High Boots
« Reply #13 on: March 23, 2011, 09:42:36 pm »

I've had this happen to me thrice, all pre 31.18. Some people just have crap for luck.
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snelg

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Re: High Boots
« Reply #14 on: March 24, 2011, 06:33:32 am »

I've started checking for things like highboots on embark, if it isn't listed you can try another civilisation. Same thing for other items or materials you consider important (iron?).
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