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Author Topic: Multiple Forts?  (Read 8772 times)

Girlinhat

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Re: Multiple Forts?
« Reply #30 on: March 24, 2011, 09:16:22 am »

I've never actually found them in caves, even though I wanted to!

Rumrusher

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Re: Multiple Forts?
« Reply #31 on: March 24, 2011, 10:26:19 am »

The problem with caves are dragons, hydras and bronze colossuses.
nah, the last one where best guest in my Adventure forts just that remember to not forget to include them to the fort. Oh man those Friendly Bronze will take joy knocking over buildings so don't be like me and make them have 0:speed and lose EVERY building in under 3 seconds.
oh I think if I could dive into Creature tiles pollution in teleporting you could just teleport them 5 zlevels and kill them or move them to a nice holding cell until you need them.

Oh so far I notice if you just select a creature then move out of the map then change the the site your on to a playerfort then abandon there you might circumvent the abandoning site. though I could only do this once. Also as a reminder don't dig to deep with followers unless you want someone to slow down the demons as you seal off the hole I learn this form a Adventure-Reclaim-Hermit-fort also I think I dump a butcher friendly command for DFusion so that you could murder folks and dine on their flesh because it seems you can do that in 21. 

edit: okay I got some good news
it seems my problem was Migrants coming from a old Mountain home the previous group was from. so far it seems that if you do the Retire fort bit before getting a king( or well BOTCH it like I did and got no one there telling me of the surroundings there) then connect the next embark site to it you may bypass the Migrants due to no king or dwarves in the old fort giving you Infinite amount of time. Now I got this Adventure Hermit fort with 7 or so friendly dwarves hanging out in the main lobby.
Though I don't know why the Fort mode also 1x1 big like how I had it before must be something else I did.
« Last Edit: March 24, 2011, 11:35:00 am by Rumrusher »
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