Okay okay, now that April 1st has come and gone I'll get off my lazy butt.
Yes, after rerolling for ties they actually turned out like this.
Shikamaru Abuyama/adwarf - 10
Kin Ran/KineseN - 7
John Bucan/Riccto - 6
Masenak/Strife26 - 5
Thorin Skyrin/mission0 - 4
Joseph McKinley/lemon10 - 1
Shikamaru Abuyama/adwarf - Undaunted by your miss, you raise your rifle towards the southernmost Trojan CT again. Your targeting scope confirms a lock-on and you fire another round! (55% chance to hit, hit! 46 damage!) Unlike your previous shot, this one tears right through the cockpit (or where it would be on a real mech) of the Trojan CT. However, this being a mere simulation, it just gets up again, albeit heavily damaged.
Kin Ran/KineseN - Boosting backwards and back up near one of the Trojans, you slip out the Armor Schneider knives and fire off a corny line. (65% Chance to hit x4, 3 hits! 12 damage!) Your razor sharp blades pierce and slice various parts of the armor in a flash, tearing massive gashes in the steel alloy.
John Bucan/Riccto - In a move that you'll probably regret later, you maneuver directly behind the Trojan before it has a chance to respond! Drawing your beam saber off the right side of your Gundam's hip, you stab towards the head area. (70% Chance to hit x2, 2 hits! 24 damage!) Your Beam Saber pierces the back of the Trojan's head, resulting in a massive explosion as you pull backwards to avoid damage!
Masenak/Strife26 - Unable to get a solid with your cannons due to the Cyclops' speed, you move a space east and settle for nearest target: The Trojan that just got it's head blown to smithereens. (75% Chance to hit x4, 4 hits! 4 damage...) The rather weak Vulcan guns plink against the headless Trojan's torso. You question your decision.
Thorin Skyrin/mission0 - Doing your part to help finish off the headless Trojan, you unsling your Rifle and fire off a few shots, then retreat to the north. (65% Chance to hit x2, 1 hit! 6 damage!) A few shots miss, a few hit, with one leaving a particularly large dent in the steel armor.
Joseph McKinley/lemon10 - Shifting your Striker to fly behind Kin, you lower your elevation and fire the heavy-duty vulcans towards the Trojan! (55% Chance to hit x3, 2 hits! 8 damage!) Some of the bullets hit the dirt surrounding it, but most of the shots pummel the Trojan in the torso and head, causing its right arm to spark rather violently.
Northern Squad Trojan 1 - Not going to give up the chase that easily, it boosts 4 spaces to the west and fires off more rounds towards Thorin! (60% Chance to hit x3, 2 hits! 8 damage!) The volley strikes Thorin all across his Gundam's body, forcing him to raise his armored left arm to protect the head section.
Northern Squad Trojan 2 - Losing the use of it's head sensors and being heavily damage, it opts to make the most out of its remaining time alive. Using the last of it's energy reserves to power up the Heated Blade yet again, it turns around and slices horizontally towards John! (40% Chance to hit, miss!) Sadly, the mech's dying strike misses completely, and the Trojan is now left headless and with a useless Heated Blade.
Southern Squad Trojan 1 - Drawing the Heated Blade, it does a generic slash towards the Black Panther. How boring. (50% chance to hit , miss!) Kin Ran easily ducks under the slash. What a boss.
Southern Squad Trojan 2 - Similarly, it moves to the west and does a generic firing motion. (40% Chance to hit x3, miss!) Wow. These guys must have went to the Stormtrooper Training Academy.
Northern Squad Trojan CT - Throwing aside the machine gun and getting down onto one knee, it draws a MASSIVE Bazooka, firing a rocket towards the Stonewall! OH SHIT! (Vulcan intercept roll failed. 50% Chance to hit, miss!) Somehow this also misses. A giant yellow Gundam. Yep, Stormtrooper Training Academy.
Southern Squad Trojan CT - Seeking to make up for the horrible misses of its allies, it boosts forward drawing it's Heated Blade and skids next to to flying Striker! Engaging it's thrusters, it jumps high into the sky above the Striker. It begins descending, preparing to slash! (50% Chance to hit, hit! 17 damage!) The momentum of falling combined with the heat of the blade rips a huge gash through the right wing! A moment later the Trojan lands back on the ground, kicking up a huge cloud of dust.
Cyclops - Finally moving it's ass, it boosts straight up to the Stonewall, drawing out a long white metal pole as it does so. Then from the end of the pole, 3 small beam blades extend, much like the Longshot's Beam Knife. It thrust straight towards the Stonewall's cockpit in the chest! (70% Chance to hit x3, 2 hits! 8 damage?) Apparently, Beam weapons don't work too good against the Stonewall. The blades of the Trident only just pierce the Gundanium enough to do damage.
Yellow Dot - Masenak/Strife26
Dark Green Dot - Thorin Skyrin/mission0
Black Dot - Kin Ran/KineseN
Green Dot - Shikamaru Abuyama/adwarf
Blue Dot - John Bucan/Riccto
Cyan (Turquoise?) Dot - Joseph McKinley/lemon10
Bright Red Dots - MDF-045 Trojan
Dark Red Dots - MDF-045CT Trojan Commander Type
White Dot - MDF-048 Cyclops
Northern Squad MDF-045 Trojan 1
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (13/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Northern Squad MDF-045 Trojan 2
Statistics and Modifiers
HP - 26/60
EN - 10/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Southern Squad MDF-045 Trojan 1
Statistics and Modifiers
HP - 48/60
EN - 25/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Southern Squad MDF-045 Trojan 2
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
Northern Squad MDF-045CT Trojan Commander Type
Statistics and Modifiers
HP - 30/75
EN - 60/60
Dodge - 35%
Armor - 5
Move - 5
Armaments
Belt-Fed Machine Cannon - (14/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d20 Ballistic Damage, 1-1 Range)
Recoiless Bazooka - (2/3 Ammo, 75% Accuracy, 1d35 Ballistic Damage, 3-6 Range)
Southern Squad MDF-045CT Trojan Commander Type
Statistics and Modifiers
HP - 19/75
EN - 45/60
Dodge - 35%
Armor - 5
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d20 Ballistic Damage, 1-1 Range)
Recoiless Bazooka - (3/3 Ammo, 75% Accuracy, 1d35 Ballistic Damage, 3-6 Range)
MDF-048 Cyclops
The most recently developed Martian Mobile Suit, only few are in production so far and the ones currently created are reserved for aces. A high-performance Mobile Suit made from triple-folded steel and featuring state-of-the-art weaponry.
Statistics and Modifiers
HP - 100/100
EN - 40/100
Dodge - 45%
Armor - 5
Move - 6
Armaments
Twin-Linked Ballistic Cannons - (8/8 Ammo, 75% Accuracy, 2d18 Ballistic Damage, 2-5 Range)
Beam Trident - (20 Energy, 95% Accuracy, 3d14 Beam Damage, 1-2 Range)
Heavy Displacer Cannon - (50 Energy, 55% Accuracy, 1d50 Beam Damage, 4-6 Range)
StatusName: Masenak
Gender: Male
Background: American and career military, Masenak was primarily involved with terrestrial type combat. He fights with a MSG-026b Gundam Stonewall he named Nameless. He's militaristic to a fault, but puts self sacrifice, defense of non-combatants, and honor above all else.
Mobile Suit: MSG-026b Gundam Stonewall (Nameless)
Statistics and Modifiers
HP - 72/120
EN - 120/120
Dodge - 15% + 10% on ground
Armor - 7
Move - 4
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (19/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Inbuilt Beam Cannon - (25 Energy, 80% Accuracy, 2d14 Beam Damage, 2-5 Range)
Beam Saber - (20 Energy, 90% Accuracy, 1d24 Beam Damage, 1-1 Range)
200mm Overslung Cannon - 9/10 Ammo, 65% Accuracy, 2d20 Ballistic Damage, 2-7 Range)
Trait: Terrestrial specialist (+10% dodging capabilities on the ground).
Name: Thorin Skyrin
Gender: Male
Background: A colonist by birth, Thorin doesn't have much love for Earth and it's politics... or any politics for that matter.
Mobile Suit: MSG-026d Gundam Longshot (Harbinger)
Statistics and Modifiers
HP - 79/95
EN - 90/110
Dodge - 30%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (5/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: Adept Mechanic (If dealt damage totaling more than 15 in a single turn 2 Hp can be healed. Also while not in combat Hp is recovered 10% faster than usual).
Other junk: He likes Oreos
Name: Kin Ran
Gender: Male
Background: Asian he was born, traveler he became. The world explored, new places he seen. Where injustice prevailed, justice he brought.
Mobile Suit: MSG-026c Blitz Gundam (Black Panther)
Statistics and Modifiers
HP - 70/90
EN - 135/150
Dodge - 50%
Armor - 2
Move - 6+1
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: No Restraints (+1 move to any Gundam with 5 or more in move, or in this case, Blitz Gundam with 6(+1) move).
Name: Shikamaru Abuyama
Gender: Male
Personality: Shikamaru is a very sarcastic person, but if he wishes to can be real serious, and kind. He is quick to take action, and never drops-out of anything even if it will kill him.
Starting Suit: MSG-026d Gundam Longshot
Statistics and Modifiers
HP - 95/95
EN - 110/110
Dodge - 30% + 5%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (4/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: He has insane quick reflexes (Let's say additional 5% to dodging?)
Name: John Bucan
Gender: Male
Background: An American born stuntman that thought nothing could stand in his way, whether it is jumping a gorge on a bicycle or driving over a line of buses he just loved the speed.
Starting Suit: MSG-026c Blitz Gundam
Statistics and Modifiers
HP - 85/90
EN - 120/150
Dodge - 50%
Armor - 2
Move - 6
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: Rush'n Assault (+10% to dodging when having moved 4+ tiles that turn.)
Name: Joseph Mckinley
Gender: Male
Background: His father was in the military before him, and in a desire to emulate him, Joe joined the officer program, while their he found out that he had a flair for strategic command. Due to his training, and unwavering loyalty to the military, he was picked for testing out a experimental MS.
Mobile Suit: MSG-026e Gundam Striker
Statistics and Modifiers
HP - 83/100
EN - 100/100
Dodge - 30% (50% in MF Mode)
Armor - 4 (3 in MF Mode)
Move - 4 (6 in MF mode)
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Transformation - This unit can switch between MF and MA modes at any time. Using this doesn't use up your turn, but it can only be done once every 2 turns.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Heavy Vulcan - (9/10 Ammo, 80% Accuracy, 3d8 Ballistic Damage, 1-4 Range)
Striker Sword - (Free, 90% Accuracy, 1d20 Ballistic Damage, 1-1 Range, not usable in MF Mode)
Undercannon - 40 Energy, 75% Accuracy, 2d15 Beam Damage, 2-6 Range, only usable in MF Mode)
Trait: Tactical Genius, +5% dodge, +5% accuracy and +1 damage when fighting 2 or more enemies.