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Author Topic: IT'S A GUNDAM! (Turn 4, Where I suck(ed) at math)  (Read 5739 times)

Krath

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IT'S A GUNDAM! (Turn 4, Where I suck(ed) at math)
« on: March 22, 2011, 09:56:31 am »

Obigatory video to go with title

I have to say, I really wanted to do something Gundam-related for a long time, but I never got around to it  :o EVERYONE is familiar with Gundam, right? Yeah, Gundam, one of the grandaddies of giant robots as we know them today. Even if you're not a Gundam fan, the game shouldn't be too hard to understand. But it's alot more fun if you are.

Normally, I would have planned it as a RtD, but that would have been too simple for what I planned, so I decided to take 2 hours to cobble up this, and see how it'd turn out. Now I'm kind of curious to see how it'll go  :o


Spoiler: Character Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Starting Mobile Suits (click to show/hide)

Spoiler: Traits (click to show/hide)

Cannon Fodder Player List is full.
Spoiler: 1. Masenak/Strife26 (click to show/hide)
Spoiler: 3. Kin Ran/KineseN (click to show/hide)
Spoiler: 5. John Bucan/Riccto (click to show/hide)

Waiting List
No one...yet.
« Last Edit: April 03, 2011, 06:56:33 am by Krath »
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Strife26

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #1 on: March 22, 2011, 10:10:03 am »

Name: Masenak
Gender: Male
Background: American and career military, Masenak was primarily involved with terrestrial type combat. He fights with a MSG-026b Gundam Stonewall he named Nameless. He's militaristic to a fault, but puts self sacrifice, defense of non-combatants, and honor above all else.
Personality: Somewhat reserved among those he doesn't know, Masenak has a tendency to ramble and lecture if he gets started. He'll seek out groups of people to be around, but normally takes a bit of urging before he'd actually join a conversation. If he's forced into a group he doesn't care for, expect to find him napping in a corner somewhere. If available, he especially likes sleeping near engine exhausts.
Starting suit: Nameless: MSG-026b Gundam Stonewall
Trait: Terrestrial specialist, Masenak worked primarily with ground type combat theory, so he has a bit more experience fighting the 2.5 d ground battle. Additionally, this carries over onto dismounted combat, where Masenak has more of a grounding in the concepts of cover, as well as basic tactics (all ground combat comes down to is suppress the enemy, then an assault element flanks).
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Krath

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #2 on: March 22, 2011, 12:48:03 pm »

Just a harmless (and shameful) bump.

Shameful.
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Strife26

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #3 on: March 23, 2011, 02:39:02 am »

No one else? Come on! I'd like to have some fun with mecha, especially because I'm not actually all that familiar with the Gundam canons.
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IronyOwl

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #4 on: March 23, 2011, 06:23:02 am »

I don't mean to dissuade you, and this does look pretty interesting, but you do realize there's an absolutely hellish number of things to roll and keep track of, right? If you aren't already, I'd strongly recommend writing a program or using Maptools macros to handle most of it.
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mission0

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #5 on: March 23, 2011, 07:47:51 am »

A wild gundam has appeared!

Spoiler (click to show/hide)

Irony does have a point though, things could get silly with Vulcan guns.

A few questions though, how exactly is Hp recovered? When will this start? What times are you thinking of running this game?
« Last Edit: March 23, 2011, 09:32:26 am by mission0 »
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KineseN

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #6 on: March 23, 2011, 07:53:29 am »

Name: Kin Ran
Gender: Male
Background: Asian he was born, traveler he became. The world explored, new places he seen. Where injustice prevailed, justice he brought.
Personality: He doesn't like to be bound by rules or other such restraining bonds. If possible he want to explore new places even if it isn't hospitable. Especially if it isn't hospitable. He is very open and has a cheerful attitude but does not allow injustice to happen.
Starting Suit: MSG-026c Blitz Gundam, named Black Panther
Trait: Because of Kins attitude towards restraints he is able to push an engine to move much further than normal. This does only work with any high performance engine. (+1 move to any Gundam with 5 or more in move, or in this case, Blitz Gundam with 6(+1) move).

Other junk: ((First off, I don't know much of the Gundamverse but that won't stop me, the only one I know of would be Death Scythe which I've used as a handle when I was a kid, second, the name have the rough meaning of baldachin in Japanese and relatives in Chinese. This is something I found funny because the baldachin can represent something that is revered and the relatives could be all the people Kin have met on his travels. This means that Kin Ran revere the people he have met.))
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Krath

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #7 on: March 23, 2011, 08:29:25 am »

I don't mean to dissuade you, and this does look pretty interesting, but you do realize there's an absolutely hellish number of things to roll and keep track of, right? If you aren't already, I'd strongly recommend writing a program or using Maptools macros to handle most of it.

Yeah, I know. I'm planning to use RPTools' Dicetool to make the many dice rolls easy to manage. And as I said, Maptools to make a (probably somewhat simple) map. I'll experiment with some macros to see what I can do though.

Irony does have a point though, things could get silly with Vulcan guns.

A few questions though, how exactly is Hp recovered? When will this start? What times are you thinking of running this game?

For HP regeneration, I was actually thinking of using a battleship. I.E. a GM-controlled battleship that assists in combat, and you can enter it for repairs and refueling. Similar to the system in some strategy games.

I'm not planning to run it 'real-time' or anything, and I don't have much experience with that anyway. Instead, I was planning on just using the standard 'post your actions in the thread' style that most games on here use. I'll update whenever I get a chance, and it'll probably start once all the player slots are filled out.
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mission0

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #8 on: March 23, 2011, 09:06:42 am »

Sounds like a plan to me, also to make sure. Is my trait balanced?
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Krath

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #9 on: March 23, 2011, 09:13:49 am »

It looks 100% ok to me!
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Strife26

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #10 on: March 23, 2011, 12:24:02 pm »

Guess that my trait looks a little underpowered. Oh well, I'm sticking to the self-insert IN SPACE character model plan.
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Krath

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #11 on: March 23, 2011, 12:32:46 pm »

Actually I'm still wondering a bit how I'd turn your trait into numbers  :o

Perhaps additional dodge when on the ground? Or did you have something else in mind?
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Strife26

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #12 on: March 23, 2011, 12:44:20 pm »

That'd probably work fine enough, something to represent caring a lot about good old cover and concealment.
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adwarf

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #13 on: March 23, 2011, 02:59:19 pm »

Name: Shikamaru Abuyama
Gender: Male
Personality: Shikamaru is a very sarcastic person, but if he wishes to cna be real serious, and kind. He is quick to take action, and never drops-out of anything even if it will kill him.
Starting Suit: MSG-026d Gundam Longshot
Trait: He has insanle quick reflexex ( Quick Reflexes )

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Riccto

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Re: IT'S A GUNDAM! (Turn-based strategy and...stuff)
« Reply #14 on: March 23, 2011, 05:28:44 pm »

Name: John Bucan
Gender: Male
Background: An American born stuntman that thought nothing could stand in his way, whether it is jumping a gorge on a bicycle or driving over a line of buses he just loved the speed 
Personality: Always cocky never slowing down, He loves speed. Never really taking the time to slow down and think about his actions
Starting Suit: MSG-026c Blitz Gundam
Trait:  Rush'n Assault : When moving forward in straight lines at max speed or to move to engage his enemy's he brings a certain acrobatic flair (+10% or 5% to dodge?"
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