Well, turn would have been up sooner but my internet cut out for most of the day, and I woke up about five minutes ago. Seriously.
Strangely low. KineseN and Riccto tied at 5, KineseN won the re-roll. I rolled in order of the turns you guys posted, and then re-arranged this list from greatest to least.
Strife26 - 8
lemon10 - 7
KineseN - 6
Riccto - 5
mission0 - 4
adwarf - 1
Masenak/Strife26 - You move 4 spaces to the east. You prepare to bunker down as the Cyclops will be in range soon enough.
Joseph McKinley/lemon10 - Transforming to the MF mode, Joseph in the Gundam Striker moves 4 spaces east, right behind Masenak in the Stonewall.
Kin Ran/KineseN - Moving 2 southeast and 3 east (or technically 5 east and 2 south?, you're in perfect position to start taking on the second squad next turn. Unless you get shot horribly with machine guns.
John Buccan/Riccto - Moving in unison with Masenak and Joseph, you move 4 spaces east and 1 space south to end up right next to the Stonewall.
Thorin Skyrin/mission0 - Thorin moves one space northeast and then three east, hanging slightly back.
Shikamaru Abuyama - You hit the flight jets even though there's no rough terrain, and try to open fire on the Cyclops from a field away. An error comes up on your targeting computer, 'Error: Target outside maximum firing range. Chance to hit 0%.' Your Gauss Cannon locks up preventing you from firing.
You settle for moving 5 spaces to the east.
Initiative for the enemies won't matter this round, since they're not in range to attack and they're mindless drones.
Trojans - All the Trojans move four spaces to the west in a tight squad formation.
Trojan Commander Types - Leading their respective Trojans, the CT's also move four spaces to the west, their sensors locked on the Gundams moving in.
Cyclops - The Cyclops holds position. Maybe unlike his allies he's not stupid enough to charge into 3 Gundam's at once. Hrmm.
Yellow Dot - Masenak/Strife26
Dark Green Dot - Thorin Skyrin/mission0
Black Dot - Kin Ran/KineseN
Green Dot - Shikamaru Abuyama/adwarf
Blue Dot - John Bucan/Riccto
Cyan (Turquoise?) Dot - Joseph McKinley/lemon10
Bright Red Dots - MDF-045 Trojan
Dark Red Dots - MDF-045CT Trojan Commander Type
White Dot - MDF-048 Cyclops
MDF-045 Trojan x4
Statistics and Modifiers
HP - 60/60
EN - 30/30
Dodge - 25%
Armor - 4
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d17 Ballistic Damage, 1-1 Range)
MDF-045CT Trojan Commander Type x2
Statistics and Modifiers
HP - 75/75
EN - 60/60
Dodge - 35%
Armor - 5
Move - 5
Armaments
Belt-Fed Machine Cannon - (15/15 Ammo, 90% Accuracy, 3d7 Ballistic Damage, 2-4 Range)
Heated Blade - (15 Energy, 100% Accuracy, 1d20 Ballistic Damage, 1-1 Range)
Recoiless Bazooka - (3/3 Ammo, 75% Accuracy, 1d35 Ballistic Damage, 3-6 Range)
MDF-048 Cyclops
The most recently developed Martian Mobile Suit, only few are in production so far and the ones currently created are reserved for aces. A high-performance Mobile Suit made from triple-folded steel and featuring state-of-the-art weaponry.
Statistics and Modifiers
HP - 100/100
EN - 100/100
Dodge - 45%
Armor - 5
Move - 6
Armaments
Twin-Linked Ballistic Cannons - (8/8 Ammo, 75% Accuracy, 2d18 Ballistic Damage, 2-5 Range)
Beam Trident - (20 Energy, 95% Accuracy, 3d14 Beam Damage, 1-2 Range)
Heavy Displacer Cannon - (50 Energy, 55% Accuracy, 1d50 Beam Damage, 4-6 Range)
StatusName: Masenak
Gender: Male
Background: American and career military, Masenak was primarily involved with terrestrial type combat. He fights with a MSG-026b Gundam Stonewall he named Nameless. He's militaristic to a fault, but puts self sacrifice, defense of non-combatants, and honor above all else.
Mobile Suit: MSG-026b Gundam Stonewall (Nameless)
Statistics and Modifiers
HP - 120/120
EN - 120/120
Dodge - 15% + 10% on ground
Armor - 7
Move - 4
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Inbuilt Beam Cannon - (25 Energy, 80% Accuracy, 2d14 Beam Damage, 2-5 Range)
Beam Saber - (20 Energy, 90% Accuracy, 1d24 Beam Damage, 1-1 Range)
200mm Overslung Cannon - 10/10 Ammo, 65% Accuracy, 2d20 Ballistic Damage, 2-7 Range)
Trait: Terrestrial specialist (+10% dodging capabilities on the ground).
Name: Thorin Skyrin
Gender: Male
Background: A colonist by birth, Thorin doesn't have much love for Earth and it's politics... or any politics for that matter.
Mobile Suit: MSG-026d Gundam Longshot (Harbinger)
Statistics and Modifiers
HP - 95/95
EN - 110/110
Dodge - 30%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (6/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: Adept Mechanic (If dealt damage totaling more than 15 in a single turn 2 Hp can be healed. Also while not in combat Hp is recovered 10% faster than usual).
Other junk: He likes Oreos
Name: Kin Ran
Gender: Male
Background: Asian he was born, traveler he became. The world explored, new places he seen. Where injustice prevailed, justice he brought.
Mobile Suit: MSG-026c Blitz Gundam (Black Panther)
Statistics and Modifiers
HP - 90/90
EN - 150/150
Dodge - 50%
Armor - 2
Move - 6+1
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: No Restraints (+1 move to any Gundam with 5 or more in move, or in this case, Blitz Gundam with 6(+1) move).
Name: Shikamaru Abuyama
Gender: Male
Personality: Shikamaru is a very sarcastic person, but if he wishes to can be real serious, and kind. He is quick to take action, and never drops-out of anything even if it will kill him.
Starting Suit: MSG-026d Gundam Longshot
Statistics and Modifiers
HP - 95/95
EN - 110/110
Dodge - 30% + 5%
Armor - 3
Move - 5
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Flight Pack - Can fly in terrestrial environments to negate modifiers from terrain.
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Scoped Beam Rifle - (20 Energy, 90% Accuracy, 2d10 Beam Damage, 1-5 Range)
Beam Knife - (10 Energy, 100% Accuracy, 2d11 Beam Damage, 1-1 Range)
High-Penetration Gauss Cannon - (6/6 Ammo, 90% Accuracy, 1d50 Ballistic Damage, 3-8 Range)
Trait: He has insane quick reflexes (Let's say additional 5% to dodging?)
Name: John Bucan
Gender: Male
Background: An American born stuntman that thought nothing could stand in his way, whether it is jumping a gorge on a bicycle or driving over a line of buses he just loved the speed.
Starting Suit: MSG-026c Blitz Gundam
Statistics and Modifiers
HP - 90/90
EN - 150/150
Dodge - 50%
Armor - 2
Move - 6
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Armaments
Vulcan Guns - (20/20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Beam Rifle - (15 Energy, 80% Accuracy, 2d10 Beam Damage, 1-4 Range)
High-Output Beam Saber - (25 Energy, 95% Accuracy, 2d16 Beam Damage, 1-2 Range)
Armor Schneider - (Free, 100% Accuracy, 4d8 Ballistic Damage, 1-1 range)
Trait: Rush'n Assault (+10% to dodging when having moved 4+ tiles that turn.)
Name: Joseph Mckinley
Gender: Male
Background: His father was in the military before him, and in a desire to emulate him, Joe joined the officer program, while their he found out that he had a flair for strategic command. Due to his training, and unwavering loyalty to the military, he was picked for testing out a experimental MS.
Mobile Suit: MSG-026e Gundam Striker
Statistics and Modifiers
HP - 100
EN - 100
Dodge - 30% (50% in MF Mode)
Armor - 4 (3 in MF Mode)
Move - 4 (6 in MF mode)
Gundanium Armor - Damage from incoming beam weaponry reduced by 3.
Transformation - This unit can switch between MF and MA modes at any time. Using this doesn't use up your turn, but it can only be done once every 2 turns.
Armaments
Vulcan Guns - (20 Ammo, 100% Accuracy, 4d5 Ballistic Damage, 1-2 range, 25% chance to shoot down incoming missiles)
Heavy Vulcan - (10 Ammo, 80% Accuracy, 3d8 Ballistic Damage, 1-4 Range)
Striker Sword - (Free, 90% Accuracy, 1d20 Ballistic Damage, 1-1 Range, not usable in MF Mode)
Undercannon - 40 Energy, 75% Accuracy, 2d15 Beam Damage, 2-6 Range, only usable in MF Mode)
Trait: Tactical Genius, +5% dodge, +5% accuracy and +1 damage when fighting 2 or more enemies.