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Author Topic: Roll to Saboteur - Turn 15 : TAAAAANK  (Read 17047 times)

SeriousConcentrate

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #150 on: April 13, 2011, 02:27:59 am »

Don't look at me, I was pulling an M:I at the time.

Walter sat with his back to the wall and made sure all of his guns were fully loaded. "Thank you," he said to Amelie, choosing to overlook the sarcasm. "Nice to see another ally, but who are you lad?" he asked the new arrival in polite tones.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ze Spy

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #151 on: April 13, 2011, 02:43:42 am »

"Nice to see another ally, but who are you lad?" he asked the new arrival in polite tones.

"Lieutenant General Raynor Zearteru, Wings of Liberty Commander, don't bother calling me sir until i have a uniform better then this giant hunk of metal"
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Zako

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #152 on: April 13, 2011, 04:27:05 am »

""Well, I thought you guys had him. Why didn't he come with you guys anyway?"

Check around us to see if it's safe.
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SeriousConcentrate

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #153 on: April 13, 2011, 04:39:12 am »

"We were already on our way up here when the alarm sounded," Walter explained quietly. He was going to wait for the alarm to die down a bit before he poked his nose outside again.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

adwarf

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #154 on: April 13, 2011, 03:05:16 pm »

That ........................................................................... just sucks well I quess thats over then.


Edit:

@ Mystery Guy -

THERE YOU GO YOU GOT YOUR WISH I DIED
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Geen

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #155 on: April 13, 2011, 10:12:26 pm »

I politely ask the team to rescue me.
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TolyK

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #156 on: April 14, 2011, 01:09:15 am »

That ........................................................................... just sucks well I quess thats over then.


Edit:

@ Mystery Guy -

THERE YOU GO YOU GOT YOUR WISH I DIED
I died too, no worries  :P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ze Spy

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #157 on: April 16, 2011, 08:59:44 am »

Alarm Off rolls


""Well, I thought you guys had him. Why didn't he come with you guys anyway?"

Check around us to see if it's safe.


You Look around [5]Area seems pretty safe

"We were already on our way up here when the alarm sounded," Walter explained quietly. He was going to wait for the alarm to die down a bit before he poked his nose outside again.

You Notice the Alarm Die down, and looking outside, it seems that the Krauts had just walked away and said "We Tried"

Alarm is Off, Resume Operations

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SeriousConcentrate

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #158 on: April 16, 2011, 02:36:13 pm »

"Let's take a look around," Walter suggested, going to the edge of the roof and taking a look through his scope to gauge the enemy forces.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #159 on: April 16, 2011, 02:42:50 pm »

Follow Walter...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #160 on: April 17, 2011, 01:16:02 am »

See if there is a way in through the roof.
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TolyK

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #161 on: April 17, 2011, 02:46:01 am »

assuming I got everything right,
Get close to the battle, the rest of the crew loads the turret.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ze Spy

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #162 on: April 17, 2011, 03:59:42 am »

Yeah, You got the Character sheet all right

But what's with stacking so many Alarm EMP's? The Krauts can't see past three feet of steel and metal

Running turn
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TolyK

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #163 on: April 17, 2011, 04:00:28 am »

Yeah, You got the Character sheet all right

But what's with stacking so many Alarm EMP's? The Krauts can't see past three feet of steel and metal

Running turn
erm... wouldn't a tank instantly say "enemy!!!!!!1!!!" to the krauts?
also: to cover friendlies. also: what else would I have got? I don't need papers, I just bust the guards down!
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ze Spy

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Re: Roll to Saboteur - Turn 14 : Leaving Hel'Sing behind, you guys are cruel
« Reply #164 on: April 17, 2011, 04:13:48 am »

Actually, No, unless you rip off the Nazi Sign and slap the resistance flag on it

"Let's take a look around," Walter suggested, going to the edge of the roof and taking a look through his scope to gauge the enemy forces.

You Head to the edge of the roof and look around with your scope [5] There's about 4 guards [5] you Also spot a Tank, a Phanter Tank

Oh shit

Follow Walter...

You too head to the edge of the roof

Get close to the battle, the rest of the crew loads the turret.

You Move the Tank close, but not too close, to the base, what's with all these sunglasses anyway?

Quote from: Raynor
Activate the Built-in Light Distortor and slide down

Activating the Light Distortor, you Slide down the building [6+3=9]Your Invisibility makes it that you cannot be seen

Spoiler: Amilie (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Raynor Zeateru (click to show/hide)

Spoiler: Tolyk(Tank) (click to show/hide)
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