Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12

Author Topic: Roll to Saboteur - Turn 15 : TAAAAANK  (Read 17046 times)

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #135 on: April 11, 2011, 03:58:31 am »

Considering i don't really want to write the air-combat in the same turn as the Land battle, here it is :

Air Combat

Nikolai and I dogfight the Nazis
[/b]

Since it isn't really that time to bomb shit while people are shooting at you, the whole Squadron decides to engage "Luft Vogel der Vierte Reich" and his squadron

T : [3] VS LVDVR : [6] This isn't a good day, as Your Nemesis quickly damages the engines and punches a hole in the Munitions bay, and you happen to not have a parachute, looks like you've got to Bail and fall to your death or stay in here and get blown up, get your "Just-in-case" waiting list ready, TolyK

N : [6] VS Z : [1] Meanwhile, Nikolai Dives on Zadvar, hitting the pilot inside repeatedly in the face and destroying both wings, Zadvar is now falling to his death

V : [1] VS C : [6] Void is easily seen by Cardarvascar, and subsequently eats a Bomb in the cockpit [2] Void Dies from the blast, leaving the Airplane to be Ghost-ridden to the ground

A : [1] VS C : [6] Critical Blows Alexandra out of the sky, litterally

Spoiler: Air Combat Statuses (click to show/hide)

Oh man, it seems that the RNG hates you
this is good.
...
wait what.
In an insane maneuver, Nikolai picks me up from mid-air. He pilots in evasive maneuvers while I man the guns.

Shit just got serious.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #136 on: April 11, 2011, 04:18:50 am »

You know, trying to remain in that body is a bad idea : you rolled a [1] getting onto Nikolai's Plane

Oh, and Nikolai rolled a [2][1][5] Against Luft Vogel der Vierte Reich, Critical, and Cardarvascar respectively, so yeah, your entire squadron gets blown up in one swift move
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #137 on: April 11, 2011, 04:43:30 am »

ok then.
that was... fast.
***
got ur pm.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #138 on: April 11, 2011, 05:47:26 am »

Prepare to fire on the Nazis
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #139 on: April 11, 2011, 07:36:03 am »

Walter, still hanging from one hand, removed his rifle and sighted along it with his free hand. He would just shoot this overly curious nazi down and then finish climbing up.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #140 on: April 11, 2011, 03:38:08 pm »

Unload on the nazi's with the BAR

(( Did I recruit anyone ? ))

Logged

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #141 on: April 11, 2011, 03:42:58 pm »

So, can I? Can I please join?
Logged

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #142 on: April 12, 2011, 01:25:31 am »

You are currently a Captured Prisoner in the Camp

Figure
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #143 on: April 12, 2011, 01:35:16 am »

Ah screw it.

Check on my teammates progress and if the nazi isn't dead then i bum rush him from behind while he is distracted!
Logged

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: Roll to Saboteur - Turn 12 : Prepare for the upcoming fight
« Reply #144 on: April 12, 2011, 07:12:43 am »

Turn 13
TolyK get's his face splattered on Nikolai's plane, Entire Air support is destroyed

Prepare to fire on the Nazis

Well, i am pretty sure your weapon is already ready

Walter, still hanging from one hand, removed his rifle and sighted along it with his free hand. He would just shoot this overly curious nazi down and then finish climbing up.

Hanging from one hand, you sight your Rifle on the nazi [5] And shoot him in the face....or was it back of his face? whatever

[2]While Putting your Rifle back into your Inventory, you accidentally slip up and are now barely hanging on the ledge, if Amilie doesn't pull you up, you might fall

Unload on the nazi's with the BAR

[5]You shoot at the Nazi with your BAR [2] It doesn't do any damage, but hey, he's got distracted and soon shot in the back of the head by Walter

[1]You hear the Loud and distinct sound of a Alarm...................shit

Check on my teammates progress and if the nazi isn't dead then i bum rush him from behind while he is distracted!

They are alri- Wait, is that a Alarm?

In an insane maneuver, Nikolai picks me up from mid-air. He pilots in evasive maneuvers while I man the guns.

Nikolai dives and you attempt to jump onto his plane [1] but instead, you hit the wing and subsequently get cut into half

Meanwhile, [2][1][5] a Bunch of bullets start flying at him, Cardarvascar is hit several times [1] But doesn't receive any damage at all, Critical and Luft dives on him and destroys his Plane

THE ALARM HAS BEEN TRIGGERED

Hel'sing has set off the alarm, i suggest you run while you can, there is a hiding spot on the rooftop where Amilie is

ALARM LEVEL 1


Quote from: Unknown Soldier 1
SHIT!, Trigger the explosives

Oh, and punch out Hel'sing, just...knock him out for the rest of the mission so that he doesn't fuck up the operation

You Smash the Trigger [5]The Door Explodes, and so does a large section of the back wall, but this ain't going to fool anyone now that the Alarm has been hit into high operation

With all the force you can muster, you punch Hel'sing in the head [6] It Knocks him out, don't think he's going to stand up and screw anything again........or is it?

Spoiler: Amilie (click to show/hide)

Spoiler: Walter (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Van Hel'sing (click to show/hide)

Spoiler: Unknown Soldier 1 (click to show/hide)

Also, you might think that i hate people that screw things up, but no :

Unknown Soldier 1 is actually a Secret player, Said secret player Posts discussion and actions on FGROOC, on a hidden Thread, showed him the entire turn before posting it here(PM if you feel that you do not want to be revealed, Hidden guy)
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
« Reply #145 on: April 12, 2011, 07:15:06 am »

"Oh, dear," Walter muttered. He slung the rifle back onto his shoulder with the strap and attempted to twist his body around so both hands were gripping the edge once more, so he could get up there. "Would you mind giving me a hand, young lady?" he asked Amelie.
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
« Reply #146 on: April 12, 2011, 07:35:01 am »

She had a prefect shot lined up. A greasy Nazi officer, and he was grinning. Just a few pounds of pressure...
Amelie actually contemplated letting Walter fall for the sake of the mission. How she had changed...


Action: Help Walter up from certain doom

"Your a credit to the resistance, friend..." Amelie said sarcastically.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
« Reply #147 on: April 12, 2011, 04:23:05 pm »

Wake up, and provide cover fire while we get the prisoner out.


WHOEVER THE SECRET LAYER IS THE PLAN WAS FOR ME TO BE A  DISTRACTION YOU SHOULDN"T HAVE PUNCHED ME.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
« Reply #148 on: April 12, 2011, 07:12:38 pm »

Dammit. Oh well.

Get my ass to a good hiding spot!
Logged

Ze Spy

  • Bay Watcher
  • I was your beginning - so shall I be...your end.
    • View Profile
Re: Roll to Saboteur - Turn 13 : Alert! The Alarm has been triggered!
« Reply #149 on: April 13, 2011, 02:16:58 am »

Turn 14

"Oh, dear," Walter muttered. He slung the rifle back onto his shoulder with the strap and attempted to twist his body around so both hands were gripping the edge once more, so he could get up there. "Would you mind giving me a hand, young lady?" he asked Amelie.

Twisting around so that you could hold onto the ledge, you place two hands on it [4+2] Amilie helps you up, and you subsequently run into the hiding spot

"Your a credit to the resistance, friend..." Amelie said sarcastically.

You Pull up Walter and run to the hiding spot

Wake up, and provide cover fire while we get the prisoner out.

You try to wake up [3-2=1]But Raynor's Punch was way too strong to wiggle out of

Get my ass to a good hiding spot!

[6]You scramble to the top of the roof and get into the hiding spot

Quote from: Unknown Soldier 1
Get onto the hiding spot!

[6]You easily jump onto the top of the Building and leave Hel'sing behind

Quote from: Everybody
Wait out the alarm

You guys wait out the alarm

A Not-so-familiar but still familiar scream is heard, you guys are cruel for leaving Hel'sing behind

Hel'sing has been caught and executed

Meanwhile, Raynor introduces himself

Spoiler: Amilie (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

Spoiler: Van Hel'Sing(Autopsy) (click to show/hide)


To replace that loss, i've decided to make Ursarkar and Nexus NPC's which can Leon Dervile can deploy

Ursarkar and Nexus will not be in the game until Leon Dervile decides to deploy 'em
Logged
Pages: 1 ... 8 9 [10] 11 12