AKA i somehow lose interest in RTD's that require me to write huge Statuses
[1] - Epic Fail : You sucked horribly, and you also made shit harder
[2] - Fail : YOU FAIL! STALEMATE!
[3] - Meh : Half win, Half fail
[4] - Success : you succeed on whatever you were doing
[5] - Total Success : You totally win at whatever you were doing
[6] - Over-kill - you over-won whatever you were doing, but to be fair, there are no side effects
[7] - Copy soem moar(GM character only)
[8] - "Bringing you with me" - The Final Shot of both dying players or dying Critical figures,
You'll die after it, tho, so no Auto-win spamming
Name : Blah blah blah
Gender : Go figure
Bio : Why should i bother writing?
Appearence : holey sheeet, sign-up forms has got some serious issues
Skills : Next spoiler
Starting Weapon : next spoiler, choose 2 weapons and 2 misc
Profession : No, this one refers to the profession you have during in the Resistance, next spoiler
Former profession : GO FIGURE
Additional information(Optional) : Blah blah blah
Some of them are taken from MW2 or some other game, shut up
You have 2 skill slots
Runner : More running stamina for running away, best recommended for hit-and-runners
Runner Pro : Infinite running stamina, don't ask me how you got them
Sleight of hand : No need to waste turns to reload, you'll reload instantly the very turn you empty
SOH Pro : Holy shit, you could continue firing in a turn if your clip runs out while your "shoot"
quota isn't satisfied thanks to REALLY fast reload time, be proud
Heavier bullets : What the hell did you put on your bullets? 40% bonus damage isn't normal with
standard bullets!, recommended for heavy hitters
HB Pro : I think you placed nukes in them, seriously, punching holes in tanks? 60% bonus damage
against Vehicles
Danger Close : That's some serious-ass explosives! 40% more damage done with explosives, which
is pretty high if you know how much damage they already do, recommended for Mad bombers
DC Pro : "By all means, try coming at me with something on four wheels, i fucking dare you" damage upgraded
to 60%, tanks are now afraid of you, also, near explosions don't make you flinch
Ninja : Way to become Sean! +1 to climbing, recommended for snipers
Ninja Pro : You Sean skill-alike, Auto-win on climbing rolls
Punch out : you punch people...way too much, +1 to brawling rolls, also comes with the ability
to use Special Brawling actions(Disarm, Charge punch, throw, too many to list)
PO Pro : you punching maniac, +2 to brawling rolls, Special Brawling actions are now improved
Ghost : Sneaky bastard, you are not shown on Radar or Recon planes/ballons/whatever, which means
that you are invisible to Nazi Intel
Ghost Pro : well, you really are a sneaky asshole, Spotlights do NOT reveal you, and You can be revealed as
Friendly on Enemy intel if you choose to
Disguise : You had been playing with disguises while you were a kid, which means that enemies get a -1
to seeing through your disguises
Disguise pro : Disguising bastard, The Gestapo can't even see through it, nor can enemies
Freedom! : France wasn't conquered while you were in it for no reason, you gain a 20% bonus to
Inspiring the French with every Sabotage against the Nazi bastards
Resistance Fighter : Standard, basic, everyday Resistance fighter, go figure
Medic : Slightly faster, +1 to heal rolls, Has a permenant Medkit that can be used infinitely,
unless you count the stamina reduction to the person you just healed, -2 to melee combat
Sniper : Small Speed increase, +1 to sniper rifle use, can shoot further then a non-sniper,
-1 to close range shooting
Juggernault : Speed decrease, can wield non-heavy weapons in one hand(so, yeah, akimbo sub-machine guns), increased defense, more
Stamina used for running
Custom Profession : custom-ism, will be edited if deemed overpowered or underpowered
Multi catagloried, figure it out, you can hold 3 weapons and two Misc weapons at once
Pistols
Luger : Standard pistol of the Krauts, EXTREMELY common, don't buy this in stores, just loot
Silenced Luger : The Krauts pistol with a silencer, none of the nazis have them, so you'll have
to buy one, aim for the head!(Silenced)
Automatic Luger : Lock and load!, this monster fires Full automatic, comes with a Larger clip,
Perfect for those on budget
Raum .44 : A revolver with bad-ass bullets, it'll turn the insides of a Kraut into paste with one shot,
no need to aim for the head, just watch the ammo, It's ammo is expensive
Sub machine guns
CSG(Crappy machine gun) : Extremely cheap and garunteed to blow up in your face
MP40 : the old workhorse of the German army, Common
M1A1 Thompson : this thing'll clear a room faster then a fart at a dinner party
Viper : A Sten with a Silencer, Rare ammo means that you can't fire this thing like there is
no tomorrow(silenced)
Rifles and shotguns
Hunting rifle : A Rifle that most people have, quite cheap, too, if you can bear with it's low
ammo count and mid-low damage
K98 : Standard German rifle, one shot per turn, but it's damage is goddamn high as all hell
Carbine : Semi-auto rifle, High damage, low ammo per clip, figure that shit out
Scoped K98 : K98 with a scope(Sniper rifle)
Scoped Carbine : Carbine with a scope, quite unfair, but you'll need money, lots of it
Double barrel : Semi-auto, Double barrel, duh
Trenchgun : Pump SHAWTGUN, reloading it's a bitch, though
Machine guns
STG 44 : machine gun, go figure(Heavy)
BAR : American Machine gun, can switch between Full auto, Burst(3 ammo used every shot, can only be fired
two times every turn, Bonus accuracy) or Semi-auto(1 bullet every shot, fired two times one round, bonus accuracy)(Heavy)
Heavy weapons
Panzerfaust : Rawket launcher, blows up both vehicle and organic well(Heavy)(Explosive)
Stiegfaust mkII : Heavy rocket launcher, Destroys tanks like they were paper, but doesn't turn
Organics into paste(Heavy)(Explosive)
Flamenwerfer : Flamethrower, nuff said(Heavy)
Flamenwerfer MK II : It's a FWMKII, Lester, Heavier type of flamethrower, uses twice as much ammo,
But releases twice as much burning glory
Misc. weapons
Grenades : Standard grenade, can be made to explode that very turn or primed to be exploded 1/2/3/whatever
turns later
Dymanite : A Must-have, it can be set to explode right goddamn now, or later, you might suffer
damage if set to explode right goddamn now, tho
RDX : Plant it, run away, push the trigger, watch it explode, lower blast damage and radius is
it's trade-off
Bridge destroyer : I don't believe in burning bridges, takes too much time, just like in this RTD :
It takes 2 turns atleast to plant enough to destroy a bridge, but the Firework's impressive if you pull
it off
Note, these things can only be brought
Forged papers : The papers needed to pass through checkpoints, they have to roll to find out it's forged,
if it happens, they'd just laugh you off, hit you two times, and tell you to go away, if not....
well, they let you pass
Papers : Legimate papers, You won't be laughed off or something, you'll have to buy this at the
Goverment building, which, unless liberated, will contain more then a dozen random-attack Krauts
Binoculars : Yeah, go figure, allows you to examine the actions of them krauts without going in close,
also allows you to see krauts further away without using a sniper rifle
Alarm EMP : One use item, allows you to shut off the current alarm
alarm is basically the RTD's "Did the krauts notice you?" system, all players have a Suspicion
Bar, if this hits 100%, the alarm will be raised and you'll find Krauts chasing you
There is also suspicion Areas, they are created by shooting/blowing/making a comotion, when you
shoot, there is a hidden roll that determines if there is a Suspicion area, and if there is, another
hidden roll that determines how many Nazis come and check out what the hell is happening, if
you stay in the area in full view of them, the Suspicion bar quickly increases, and if you are still there
next turn, the alarm will start ringing, Explosions WILL always create suspicion areas, Silenced weapons NEVER
create suspicion areas
The Suspicion meter can be increased through :
Shooting while in the sight of a Kraut - INSTANT 100%
Carrying firearms while in sight - 75% per turn
Suspicious behavior(Climbing, bailing, figure that shit out) - 30% per turn
Being seen through a disguise - Instant 100%, just like how you'd react if a fellow soldier was
a Rebel in disguise
Displacing them(Shoving them aside, running into them, etc) - 20% every displace
A Whole bunch of things i ain't even bothered to list - so, yeah
If you stay quiet(AKA don't povoke anything that increases suspicion) for awhile, the Suspicion bar decreases
During a alarm, if you kill enough of them, the Alarm level will be raised, which sends more dangerous
enemies your way
Alarm level 1 : Alarms start at this, K98 and MP40 wielding Krauts will chase you
Alarm Level 2 : Second level, k98, MP40 and STG 44'ers will now be chasing you, also included are
Unarmed vehicles that deliever them to your doorstep
Alarm level 3 : third level, MP40, STG44, Trenchgun and snipers, also, Armed vehicles
Alarm Level 4 : Fourth level, STG44, Panzerfaust and flamethrowers, Stronger krauts, bigger
vehicles
Alarm level 5 : Also known as "Shit gets serious", they come in all sorts of weapons and shit,
but the most feared part of this is that they'll send two tanks with every wave, ya better run
You can deactivate the alarm by finding and turning off a Alarm tower, Going into a hiding spot and
running far enough, Hiding spots cannot be used if you are seen, and the Alarm circle will be
positioned where you are if you are seen, which means that they are Stealth options, an Alarm EMP
can also be used to shut the damn thing off
Civilian vehicles
Corvete I : Shitty vehicle, barely beats walking
Corvete II : Upgraded version of a Shitty vehicle, Slightly faster then running
Corvete III : Not-so-shitty, faster then the previous vehicle
Corvete VI : Best vehicle of the Corvete series, pretty fast
All Corvete vehicles can only sustain 100 points of damage, watch out!
Military Vehicles :
Kaiser : Leave it to the krauts to design a limousine for a warzone(Can sustain 150 damage)
Kaiser Bulletproof : Similar to the Kaiser, except that it has bulletproof glass and bulletproof armor
(200 damage, occupants can't be shot through the armor or the glass)
Kaiser Convertible : And finally, the Convertible version, good for victory parades(350 damage)
ZP750 : Motorcycle, anyone?, damn fast, too bad you are clear as a giant for bullets(100 damage)
Armed ZP750 : Same as above, plus a machine gun in the passenger seat
Sturmwagen : 4 man vehicle(300 damage)
Armed Sturmwagen : Same as above, plus a machine gun
Bauer : Standard troop transport, can carry 6 people at the back, can also take a beating (400 damage)
Armed Bauer : Slow as shit, but comes armed with a machine gun on the rear, not great if you are trying to escape, but it's got a option in a pinch
Bauer Fuel truck : Think of it as a Giantic bomb on wheels, has a number of nasty uses, most of them involving giant balls of fire, don't try to run
away in this deathtrap(100 damage)
Gestapo GS : one of the rare vehicle types capable of supporting heavy weapons that the jackboots hasn't straped a cannon to...yet(300 damage)
Gestapo Cruiser : Best pursuit vehicle you'd find without buying a jet-booster and strapping it to the back of a car, has a reinforced chassis
and dual linked machine gun, which can easily shoot through a checkpoint or chase after a runner in a vehicle(500 damage, dual machine gun)
Vulture : Fast, light, and easily manuverable, comes with a cannon good for blasting apart loners or small groups of them, it provides only slightly more protection then a Paper hat, though(120 damage, Fast, Pilots may be shot easily)
Tanks
Halftrack : Nazi party vehicle, comes with a machine gun and armor(500 damage)
AR33 : German light tank, quick and has good firepower(300 damage, automatic explosive cannon)
Panzer tank : The Old workhorse of the german armoured division(600 damage, high explosive cannon)
Foucalt : The Old French tank, drive it to the museum or something(200 damage, low-explosive cannon)
Panther MK.III : German Heavy tank, has got some serious arm(800 damage, extreme High explosive cannon, Machine gun)
Flammwagen : Flamethrower tank capable of toasting everyone it comes across, also comes with a anti-infantry cannon, if you see it coming at you,
run the other way(500 damage, explosive cannon, four flamethrowers)
Wulf : Biggest damn tank in the world, dual cannons capable of leveling entire bases and machine guns to take out stagglers, it's clumsy though,
word says that it's a experimental tank(1500 damage, Dual Insane explosive cannons, four machine guns)
You can recruit NPC's to join you, but here are the NPC's you start with :
Laps : The Introductionary Character that guides everyone, he is a Temp character, and thus will
be scripted(Or ruled, whatever) to be hit into final shot, you cannot save him
Nikolai : A perm NPC, this russian Pilot either pilots a Strafing or Bombing plane
depending on the situation, but this is everything a everyday Recruitable pilot can do, he might
provide some hilarious quote, tho
Resic : or rather, the "Boss gave us a mission, lets do it" guy, you'll still recieve missions and letters if he dies,
but it's delievered on foot by messangers, thus delaying shit
as you Blow up/complete missions/whatever, you raise the French's "Will to fight", the higher the "will to fight"
is, the more common are Recruitable Resistance fighters walking around the streets, Civilians will also be more willing to punch/use their weapons
on the Germans if you get into a fight with them, if you hit 50%, you'll also get a option to send in a "Resistance strike"
that sends in a unarmed/(If upgraded)Armed vehicle and either patrol for awhile and then leave or fight them krauts(If you start a fight)
Contraband is the money you use to buy weapons and shit, you will be paid contraband if you
-Blow up installations
-Kill Nazis harassing civilians(Preparing to execute them, beating them, don't have to list, you see a (Harassment) tag, it's a harassment
-Killing Generals
-God-knows-how many more ways
Pro-version skills can be learnt if the player uses the non-pro version enough or be bought for one skill point
Right, that wall of text was long, Accept only 5 players