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Author Topic: Roll to Saboteur - Turn 15 : TAAAAANK  (Read 17052 times)

SeriousConcentrate

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Re: Roll to Saboteur - Turn 1 : no comments
« Reply #30 on: March 25, 2011, 03:59:04 am »

That sucks, dude. Accidentally click the back browser button? That's happened to me more than I care to admit.

Walter watched the patrol, then sighted his scope in on the one in the rear. He would give his allied a little more time to decide on a course of action and get moving, but if it started to look like a near thing he was taking the shot.
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Zako

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #31 on: March 25, 2011, 07:25:21 am »

Shit. I knew it! I KNEW that a patrol would come around here sooner or later. Oh well, best keep moving. What do you think we should do? Go back, front or fire escape? I think that we could make a distraction (possibly explosive) and have someone cut the wires in the door while the guards scramble over each other at the other side of the base. Then we pull the same trick again (also has the posibility to be explosive) to pull them away from where we want to go from there.

Make sure I have taken all the ammo from both corpses and give the grenades to Amelie. Thank the resistance member in disguise and tell him to hide the bodies if he can. Proceed inside and head to the fire escape at a casual speed.
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Ze Spy

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #32 on: March 25, 2011, 08:17:42 am »

I am thinking of placing in Mission chains which specialize in things(For example, missions in the Revolution chain deal in inspiring Revolts and Raises "Will to fight" more then other missions, Missions in the Terror chain focuses on making the wehrmacht think that they could get a bullet in their head anytime(Might contain disturbing content), Missions in the Equipment chain focuses on bringing out weapon ideas that i have, etc etc etc), Any thoughts?
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Zako

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #33 on: March 25, 2011, 09:30:43 am »

Hmmm... player customization by choice of missions. I like it. I think you should do it after this one.
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Bdthemag

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #34 on: March 25, 2011, 04:12:25 pm »

Head further into the base.
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Dwarmin

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #35 on: March 25, 2011, 04:37:40 pm »

Follow my comrade into the base...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Ze Spy

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #36 on: March 26, 2011, 12:33:47 am »

Fire escape gets the most votes, lets go!
Turn 3

Walter watched the patrol, then sighted his scope in on the one in the rear. He would give his allied a little more time to decide on a course of action and get moving, but if it started to look like a near thing he was taking the shot.

[5]Aiming down the Sight, you shoot the Kraut at the back, in the head [6] The Others Overreact to it and start panicking, heh(Patrol ETA slowed down to 3 turns)

Make sure I have taken all the ammo from both corpses and give the grenades to Amelie. Thank the resistance member in disguise and tell him to hide the bodies if he can. Proceed inside and head to the fire escape at a casual speed.

[auto-fail]You can't hold anymore ammo, and Amelie can't hold anymore grenades either, you thank Baucault and tell him to hide the bodies [5] He seems to get the message, as he walks towards the location you placed the bodies

Walking towards the fire escape, Laps does a hand signal, which promply causes a explosion, Whoa [6]Just as it was needed, the guards all dash towards it

Head further into the base.

You head into the base [5(Was a hidden roll, but Screw that)]You notice a small one-man jeep with a cannon at the front of it, Laps explains :

Laps : Vulture Jeeps......They are fast, light and easily maneuverable, and it provides as much protection as a paper hat, the wehr just stole it from us recently, so if we can steal that Vulture, we should be able to deny them the vehicle(Vehicle section updated)

Follow my comrade into the base...

You follow the others to the Fire escape

Quote from: Distraction level
100% - They are totally distracted, hurry! make your move!

Spoiler: Amelie Bourguignon (click to show/hide)

Spoiler: Bdthemag (click to show/hide)

Spoiler: Walter Thacher (click to show/hide)

Spoiler: Leon Dervile (click to show/hide)

« Last Edit: March 26, 2011, 12:36:40 am by Ze Spy »
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SeriousConcentrate

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #37 on: March 26, 2011, 01:05:47 am »

"One less German, what?" Walter said to himself as he worked the action on the rifle and took aim at the second member of the patrol. "Not the kind of trophies I desire on my wall," he mumbled as he sighted in and pulled the trigger.
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Zako

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Re: Roll to Saboteur - Turn 2 : Sneaking into bases
« Reply #38 on: March 26, 2011, 01:45:30 am »

Ok ok, its working well. You guys head to the fire escape, I'm going to plant some explosive suprises for our friends. Question: do we take the jeep and use it for a getaway vehicle or do we blow it up?

Plant some RDX around the plaza while the guards are distracted. Arrange them for maximum coverage and destruction.
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adwarf

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #39 on: March 26, 2011, 08:35:11 am »

Name : Leon Van'Helsing
Gender : Male
Appearence : A tall grey haired, and grey eyed person who wears dark clothing all the  time and a cape,and hood all black.
Skills : SOH Pro
Starting Weapon : BAR, and STG 44 : RDX, and Grenades
Profession : Heavy Gunner
Former profession : Gun Specialist


Decide the stats for Heavy gunner, and Can I join ?
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Ze Spy

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #40 on: March 26, 2011, 09:29:35 am »

Sure, once intro mission's done, you'll be introduced at the Resistance base

Also, look! i started another RTD!, don't worry, both'll get equal attention
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adwarf

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #41 on: March 26, 2011, 09:33:04 am »

Sure, once intro mission's done, you'll be introduced at the Resistance base

Also, look! i started another RTD!, don't worry, both'll get equal attention

Thats fine, and YES !!
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Bdthemag

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #42 on: March 26, 2011, 02:03:34 pm »

STEAL THE CAR
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Ze Spy

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #43 on: March 26, 2011, 08:50:59 pm »

Waiting for Dwarmin
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Dwarmin

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Re: Roll to Saboteur - Turn 3 : no comments
« Reply #44 on: March 27, 2011, 12:59:33 am »

Start flingin' dynamite
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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