Would you be able to program the individual unit tracking version for testing purposes?
I could, if I wanted to spend the time on it. In fairness what worries me most isn't all the coding (the whole game as it is is only about 2000 lines of functional code, the rest is just unit stats and so on), it's the logistics of displaying it in turn reports. If I'm tracking units individually, the last thing I want to do is have to include a separate bit for each unit in the game on the turn reports.
And that's the way things risk going. You can do it with a computer game because in a computer game you have the advantage of menus - if you want to know a unit's current stats, all you have to do is double click on the unit and you have the stats. Much easier than having to scroll through a long list to find what you want.
What daunts me is that to do this properly with individually tracked units, I might as well just write it as a game. And that's currently beyond my coding skills (not least because I'd have to switch to a different language like Java or C# to do it in and I'm not familiar with the syntax for those programs).
If I
was going to write it as a game and keep it as a forum game, I'd probably do something with Flash, Java or JavaScript, give each player passwords and put that turn's results up as a file that you could access, letting people see public results and use their passwords to check private results etc.