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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 76095 times)

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2325 on: April 30, 2011, 10:53:55 am »

Blocking all trade would -really- annoy me? Honestly. I'd be unable to pay him for anything in the future, with good cause.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2326 on: April 30, 2011, 10:57:24 am »

But i'd get paid anyway

Actually i had my reasons for how i did it :D

Just means i need to work harder to accomplish the goals i have

On a somewhat related note: Dear god some neutral territories are going to make you all cry to capture...
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2327 on: April 30, 2011, 11:06:14 am »

I'm preparing for that.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2328 on: April 30, 2011, 11:22:31 am »

EDIT: On that note, i had a dbl gulp on my desk from last night...its a bad sign when you smell the inch of soda left in it and it smells of perm. marker...right? (Dumped that cup in the garbage)

That shouldn't happen, no.  It means the sugar and gods-know what other chemicals in your carbonated beverage have either fermented or undergone unstable chemical reactions.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2329 on: April 30, 2011, 11:51:36 am »

Where, pray tell are you attempting this attack, Taricus? Steel perhaps, Or something closer to me? Just out of curiousity. It may factor into my upcoming plans.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2330 on: April 30, 2011, 11:53:32 am »

The byzantine island, Eastern Cado.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2331 on: April 30, 2011, 11:56:22 am »

A risky venture indeed. I may be able to spare you some cash for that. Let me check my finances. Given its an island nation you're most likely going to be facing a small navy in addition to their land forces. Or, they may be entirely a naval force, with only a small land garrison.
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Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2332 on: April 30, 2011, 11:58:39 am »

And the Foul Empire finally starts building up its military forces again.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2333 on: April 30, 2011, 12:00:31 pm »

Huzzah to ye, Demonic Spoon! You'll need it to counter-act raiders. I'm sure Shinala was looking at your lands with an appraising eye.
I too..Need more troops. Such as it goes.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2334 on: April 30, 2011, 12:10:19 pm »

So do you think 5 Catapults is enough to destroy Farland E
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Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2335 on: April 30, 2011, 12:11:42 pm »

If given enough infantry support yes
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Kashyyk

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2336 on: April 30, 2011, 12:13:07 pm »

adwarf, I'm sending a spy in this turn. We'll then know exactly what is needed.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2337 on: April 30, 2011, 12:13:30 pm »

I am unsure of the point in having more then one 'pult per attacking force. Unless you are thinking you will be going up against a higher then T3 fort.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2338 on: April 30, 2011, 12:16:54 pm »

Time for a military buildup for everyone then?

Good job Sheb, breaking the blockade, and kudos to everyone that helped!

Gratz to all you guys that totally didn't help break the blockade in any way but can now reap the rewards :P

I trust your cool with me collecting in full on my investment this turn Sheb? Or partial, whatever!

@Adwarf: Overkill. Since they appear to have no counter siege units, you'll only need 1 siege 3 catapult to break a fortification Siege 2, correct?
 
Unless their siege are hidden or something. ho ho ho!
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2339 on: April 30, 2011, 12:17:52 pm »

The value doubles per fortification level.
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