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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 76456 times)

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #540 on: March 27, 2011, 12:53:32 pm »

I think the ability to deny trade of strategic resources is a good option. I also support a wider variety of tactical resources, but know that may not be feasible currently. But who knows what could become tactical in time? Stone Golems? Coal clearly could be.

Annywho, John, ye missed out on the divvying of Northbrand (which to my recollection was myself in Northron, Taricus in Cloud, and no one had claimed Greyland, but I was going to snap it up if Cript wasn't interested.) I also figured Cript would make moves on Shadevale, while Taricus sailed west to those small islands. Then Cript would likely step into the NW of the continent.

That said, I'm sure no ones got anything solid as to the layout of the future. I figure wars will likely happen a lot faster than anyone predicts but no ones likely gonna be taken out of the picture for awhile. Nah..see this crowd I figure will go more in for diplomacy, strategic manuevering, then suddenly descending upon whoever is assumed to be weak/alone.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #541 on: March 27, 2011, 01:00:40 pm »

Also, I rather like the Greenblood Union's fluff, now that I've had time to read it.  There's something appealing about a race over half of whose inhabitants are barely sapient and operate mostly on animal instinct, yet are influenced by individual members of a race technically lower than everyone else.

Also, is Lord Dwareet'ik a kobold?  And is the ascension to shaman process for kobolds basically kill/blackmail your superiors?  If so, how ritualised is it?

Lord Dwareet'ik
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Ritual
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On Gnollish fear of the supernatural
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #542 on: March 27, 2011, 01:01:32 pm »

Right now the tactical resources are; Horses, Ivory, Stone, Marble*, Iron, Copper and Coal*.  Marked resources only become tactically valuable in the later game; Marble will be flat out required for some more potent cultural/religious buildings, Coal will be extremely valuable to anyone trying to go steampunk.  More advanced defensive structures will require stone (castles etc), but the weaker ones (city walls) just get a benefit if they're built in the same region.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #543 on: March 27, 2011, 01:03:01 pm »

When you say Cript will go into the Northwest of the continent, your discounting one major figure.

Me.
If Cript goes for the Northwestern side of Imperia, He will be getting into my land claims, and incur my wrath. And we are at about equal power at the moment, so a war with me would not be desirable. (And, as my future fluff will clarify in, the Old Steel Empire.)

Your also discounting the fact that Steel and Merkel are Green Territories, meaning they have very strong defences.

Edit: And I may go into steampunk a little. Perhaps only primitive Steamboats or coalpowered-vehicles. May get Railroads REALLY late in-game.
« Last Edit: March 27, 2011, 01:08:23 pm by Johnfalcon99977 »
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #544 on: March 27, 2011, 01:06:41 pm »

I'm hardly discounting you John, I just figure that's where he'll try to make his inroads, -if- the main continent intrigues him. Likely into a province near to you, but not bordering you, so as not to directly agitate you/give himself a buffer against your attacks.

And that works both ways.. Hes got land he can conquer, easily. You and I..Less so, given the wealth of our nearby areas.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #545 on: March 27, 2011, 01:09:44 pm »

I know that, that is why I am saving the north for last and taking the cheaper areas first, so I have some land to jump off of, and seal my Empire's expanstion by land.

Edit: Also in my expanstion, I brushup againist a lot of different Biomes in a small space. I hope that I can gain a lot of different resources in this area.
And if I gain iron, I may just beeline steel because...

...Well you can guess...
« Last Edit: March 27, 2011, 01:12:39 pm by Johnfalcon99977 »
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #546 on: March 27, 2011, 01:12:55 pm »

Well, Just be cautious I reckon. You're sort of the black sheep at the moment. But someone had to be I guess.

Dwarmin, that is some intriguing lore. I find the relationship between gnolls and kobolds to be fascinating!
[joke]And will study it in great detail after conquering your people and making slaves of you all. [/joke]
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #547 on: March 27, 2011, 01:14:20 pm »

my wrath.

Not really afraid here. Even if I lose a war with you you can not really hurt me. On the other hand if I was to win a war with you you would be wiped from the game.

And the strong defenses are only for the NPCs, they will not help you nearly as much.

At any rate, with the map wrap I am close to all shores. So I can pick and chose where I go.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #548 on: March 27, 2011, 01:19:42 pm »

In my fluff, my area is a lot of the Old Steel Empire. There was a lot of civil war starting when the spell of Mastery was broken, and my leader saw his opportunity to take power.

And don't worry Dwarmin, well turn you into SERFS when we maul you. Which is just a little better then being a slave! [/joke]

Not really afraid here. Even if I lose a war with you you can not really hurt me. On the other hand if I was to win a war with you you would be wiped from the game.

Whats stopping me from building a boat and waltzing over to your place after an invasion, exactly?
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #549 on: March 27, 2011, 01:21:44 pm »

I have a feeling that I should send Umirat into coma and then make his brother attack Steel...
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #550 on: March 27, 2011, 01:22:16 pm »

"tactical resources are; Horses, Ivory, Stone, Marble*, Iron, Copper and Coal*."
"Marble will be flat out required for some more potent cultural/religious buildings"


By the by Iituem.. will I get to keep this Temple, or is it jury rigged to self destruct to annoy me?
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #551 on: March 27, 2011, 01:24:50 pm »

I have a feeling that I should send Umirat into coma and then make his brother attack Steel...

Why? What did I do to you? I wasn't being annoying to anyone...

And in terms of the NPC defence, it only works for keeping people from expanding into my claims from the North Sea, it will not help at all in an invastion.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #552 on: March 27, 2011, 01:25:19 pm »

Not really afraid here. Even if I lose a war with you you can not really hurt me. On the other hand if I was to win a war with you you would be wiped from the game.
Whats stopping me from building a boat and waltzing over to your place after an invasion, exactly?
A bunch of Islamic dwarves and elves.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #553 on: March 27, 2011, 01:26:17 pm »

I'll see your Islamic dwarves and elves and raise you a race culturally afraid of the sea!
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #554 on: March 27, 2011, 01:27:25 pm »

I was discounting the alliance with Taricus.

I was also being theorical. I have no intention of invading you if you do not invade me.

Edit: And the cultural fear of the Sea does not apply to combat. It'll just make my people more pissed at you for every ship sunk.
« Last Edit: March 27, 2011, 01:29:05 pm by Johnfalcon99977 »
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