1. All countries/groups start out at the same level, with a starting income of 500$, and 4 Regular Infantry Divisions.
2. Alliances can be made and broken at will.
3. Land units, helicopters, and most air units may only move through 2 countries at a time, Transport planes may fly over an ocean in one trip or over 3 nations in one trip. Sea units are able to move to the coast of any nation as long as they can be accessed from the sea.
4. Obviously a battleship ain't worth $2000, but I simply shortened it, geez.
1. Battle results are judged by the random number generator.
2. The winning players units are damaged if the losers number is close by at maximum a number of 30, barring the use of them for one turn.
3. Upgrading your army is a lump sum.
4. Units can be given to other players.
5. Income comes in at the start of each turn.
6. If a unit or structure is bought, it will be available the next turn.
7. Bunkers add a modifier of 5 to defense. Trench-Pillbox installation adds a modifier of 7 to defense.
8. Mercenaries are random, and when you hire them you can get a group of militia or an armored tank corp.
9. Don't ask me why Commandos are mass trained into divisions.
1. Regulars,$500: Modifier of 8 on offense and 10 on defense.
2. Militia, $125: Modifier of 2 for defense and offense.
3. Marines/Rangers/Paratroopers, $1000: Modifier of 13 on attack and 12 on Defense.
4. Commandos, $1300: Modifier of 15 on attack and Defense.
5. Light Infantry, $900: Modifier of 12 on Offense and Defense. Exclusive to GDI.
5. All infantry suffers a negative modifier when facing an Armored Division/Air Group/A ship fleet.
1. Light Tanks/Mechanized Vehicles, $750: Modifier of 7 on Defense and Offense. Negates Infantry modifiers by 2.
2. Medium Tanks, $1650: Modifier of 11 on both Offense and Defense. Negates infantry modifiers by 2.
3. Main Battle Tanks, $2000: 12 on both Offense and Defense. Negates infantry modifiers by 4.
(Note: Obviously includes anti-air.)
1. Frigate-Patrol boat group, $300: Modifier of 5 on Defense and Offense. Negates infantry modifiers by 1.
2. Destroyer-Frigate-Patrol Boat group, $900: Modifier of 8.5 on Offense and 8 on Defense. Negates infantry modifiers by 3.
3. Battleship-Cruiser group, $1500: Modifier of 12 on Offense and Defense. Negates infantry modifiers by a whopping 5. Can transport 3 infantry divisions or one armored division.
4. Carriers, $900: Addon for the above unit, allows the transport of air units.
0.5: All air units negates all infantry by 4, excepting helicopters.
1. Fighter Jets, $750: Modifier of 8 on all air units, unable to attack infantry.
2. Bombers, $700: Modifier of 7, only able to attack ground units.
3. Fighter-Bomber Jets, $1250: Modifier of 8, able to attack both infantry and air units.
4. Transport Plane, $750: Only able of transport.
5. Helicopter Gunships/Attack Helicopters, $750: Modifier of 5 on ground an modifier of 3 on air units, negates infantry modfiers by 2.
Upgrades:
Brother, if you try to upgrade/research things like 'Strengthened hull' or 'Infantry Exoskeleton' I'll work out a price and a modifier.
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