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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 76404 times)

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #480 on: March 26, 2011, 01:58:31 pm »

Well. Most people can send it by the sea, and that way you can have as many troops with it as you want.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #481 on: March 26, 2011, 01:59:46 pm »

Yep now who is going to make a submarine, or small submerible vehicles with pump operated Arrow ( Ballista ones ) Cannons ? ME !!!!!!
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #482 on: March 26, 2011, 02:00:19 pm »

No. No you won't.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #483 on: March 26, 2011, 02:00:59 pm »

Okay. Yeah.

Thats weird.

If you spread youself too thin you will break.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #484 on: March 26, 2011, 02:02:39 pm »

I want to expand in a semi-small area. Easier to manage.

And again, I have no plans of conquest of others players (Besides the OE. Come on, that land is worth millions.)
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #485 on: March 26, 2011, 02:03:44 pm »

Ya thats not happening. I won't be able to prefect, and improve the Gnome Copters if I do that.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #486 on: March 26, 2011, 02:07:09 pm »

Maybe leave the sea stuff to Taricus, I believe it is his goal to have the biggest navy in the world. I am sure if you pay him a small amount he will be able to protect your sea going caravans better then anyone else can.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #487 on: March 26, 2011, 02:07:49 pm »

Yeah, I'm going naval so don't worry about the subs.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #488 on: March 26, 2011, 02:08:33 pm »

Maybe leave the sea stuff to Taricus, I believe it is his goal to have the biggest navy in the world. I am sure if you pay him a small amount he will be able to protect your sea going caravans better then anyone else can.

Sounds like a good idea, and I will control the skies. ( I just got the coolest Idea I could make something that can carry caravans through the sky.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #489 on: March 26, 2011, 02:09:23 pm »

Eh, Just find something that flies, no need to use anything complicated.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #490 on: March 26, 2011, 02:11:30 pm »

I just want to be the defencive power of the world. I also want the best and the most well trained soldiers as well.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #491 on: March 26, 2011, 02:12:28 pm »

A better idea would be for me to send a caravan to Southerel, then. It would get there in like 3 turns.

Let's wait till I'm actually in next turn till we hash anything out.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #492 on: March 26, 2011, 02:13:59 pm »

I just want to be the defencive power of the world. I also want the best and the most well trained soldiers as well.

I don't think you can have the 'best' you might be able to get the best at defense though.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #493 on: March 26, 2011, 02:40:51 pm »

I am really going to go indepth with my flying units since thats the field I am making. So expect several types of gnome copters.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #494 on: March 26, 2011, 03:04:51 pm »

Starting to compile the turn now.  Whilst I'm doing that, I have a question.  Does anyone remember where to find the original Countries at War game that Phantom came up with, and did Phantom come up with that one originally, or was it based off an even earlier one?  I'm curious as to how close this present incarnation is to the original (given how many revisions it's gone through).
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