Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 56 57 [58] 59 60 ... 165

Author Topic: Fiefdoms @ War: Fluff Thread  (Read 74108 times)

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #855 on: April 02, 2011, 07:38:06 am »

Alright, but I should warn you - only amphibious units such as mariners can engage in ship-to-ship combat (plus ships and fliers).  Ordinary troops aren't trained to fight aboard ship and generally fail pretty spectacularly.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #856 on: April 02, 2011, 09:50:41 am »

Uh, okay. I'll change my turn then.

Is it also the case for archer and other ranged units?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #857 on: April 02, 2011, 09:58:55 am »

Hm.  Right now, yes, but I could change it.

Alright, what the hell.  Ranged units are go for ship-to-ship combat.

Edited the OP of the main thread to reflect this:

Quote from: Combat
6.  During naval (ship-to-ship) combat, infantry and cavalry units may not normally take part in the combat and are confined to being passengers due to the special requirements of fighting at sea.  Amphibious units, ranged units, naval units, casters and flying units may all fight normally during these combats.
« Last Edit: April 02, 2011, 10:01:25 am by Iituem »
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #858 on: April 02, 2011, 10:08:00 am »

Neat. :) I'll just send Archers then. It's a bit weak, but it SHOULD be enough for a couple pirates. I'm jsut hoping I want meet them all at the same time.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #859 on: April 02, 2011, 10:27:08 am »

Completed Heroes coding, as much as needs to be done.  Nothing fancy like Items is in yet, but everything stated in the OP should now be in effect.  Should be about ready to work on the turn proper now.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #860 on: April 02, 2011, 11:52:35 am »

The Klackon officer, Diabolic Fork I believe, has been to work teaching recruits advanced infantry tactics.

Lol
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #861 on: April 02, 2011, 12:30:28 pm »

Arr, that made me chuckle also.

Anyway, I have all the turns short of Phantom, Cript and Hubris' done.  We're out of time though, so I'm off to take care of things for my party and I'll be back on Monday.  Have fun, y'alls!
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #862 on: April 02, 2011, 12:42:57 pm »

Enjoy the party!  :D
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #863 on: April 02, 2011, 01:18:53 pm »

Yes, Have fun!

and on a different note, there is now more fluff all the way back in reply #5. More soon.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #864 on: April 03, 2011, 10:06:52 am »

Estates of the Empire
and Title of its Princes*


  • The Brentian Kingdom
    Status:Lesser Kingdom
    Leader: Sheb Mc Brent, King of Brent, High Thane of the McBrent, Neo Emperor, Protector of the Realm, Divine Incarnation of The Eternal, Hope of the East
    Spoiler: flag (click to show/hide)
  • The Taikeni Dominion
    Status:Principalty
    Leader:Theris Anataki, First Imperial Sea Lord, Prince of Storm, Count of Astrid, Defender of the Faith,
    Spoiler: Flag (click to show/hide)
  • The Free Tempest Republic
    Status:Free Imperial Cities
    Leader:Speaker Fredrick the Red, Prince Elected, High Speaker of the Cities Bench
    Spoiler: Flag (click to show/hide)
  • The Gnomish Duchy of Farland
    Status:Lesser Kingdom
    Leader:King Harticus of Farland, Prince of the Mountains, Chancellor of the Exchequer.
    Spoiler: Flag (click to show/hide)
  • The Cadre of Vremya
    Status:March
    Leader: Kasr Umsirat , High Lord Kommissar, Standard-bearer of Progress, Scourge of Capitalismwatheverthisis
    Spoiler: Flag (click to show/hide)


*Those are the Imperial titles, granted by the Emperor. Local or regional titles aren't included.
« Last Edit: April 03, 2011, 11:30:56 am by Sheb »
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #865 on: April 03, 2011, 10:09:13 am »

I sense hilarity the minute the empire has two players with different religions.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #866 on: April 03, 2011, 10:15:26 am »

Well, that's why I'm planning A) to have Dwarmin join the fun or B) invent some kind of official religion. :D
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #867 on: April 03, 2011, 10:21:06 am »

I'm also going to have my own religon.

And I already have a flag.

I also want to Vassal Dwarmin. I need one, really, and I can send units to protect him easily. It'd end better If I vassel him.

Edit: And damn I sound like a snobb-ish ten year old in this.
« Last Edit: April 03, 2011, 10:22:55 am by Johnfalcon99977 »
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Taricus

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #868 on: April 03, 2011, 10:22:38 am »

I call dibs on religion!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #869 on: April 03, 2011, 10:23:23 am »

Well, whether he agrees to become your vassal is a question of your diplomatic skills, and I seriously don't think you got these. Actually, even I would not be Emperor today if it wasn't for you. Adwarf became my vassals because he thought the whole western dominion was out to get him, and Taricus and Cript only joined because they wanted to leave the western dominion.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
Pages: 1 ... 56 57 [58] 59 60 ... 165