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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 75729 times)

Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #750 on: March 30, 2011, 06:55:07 am »

I dont think the Necromancer strictly has to be present with the zombies at all times (stacked up, as it were). So to get this bonus, wouldnt he have to be stomping around with his zombies, and thus vulnerable in a battle?
As evidenced by zombie raids into Sordell and Farland, We can pretty safely assume the summoner does not need to be with summoned troops.

I didn't say he had to be with the zombies. I meant that he has to be in the battle to raise me zombies from the dead after the battle.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #751 on: March 30, 2011, 06:57:45 am »

Oh right the bonus ones from being there. Yes, I can see where you're coming from. Bit of confusion, It is early, and I don't often sleep.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #752 on: March 30, 2011, 09:27:40 am »

Just to intervene a bit late, Kashyyk could of course invade adwarf, and get wiped afterward. Or at least get stuck in a long and costly war with me, meaning everyone else would get ahead.

Also, I jsut lost my son. Bad.
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Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #753 on: March 30, 2011, 09:41:22 am »

Get it on with your wife and make a new one!  ;)
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #754 on: March 30, 2011, 09:46:03 am »

Get it on with your wife and make a new one!  ;)

You know haw to speak to a stricken man. But I'm nearly 80, so I don't think I could do that. And the fact that my wie died 15 years ago doesn't help either.
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Quote from: Paul-Henry Spaak
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Kashyyk

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Re: Fiefdoms @ War: Fluff Thread
« Reply #755 on: March 30, 2011, 11:25:33 am »

Was he your only heir then? If so, then I wonder who'll take up the McBrent mantle...
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #756 on: March 30, 2011, 11:26:36 am »

$10 on civil war.
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Kashyyk

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Re: Fiefdoms @ War: Fluff Thread
« Reply #757 on: March 30, 2011, 11:27:43 am »

$10 on civil war.

I call that, on a Tyrannical Despot that wants to dominate everything.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #758 on: March 30, 2011, 11:29:14 am »

Me or sheb?
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Quote from: evictedSaint
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Kashyyk

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Re: Fiefdoms @ War: Fluff Thread
« Reply #759 on: March 30, 2011, 11:30:27 am »

Sheb becoming one  :D
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #760 on: March 30, 2011, 11:31:39 am »

<_< >_>
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #761 on: March 30, 2011, 12:03:44 pm »

Hey, Sheb me boy. You know what a monarch should do when they have no heir? SET UP A REPUBLIC!

Also, have you done your turn yet?

I know I keep flipping on the money, but I think I found a way to use it again... If you could lone it...

Heh I am sure the rules will change before then hah...
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #762 on: March 30, 2011, 02:18:01 pm »

Also, I just lost my son. Bad.
On a coincidental note, Dariuoiua is just about to gain a son.

Hes also 50, and Ariani normally live till 70, as I believe I have said before, so the son should be able to step up after hes dead.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #763 on: March 30, 2011, 03:59:14 pm »

Question: Could necromancer imrpove stats of all undead, similiar to how a hero works but only for the undead? For example, zombies with a necromancer present would have stats of -3,-3 instead of -4,-4. I just thought it'd be appropiate and nice, but I can totally understand if you don't want to.

And hero rules are missing from op?

There's a tech for that.  Zombie Mastery, and it will tier (i.e. ZM I, ZM II, ZM III).  Necromancer or necromancer-capable units (e.g. necromancer heroes) will improve the power of zombies they are stacked with.  ZM II, they should probably be comparable to spearmen.  ZM IV, macemen.  Sure, that doesn't seem much considering how much research has to go into getting that far (Tier IV spells should be usually summoning things like petrifying basilisks), but considering upkeep and hire costs don't increase...

Hero stats aren't up because I've been tired and not coded in the rules for Heroes.  And I'm not going to put up all the rules for Heroes properly until they're coded in.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #764 on: March 30, 2011, 06:10:42 pm »

Ooh Zombie Mastery sounds entertaining!
And the new map looks good. Really expands the timeline for sea based shenanigans at this point.

So Dwarmin, Shall we simply go on record as creating a trade route, when your caravan reaches Spoon?
« Last Edit: March 30, 2011, 06:53:24 pm by Terenos »
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But despite what you've been told, I once had a soul. Left somewhere behind...
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