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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 74016 times)

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #690 on: March 28, 2011, 07:36:53 pm »

Yeah, only single unit types,with a relevant ability you'd want on your hero, should be promotable. So you'll proly have to keep that in mind price-tag wise.
Should work out though, not that -I- want to combine casters with heroes , just curious if others could, should the mood take them.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #691 on: March 28, 2011, 07:40:50 pm »

There's an old copy of the battle script back in Sheb's C@W game, it's coded in Python.  I'm not too keen to post the current version, in part because it's very unfinished, not at all annotated and in part because I'd quite like to keep hold of the code in case I decide to do anything with it.  Not that that's likely, there are plenty more games out there that do it even better, but the internet survives on the Long Tail; niches are where people like me would survive if I made it into a proper game.  Toady One's continued existence is proof of that.

And well, casters fit the hero mould anyway.  It's a bit like Warlords and Casters from Erfworld, if anyone reads it (awesome little comic).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #692 on: March 28, 2011, 07:43:05 pm »

Yes, But I dont have any Croakamancers, or Uncroaked, So I'm not after the leadership bonus there.
Nor am I in possession of a Dirtamancer!
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #693 on: March 28, 2011, 07:50:00 pm »

Sorry to hear about the annexy I have the same thing myself. I deal with it with rage, but each to his own. Also, the reason I have not been posting about the politics going down in the tempest republic is because, with the possible exception of Taricus, you guys can do shit all about it.

Every Faction has its own Religon. I can already tell that this will not end well.

I don't.

ALSO: What? We can have none hero casters?!?

Sheb, I may need that money after all!
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #694 on: March 28, 2011, 08:29:29 pm »

Wait..Cript..You didnt know? Yeah..We can totally have just casters..Looks like someones grabbing a Warlock! Fireflies! Wooo!
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #695 on: March 28, 2011, 08:46:00 pm »

A program like that would help with my forum game. DANGIT I cant progrma
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #696 on: March 29, 2011, 06:36:12 am »

http://inventwithpython.com/ - I believe this was the first ever tutorial I read for Python.  It should demystify a lot of it for you, and more to the point you'll have fun.  You'll need to download Python to use it.  Be warned that you'll be a long way from making games you can give to other people, but for forum games and the like where you just need to do calculations and you don't need to worry about it being a standalone program it's great.

Python is easily the easiest program to get into for a beginner.  It's very forgiving.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #697 on: March 29, 2011, 03:13:11 pm »

If you guys need to spam. Do it here please.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #698 on: March 29, 2011, 03:15:49 pm »

If you guys need to spam. Do it here please.

Sorry about thta he just didn't finish the last * Poke *
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #699 on: March 29, 2011, 03:17:00 pm »

So Cript, Wheres that trade caravan heading?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #700 on: March 29, 2011, 03:23:02 pm »

Sheb.

Maybe some more later to other players.

I was expecting that I would not have lost both battles. Now I may have to put off my trading.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #701 on: March 29, 2011, 03:28:29 pm »

Aye.. You should have won at least one of em. Course, I don't actually expect Spearmen to do much but die, in fantastic droves. Yer not doing too badly though. Perhaps a push into economy, and some Macemen?
Or a hero!
« Last Edit: March 29, 2011, 03:30:45 pm by Terenos »
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #702 on: March 29, 2011, 03:30:30 pm »

Yeah. The idea is fire flies now. The caravan should net enough to buy a small force of them...

Assuming Sheb can loan me the 300 pounds I should be able to attack with them by turn 9.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #703 on: March 29, 2011, 03:32:05 pm »

Fireflies should win you a fair number of battles, 22 attack? Yeah. Bit expensive but hey, I'd buy em if I had access to em. Still need real troops for defense but..yeah.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #704 on: March 29, 2011, 03:48:09 pm »

I plan on making trade with everyone. And I mean EVERYONE.

Captialist bastard FTW.

And honestly, I do not care who wins, as long as I make a profit now.
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