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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73918 times)

Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #525 on: March 26, 2011, 07:56:43 pm »

And what may that be?

Perhaps my goal is to be the Kobold Pope...
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #526 on: March 26, 2011, 08:07:19 pm »

....
Nobody else believes in that religon, so good luck with that.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #527 on: March 26, 2011, 08:19:40 pm »

Well a Religious path may give him access to a divine sort of power-set, in theory. Wrath of the gods and so forth. Religion could play an interesting part here.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #528 on: March 26, 2011, 08:21:42 pm »

If he tries to take Tempest, he'll get a lot of angry muslim dwarves :D
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #529 on: March 26, 2011, 08:41:03 pm »

Muslim dwarves?

I thought muslims had something againist drinking?...
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #530 on: March 26, 2011, 08:45:09 pm »

With a bit of editing.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #531 on: March 26, 2011, 09:07:09 pm »

And what may that be?

Perhaps my goal is to be the Kobold Pope...

Hum.. I am intrested. Tell me more
Its not backstabbing if you didn't have a diplomatic stance with them in the first place.

So you front stabbed them.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #532 on: March 26, 2011, 10:19:22 pm »

At least he had the courtesy to do it to his face.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #533 on: March 27, 2011, 08:32:28 am »

How does this sound, then?  You have the option to restrict trade of a resource to anyone (i.e. once a resource is restricted you may not trade it to any of your trade partners), provided you own the restricted resource (harder to restrict a resource that you merely trade from another).  Each restricted resource reduces the bonus from trade by 3%, so restricting one resource means your trade bonuses (in either direction) are 7% of full income, restricting two = 4%, restricting three = 1% and if you restrict 4 or more resources you cannot trade.

This restriction goes both ways, so not only will a restricting country only receive (say) 7% of income from its partners, they will only receive 7% of the home country's income in trade.
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #534 on: March 27, 2011, 08:45:21 am »

Also, I rather like the Greenblood Union's fluff, now that I've had time to read it.  There's something appealing about a race over half of whose inhabitants are barely sapient and operate mostly on animal instinct, yet are influenced by individual members of a race technically lower than everyone else.

Also, is Lord Dwareet'ik a kobold?  And is the ascension to shaman process for kobolds basically kill/blackmail your superiors?  If so, how ritualised is it?
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #535 on: March 27, 2011, 08:52:59 am »

How does this sound, then?  You have the option to restrict trade of a resource to anyone (i.e. once a resource is restricted you may not trade it to any of your trade partners), provided you own the restricted resource (harder to restrict a resource that you merely trade from another).  Each restricted resource reduces the bonus from trade by 3%, so restricting one resource means your trade bonuses (in either direction) are 7% of full income, restricting two = 4%, restricting three = 1% and if you restrict 4 or more resources you cannot trade.

This restriction goes both ways, so not only will a restricting country only receive (say) 7% of income from its partners, they will only receive 7% of the home country's income in trade.

That sounds fine.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #536 on: March 27, 2011, 09:32:13 am »

I assume you mean 30, 40 and 70%, right? then it sound fine to me.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #537 on: March 27, 2011, 09:52:12 am »

The base line is ten
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Iituem

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Re: Fiefdoms @ War: Fluff Thread
« Reply #538 on: March 27, 2011, 09:57:00 am »

Yes, the baseline for the trade bonus is 10% of the partner country's economy.  Denying resources will decrease this bonus (in both directions) to 7%, 4% and 1% for each additional resource denied.  Denying 4+ resources makes trade impossible, as you have to simply shut your borders to keep that wide a variety of goods in.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #539 on: March 27, 2011, 10:01:57 am »

Okay, right.
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