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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73743 times)

CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2160 on: April 27, 2011, 09:54:40 pm »

Unless you're a tree-hugging elf and your grudge is genocide
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2161 on: April 27, 2011, 09:56:06 pm »

Pro tip: The genocide of ones own race is not possible to hold as a grudge. Weird, but true.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2162 on: April 27, 2011, 09:57:07 pm »

History: Someone has to lose. Its a fair cop, guv.

See, this is why I went with standard fantasy races that are easily identifiable. And I didn't do something bizarre like making them brilliant scholars or some kind of underwater breed living in the shallows.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2163 on: April 27, 2011, 09:57:18 pm »

More realistically, 800 years is waaaaay too long to hold any sorta grudge.
Then again, would you quickly forget a someone who mercilessly slaughtered your people, enslaved the few free ones (Making the species nothing but slaves), and demolished almost all their cultural beliefs?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2164 on: April 27, 2011, 10:00:45 pm »

That's not really what I am going to do. But yeah, for the most part that will not be remembered 800 years later.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2165 on: April 27, 2011, 11:28:14 pm »

Yeah, only the wolves are useful slaves. The rest are sorta meh...probably best as merchants
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2166 on: April 27, 2011, 11:32:28 pm »

Also, what differentiates between  Jaguars and Cats? After you add "man" to the end, I don't think you would find any significant differences.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2167 on: April 27, 2011, 11:33:22 pm »

one will eat you, the other is just fat and lazy after you remove their fun bits


They both make great coats
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2168 on: April 27, 2011, 11:33:47 pm »

...
The Medieval Russians wonder when will this madness end.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2169 on: April 27, 2011, 11:40:19 pm »

Hum. You could not give John that land. Then it will end in about two turns. Depending on how you count turns.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2170 on: April 27, 2011, 11:43:45 pm »

Sorry, but I don't take to well to such a player going down without a fight. Or consent. NOTE: EXKRIBY DID NOT COUNT!
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2171 on: April 27, 2011, 11:45:15 pm »

I am doing to him what you did to Japan. And he is going down with a fight. 18 months is a long time.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2172 on: April 27, 2011, 11:49:03 pm »

Bah, it's not like he'll be able to do anything after you've beaten his territories down.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2173 on: April 27, 2011, 11:54:31 pm »

No. But he will try.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2174 on: April 28, 2011, 12:02:57 am »

Well, he can be easily put down, there are enough territories nearby.

And me.
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