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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73787 times)

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2085 on: April 27, 2011, 02:55:52 pm »

The latter case will happen soon.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2086 on: April 27, 2011, 03:00:53 pm »

John, I am quite frankly smarter then you, I know much more then you about whether or not my reasons are good enough.

And Eh. What can Sheb do? He has nothing on my trade because of the pirates for at least another turn, he has not even been crowned the emperor at this moment.

Besides.
Your income: ~400
Merc income for this campaign: ~400

I can out spend the both of you, even if I do get cut from trade. For every turn this goes on, my army will grow about three times faster then your two armies combined.

Also, John, the chance of you throwing me from the main land are most likely closer to one in several hundred at least, the chance of winning this war though may very well be in the one in a million range.

Also, I would like to point out, you are betting everything on a one in several hundred chance, that's dumb. Really really dumb. It would be best for everyone if you would just give up all ready.

Everyone but CG that is.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2087 on: April 27, 2011, 03:03:02 pm »

How about you think about my real chance of winning instead of just your own chance.

Cript does have the major Short-Term advantages (Higher unitcount, More money, ect.), but I have the long-term ones.

Many of my allies did not send soldiers because they had none to spare, and if I survive, they can and most likely will send support. Sheb, which is a friend of mine, is sure to heavly crackdown on Cript's supplies, allies, and even threaten ejection from the New Empire if he does not pull out.

And I plan on bunkering down in Maver East, till these events come. The truth is that every turn I remain alive during the invasion, the greater my chances grow.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2088 on: April 27, 2011, 03:03:57 pm »

Ha, Looks like wolfie is a bit too naive...
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2089 on: April 27, 2011, 03:12:01 pm »

John my boy, if I crush you quickly, I seriously doubt any long term repercussions will happen.

And really, make makes you think 'hunkering down' will help you at all?
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2090 on: April 27, 2011, 03:37:43 pm »

Your actions have consequences. Do not think that "Ending it quickly" will mean that you will never suffer.
Because, if you do, then I know you will lose in the end.

And putting all my units in a single state and hunkering down may help me more then you think.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2091 on: April 27, 2011, 03:38:20 pm »

Until I get involved.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2092 on: April 27, 2011, 03:42:14 pm »

..Yknow. Ordinarily I'd discount that information of hunkering down in X province to be a complete distraction..But with John you never -actually- know.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2093 on: April 27, 2011, 03:44:10 pm »

Then you also face the consequences. The Empire is made of five or six states, four of which, If I recall, support me (Or simply do not disire war with me). They will dominate the votes in your diet. And I think it will be hard for you to jusitify, game-wise, an attack on a country that complied with the Empire and supported it.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2094 on: April 27, 2011, 03:45:24 pm »

You haven't have the faintest idea about the empire, do you?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2095 on: April 27, 2011, 03:50:07 pm »

Your actions have consequences. Do not think that "Ending it quickly" will mean that you will never suffer.

I have already suffered man, my expense in this battle has already reached 2600 pounds. I suffer so much.

Also, your so dumb. My armies are made of units that have huge bonuses to attack, you staying in one place is going to be so helpful, and it will allow me to force a confrontation, thus ending you quickly.

Also, the empire has five people in it.

Me
Taricus
Adwarf
Phantom
Sheb

Count the people that want me to kill you.
Now count the people that want you alive.

Herp.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2096 on: April 27, 2011, 03:55:33 pm »

I count three out of five, Cript. Adwarf has shown that he does not want any kind of war with me, and would rather I be his ally. Hell, back when I was trying to join the New Empire, adwarf was one of the people who WANTED me to join. And Sheb has been an ally and a constant supporter to me in our talks.

And I only need to survive, for like, 3 or 4 turns. I do not need to defend for so long, and stop acting like the NE won't be able to re-instate itself quickly. They have shown to be great.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2097 on: April 27, 2011, 03:56:40 pm »

Heh. Yeah.

You have almost no chance of being alive in two turns.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2098 on: April 27, 2011, 04:01:08 pm »

Your force needs to move. And you need to raise another army in complance to my support. That should take around...

Two turns. Maybe three?
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2099 on: April 27, 2011, 04:02:29 pm »

I wouldn't count on sheb's support if I were you JF...
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