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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73814 times)

Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2070 on: April 27, 2011, 06:02:51 am »

I think its forming was more hurtful to me then its downfall. I think the entire thing was a mistake. (Also, I created the Western Dominion, so I was in from the start)

And the reason they left was because they thought I was a warmonger. I wanted to declare on adwarf, its true, but I knew I would never be able unless adwarf attacked frist... or some third party forced me into it.

Phantom had a test resolution put up that I thought was quite serious, and went on to follow what it (Technically) said. Declare war on the Gnomes.
Of course, declaring war on one person in this game apperantly gets me labbled was a warmonger. Even though I had no intention of it ever.

Kind of ironic when you think about it. They call me a warmonger, then Cript and Taricus (The people who started calling me one) starting doing almost every action that a Warmonger would take. Cript's completed the cycle, that for sure.
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2071 on: April 27, 2011, 08:36:51 am »

The point is not that you declared war, it is that you were insulting, annoying,rageous, loud and sometime a bit daft. Your worse ennemy is that damned big mouth of yours that make you refuse to accept any discreetion.

Iituem is right: the Empire came about from only two things: your break-up of the Dominion, and the choice of Phantom to become my vassal instead of ally (Well, at least he ave me the ideas, I don't know what would have happened otherwise). I couldn't have done it without you, since it is so hard to make other publicaly admit that they are your inferior (which is what a vassality contract means, no matter how little power I really hold). Only Adwarf's isolation and Criptfiend's urge to get away from you allowed me to create it.
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Pillow_Killer

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2072 on: April 27, 2011, 08:41:34 am »

And this is PRECISELY kind of thing that makes me stay the hell away from fluff thread and OOC discussions :P
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Demonic Spoon

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2073 on: April 27, 2011, 08:47:20 am »

There goes my weaponsmithy I advantage
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2074 on: April 27, 2011, 11:11:15 am »

All Taricus has done is provide passage for Cript's units across the strait.

Warmongering != Expansionism

Cript wants your land and nothing more. A warmonger wants everything.
« Last Edit: April 27, 2011, 11:44:39 am by CyberGenesis »
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2075 on: April 27, 2011, 11:48:37 am »

I am honestly not sure if that is relevant, or even true.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2076 on: April 27, 2011, 12:07:03 pm »

He was trying to lump taricus in with you as a warmonger. Which from what i've seen is just guilt by association. The only border i ever expect to be strained in any way is Terenos/Sheb. I also expect to make a fat profit off that border :D

But in all seriousness, there are both strategic and personal reasons for you to have attacked John: Location/Proximity and His mouth. You obviously weren't going to expand to the other side of the map PLUS he wasn't exactly making it easy for you to go around him.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2077 on: April 27, 2011, 02:27:24 pm »

Well, the other side on the map wasn't that far away in reality. The map is a globe, remember? It would certainly not take that long to get there.

The otherside of the map would take two or so turns from the Isle of Temptess. Why could Cript not, say, grab a boat and go off to Eastern Imperia? Iituem said it was perfectly possible to travel the from the Eastern-Most territories to the Western-Most ones. Hell, we have an entire faction based on that line!
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2078 on: April 27, 2011, 02:29:10 pm »

Herp. Two turns is still four times as long as it took to get to you.

Also, like always, you ignore the plethora of other reasons and try to attack what people are saying on one point.

Edit: Here is another reason, the NPC tiny nation guards are stronger then you.
« Last Edit: April 27, 2011, 02:31:18 pm by Criptfeind »
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2079 on: April 27, 2011, 02:32:34 pm »

Funny. In our conversations, you tend to "Drop Out" some of my points. As far as I see it, this means you do not have any effective argument to counter it.

You have done this many times, while I have managed to find a counter for everyone of your arguements. I look at everyone of your points Cript. I have plenty of time to.
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2080 on: April 27, 2011, 02:34:01 pm »

John from your posts I can tell that you think me the weakest player in this game.

Anyway anyone I am not already trading with ( excluding John ) want to trade ?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2081 on: April 27, 2011, 02:35:29 pm »

Johny john john... John. Your only thing so far is yelling at me that my reasons are not good enough for you.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2082 on: April 27, 2011, 02:50:20 pm »

Maybe because they are not good enough. Sheb is going to most definately issue an embargo on your for your attack. Your'll be lucky if you remain inisde the New Empire for the attack.

And seeing how such a large part of your money comes from trade, this will hurt you greatly. If it happens now, your income will be bumped from £2978 to £1874. About half your entire income seems important, no?

I also have Cybers Mercs (Paid for me by a disclosed Third-Party) which ALSO gain such technological bonuses. Do not act like I do not have a chance at victory. Because its far above one in a million. Far.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2083 on: April 27, 2011, 02:51:27 pm »

But still lower than the required threshold for survival.
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Johnfalcon99977

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Re: Fiefdoms @ War: Fluff Thread
« Reply #2084 on: April 27, 2011, 02:55:23 pm »

There is no "Required Threshold".

I can survive. That is certain. The exact numbers are not yet known, but I can survive.

And if I do lose I will have the satifaction of remaining defiant till the end, at least.
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