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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 76374 times)

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1905 on: April 24, 2011, 10:04:21 pm »

Could be. Could be a Sorcery style -win the damn game- spell. Cause once you can control time, well..yeah. Everything else seems kind of pointless.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1906 on: April 24, 2011, 10:04:34 pm »

I am sure the GM will balance it.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1907 on: April 24, 2011, 10:06:40 pm »

If it just lets a unit attack twice or doubles movement I'm fine with it.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1908 on: April 24, 2011, 10:08:08 pm »

...Actually, the stop time ability allows you to compile several turns together. And if Terenos get's that, I swear to Vremya that there will be a little C4 knocking on his door.

Now, Terenos, may you give me basic Sorcery? I'll continue on from there.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1909 on: April 24, 2011, 10:09:21 pm »

The several turns thing is what I'm concerned about. Best thing is that it's imposible.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1910 on: April 24, 2011, 10:09:34 pm »

Yeah, that is pretty powerful. Maybe I should look into that spell called Armageddon.

(End cap spell for my branch of magic kills the world)
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1911 on: April 24, 2011, 10:11:37 pm »

Just to use it you have to pay thousands, though.

And perhaps I should look into Ascension, to another plane or Godhood, I don't give a damn.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1912 on: April 24, 2011, 10:13:09 pm »

If you agree to my deal. Note, it will not be unfair. If the spell I want in return is particularily advanced, I will offer more (at the time), to balance the deal.

I'm sure we're ALL a long way from any end game spells.. Cmon, at most we have what..8? 9 spells?
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But despite what you've been told, I once had a soul. Left somewhere behind...

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1913 on: April 24, 2011, 10:15:17 pm »

We'll get those spells about the same time as space travel.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1914 on: April 24, 2011, 10:18:30 pm »

I had no idea sorcery even had time in it. I thought it was air and meta.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1915 on: April 24, 2011, 10:19:28 pm »

Let's just wait on Iituem's verdict on it.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1916 on: April 24, 2011, 10:29:38 pm »

If you agree to my deal. Note, it will not be unfair. If the spell I want in return is particularily advanced, I will offer more (at the time), to balance the deal.
Very well.


Also, question: On a scale of 1-10, how viable are Wolves/Attack Dogs against Spearmen and such?
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1917 on: April 24, 2011, 10:33:01 pm »

So let it be witnessed, and so let it be done. I wish you great research rolls.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1918 on: April 24, 2011, 10:34:36 pm »

Another question: Where would Abilities targeting one's soul be? It'd probably be Sorcery, right?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1919 on: April 24, 2011, 10:35:21 pm »

question: On a scale of 1-10, how viable are Wolves/Attack Dogs against Spearmen and such?

I think that entirely depends on how you research them.

If you say: I spend 1000 pounds researching attack dogs as anti infantry units. They will be great against them.

If you say: I spend 1000 pounds researching attack dogs as cheap shock troops. They will not be so great.

Also, soul magic normally falls under necromancy or light magic.
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