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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 76390 times)

adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1875 on: April 24, 2011, 09:11:29 pm »

JF save yourself while you can. Continue this, and you are going to be completely crushed. No return
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1876 on: April 24, 2011, 09:15:31 pm »

Phantom, are ye going to give him the land even though he is keeping this war? I would think you should hold off on giving it to him for at least one turn. He will still be alive next turn, if just barely, you can always give it to him later.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1877 on: April 24, 2011, 09:17:23 pm »

Like I'll need 0 income land when all my money is currently spent on maintaining a Religion for this turn. Besides, I can easily evict him if anyone else would like their own My Little Empire.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1878 on: April 24, 2011, 09:17:49 pm »

It's over JohnFalcon, your rambling now.

Or, in RP terms,

The reageant of the Steel Empire was last seen shouting and shaking his fist in defiance at the massed hordes of invaders, from the highest window in his palace as the all consuming flames crept higher and higher.

While it's fun to pile on JF, I fear my own immolation will follow soon enough.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1879 on: April 24, 2011, 09:19:15 pm »

I think you're being to pessimistic Dwarmin.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1880 on: April 24, 2011, 09:20:09 pm »

Aye, No one has any quarrel with you, Dwarmin. Whereas JF has made some enemies.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1881 on: April 24, 2011, 09:21:31 pm »

If anyone wants to kill you, I could give you a free Arakael and a Javilineer division.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1882 on: April 24, 2011, 09:21:57 pm »

Yeah. But if you decide you don't want a aggressive ass as a neighbor, diplomatically it is just easier to not give it to him rather then take it back.

While it's fun to pile on JF, I fear my own immolation will follow soon enough.

Yeah, that was the plan at some point, but then you made friends with Sheb. Really, at this point you have his protection and I would like to say my friendship.

Quite frankly I like you. Your choice of starting spot may have been bad, but I, personally, will not be attacking you. And if resonable I would try to protect you.
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Taricus

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1883 on: April 24, 2011, 09:26:41 pm »

I would also try and help against any invaders agaist Dwarmin. Hell, I'll even formalize it.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1884 on: April 24, 2011, 09:36:56 pm »

You would have my help ( In a turn or four it will be possible for me to traverse great spats of land with out setting foot on land. Hehehe )
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1885 on: April 24, 2011, 09:38:44 pm »

Well, thanks for the support. I'll try not to make myself such an obvious target for destruction as JF did, so at least when I DO get attacked, I can say it was because they were smarter than me, not that I was a jerk.

@Phantom: You too. We need to decide how to split up Owldale. You say you want total unification, but that puts me in a nasty position, since all my lands will be open to foreign invasion. I really need Western Owldale, it's going to be the center of my nation along with Petris

I'm thinking we could split it down the middle-I get West, you get South , and we share the unification bonus-techs, units, money or whatever is, we can probably share it.

North Owldale could be attacked by our joint armies, with the owner being decided by a dice roll, or taken by a 3rd party. I'll be ready to move on it in 1 or 2 turns
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1886 on: April 24, 2011, 09:42:02 pm »

I could take Owldale North off your hands so you don't fight over it. ;:3
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1887 on: April 24, 2011, 09:44:40 pm »

Or I could just take all of it and hand you it after I get my use out of it, with free buildings and investment!
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adwarf

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1888 on: April 24, 2011, 09:44:51 pm »

Alrighty so how are we looking on the " Lets all attack the OE " once I get Farland E, and have 2 or three turns to build it up I should be ready to start attacking them
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1889 on: April 24, 2011, 09:45:27 pm »

Not for a long time adwarf.
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