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Author Topic: Fiefdoms @ War: Fluff Thread  (Read 73994 times)

Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1740 on: April 24, 2011, 12:07:45 pm »

I wish to buy marketplaces.
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1741 on: April 24, 2011, 12:08:18 pm »

If I may. Roberts is currently in possession of 1 functional Galleon, and 3 Wounded ones. Yes. He could raise more ships, But yknow what else could happen?

You could leave those ships alone, fail to find him, and face a larger fleet next time. Striking the wounded Galleons is, in my estimation the better plan. This of course means you'll be unable to reopen the trade route.
Of course, the way I read it, he ran with all his non-ship forces, so perhaps you wouldn't need much to cap his wounded fleet.
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1742 on: April 24, 2011, 12:09:12 pm »

Aye, take his ships out now, well you still have that great navy and they are wounded.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1743 on: April 24, 2011, 12:23:42 pm »

Mid Summer 1006

Correspondence with the good Roberts has been intermittent at best. Being a very secretive guy, he doesn't say much. He was explaining to me the more minor details of a successful blockade, things I never would have thought of before. I think I can twist what he told me to suit my own purposes better. We'll see in time I suppose...

Currently the work we have is keeping us rather busy. Certain empires have paid well for the assistance of my men in all fashion of duties. Samael, our runner, I think has it the easiest. Little cause for injury when you're out scouting, but he is running like a mad man all over the countryside. I have him running double duty with his scouting, so it'll work out in our favor in the end.

Recently we also acquired some documents of use to us as a whole. The problem, however, is that the content of which was a rather unfamiliar concept to many of these men. In time I was able to get the concept across. With understanding came the enlightenment I had hoped for...who says bandits and thieves can't be civilized?

Shinala, Camorri Garrista
« Last Edit: April 25, 2011, 12:04:55 am by CyberGenesis »
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1744 on: April 24, 2011, 12:32:19 pm »

His fluff amuses me.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1745 on: April 24, 2011, 12:39:29 pm »

I say, take em down now.

Roberts lost to a bunch of Trieremes, a very unlikely thing.

Choices! We either wait a turn, build another galleon or two and we attack him when he's at full strength. He'll probably be building another galleon with his money in that time. Plus, he'll be commanding his forces again. And captain Simo will have been brainwashed into helping him. It'll be a Goddamn diasaster! We'll never get him out of there unless we gain the upper hand.

Option 2, we hit right now, gamble his forces are weakened enough we can take them all now. From what the turn looks like, at least half his marines had to eject from damaged gal the leons, right? Strike while the iron is hot. Once you've got the route under control, all that money is available to guard the trade route-not going to pirates-and you can finish off the pirates once and for all.

Dude, let's roll with it. It was a miracle your little fleet managed to do so much damage, you really wanna gamble we'll that lucky a second time? Let's not waste miracles!

Final option is with you Sheb. If your utterly convinced you need an extra turn to try and outbuild him, go ahead. I'll even loan you another $2000, if you really need it. But, you can understand how wary I am of having two turns worth of my income floating in the air.

I mean, what if Sheb wakes up tomorrow and thinks "But what has Dwarmin done for me lately?"

jk, I know your good for it :P
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1746 on: April 24, 2011, 12:42:07 pm »

Please note: Since he has Captain Simo turned to his side now...
OH FUCK, A ONCE CADRE MEMBER IS BEING A PIRATE.
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Dwarmin

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1747 on: April 24, 2011, 12:53:51 pm »

Please note: Since he has Captain Simo turned to his side now...
OH FUCK, A ONCE CADRE MEMBER IS BEING A PIRATE.

Which is why we need to rescue him now, before he turns to their side.

Never leave a man behind!
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1748 on: April 24, 2011, 01:00:00 pm »

You ever think he may be happier on the high seas without an empire telling him what to do?
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Criptfeind

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1749 on: April 24, 2011, 01:00:23 pm »

No.
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Phantom

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1750 on: April 24, 2011, 01:01:44 pm »

With all due respect, he was a Cadre Horseman. One of the best. What kind of man raised on the Cauldron Steppe's would prefer a life of crime? And hell, the Cadre is a communist union!
« Last Edit: April 24, 2011, 01:03:16 pm by Phantom »
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Sheb

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1751 on: April 24, 2011, 01:05:50 pm »

And who would prefer living hidden with pirates, rather than enjoying a fat paycheck?
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1752 on: April 24, 2011, 01:07:02 pm »

The pirates HAVE a fat paycheck, from you!
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Terenos

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1753 on: April 24, 2011, 01:08:00 pm »

Theres no love lost between Simo and Roberts, as evidenced by battle fluff. Im sure Simo will not join the Pirates.
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CyberGenesis

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Re: Fiefdoms @ War: Fluff Thread
« Reply #1754 on: April 24, 2011, 01:09:45 pm »

You're right, cause i'd cut him a better deal if possible
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