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Author Topic: Pony Mod: My Little Fortress  (Read 353655 times)

Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1815 on: February 26, 2012, 04:23:09 pm »

Quite so!

Anyhoo, here's the culmination of Japa's hard work and my throwaway spriting skills!

Spoiler (click to show/hide)
Spoiler'd for huge!
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Maklak

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Re: Pony Mod: My Little Fortress
« Reply #1816 on: February 26, 2012, 04:36:44 pm »

Congratulations. It works. Tough wings look a bit weird, and a 'wing-boner' style ones would be more visible. It took me a while to notice a horn, but nothing can be done about it, other than making the rest of the Unicorn look different, I think. They all kinda look like mares, at least I don't see any square mouths. Are they going to look different based on professions, or just civilian / military status? All in all, these look pretty.

EDIT (To not double post): Hey, I just had an idea. Ponies could have vermin-hunting, egg laying Owls as pets.
« Last Edit: February 26, 2012, 05:48:41 pm by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1817 on: February 26, 2012, 05:58:35 pm »

so, how do i get these sprites into stonesense? question marks are so unappealing...
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You can't program common sense.

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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1818 on: February 26, 2012, 06:13:08 pm »

They don't work in stonesense in the current version, you need the new version with caste support, which is still under development.. I am using a pre-release build i nabbed off their IRC channel


I had totally forgotten how fun spriting is! Haven't done this since the bob and george days in early 2000
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1819 on: February 26, 2012, 07:43:48 pm »

Spoiler (click to show/hide)

Griffons ingame with color changing coat

Spoiler (click to show/hide)

Zebra sprite!
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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1820 on: February 26, 2012, 08:55:41 pm »

and that version comes with pony sprites?
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1821 on: February 26, 2012, 09:02:35 pm »

Yep, I'll release the ponies as soon as the new version of stonesense is out...
If you can't wait that long, here is the xml and spriteset that should work in the old version

http://dl.dropbox.com/u/3677116/color_poni.zip

Just unzip to stonesense/creatures and replace files as needed.

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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1822 on: February 26, 2012, 09:07:43 pm »

thanks!
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You can't program common sense.

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Flying Dice

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Re: Pony Mod: My Little Fortress
« Reply #1823 on: February 27, 2012, 12:21:36 am »

Can't wait for this to be updated to the current version. I was tempted to go through and fix everything that was causing errors, but after looking at the log, there were conflicts with pretty much every new animal and animal man, and I don't want to spend that much time when I can go redownload .25 for my pony fix for now.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1824 on: February 27, 2012, 06:59:31 am »

If you pop back a few pages I have released a fork of the main mod that works with the new version. It doesn't have all the features as nido's mod, but it works :D
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #1825 on: February 27, 2012, 08:44:09 am »

 Yeah, I'm working on tongues, gizzards and giving pegasi wing feathers, using the body plan details from buzzards for inspiration, and satisfying the other feather needs of other creatures. Should pegasi have a shedding interaction to produce feathers? Or would that just mean I'd have to spend time implementing a love poison?
 There's various body detail plan bits and pieces that I've ported over, now I'm going to sort out the entity changes, rejig the biomes permissions, and finish up the new animal ponies(and integrate techojock's various animal animals), the new hippogriffoids and the cake ponies. Goat/Deer/Gazelle trader civs are more or less ready and the dwarven references will be removed in favour of cave or goatish. I release Traditional and Simplified as soon as poss, then get the Divided Realms and Ornate stuff done.

 The animal man conflicts are probably because the .31 animal variation is varying old toe and finger plans. Really, all you need to make the .34 variations compatible with mlf is add [CV_NEW_TAG:DOES_NOT_EXIST] to the animal man variations, but that's leave the place a bit lifeless since the new animal ponies aren't implemented.
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Maklak

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Re: Pony Mod: My Little Fortress
« Reply #1826 on: February 27, 2012, 09:10:54 am »

Pegasai wouldn't want their feathers removed, I'm sure of it. Plucking feathers hurts, and pegasai need them to fly.

While things like Giant Slugmen and Snailmen work in DF, I'm not in favour of them in MLP Mod. What the heck is a "Giant Pony Badger Thief" anyway? If anything, there could be a civilization of big intelligent badgers, that raid pony settlements, but calling them "pony badgers" is rather overboard.

Cake ponies ?! I'd sooner see a peaceful civilisation of seaponies, that don't have acess to metal. And they should be amphibious I guess, otherwise they could send a caravan, and die of dehydration / asphyxiation at the edge of map. 

Is there a limit on 3 caravans per year, or is is possible to get more with multiple neighbours?
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1827 on: February 27, 2012, 10:46:50 am »

Pegasai wouldn't want their feathers removed, I'm sure of it. Plucking feathers hurts, and pegasai need them to fly.

 i think it would be more like after they didnt need them anymore XD
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Rose

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Re: Pony Mod: My Little Fortress
« Reply #1828 on: February 27, 2012, 12:21:50 pm »

just a heads up, , and . zoom in and out in the latest stonesense.
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ray10k

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Re: Pony Mod: My Little Fortress
« Reply #1829 on: February 27, 2012, 12:40:46 pm »

Pegasai wouldn't want their feathers removed, I'm sure of it. Plucking feathers hurts, and pegasai need them to fly.

 i think it would be more like after they didnt need them anymore XD

I guess? I don't know if Pegasi molt.
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