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Author Topic: Pony Mod: My Little Fortress  (Read 348905 times)

drilltooth

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Re: Pony Mod: My Little Fortress
« Reply #1485 on: December 24, 2011, 04:36:07 pm »

I've jsut been using Alt+printscreen and MSpaint.
of cours,e this requires you to run in windowed mode if you want more than one cpature
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Ult1mara

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Re: Pony Mod: My Little Fortress
« Reply #1486 on: December 24, 2011, 04:46:11 pm »

I've jsut been using Alt+printscreen and MSpaint.
of cours,e this requires you to run in windowed mode if you want more than one cpature

this is how I would do it but am so bad with comps I dont even know where the SS go :P
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
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drilltooth

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Re: Pony Mod: My Little Fortress
« Reply #1487 on: December 24, 2011, 05:12:55 pm »

the exact sequence is on the wiki somewhere.. but it's somehting like:
call up the releveant page in DF,->Alt+printscreen
select Mspaint => ctrl+v => crop if needed.
then file->save as
 make note of the directory, I belive it defaults to "my pictures"
filename should be something distinct, like the individual's name.
save as type -> .PNG (it gives a smaller filesize, while still leaving it readable.)
then, repeat as needed to screencap all the relevant info. making sure to give each a different filename.
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Ult1mara

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Re: Pony Mod: My Little Fortress
« Reply #1488 on: December 24, 2011, 06:05:26 pm »

Thank You very much drilltooth
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
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Knarfle

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Re: Pony Mod: My Little Fortress
« Reply #1489 on: December 25, 2011, 05:29:55 am »

Did Rocko, your lead miner.
Spoiler (click to show/hide)

When I started up your game the first thing I saw was a dead pony on a wall. What the hay, man? Also, ponies with tusks? Anyways, it's slow going so you should probably let me know which ponies you want prioritized (e.g. nobles or military).
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Ult1mara

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Re: Pony Mod: My Little Fortress
« Reply #1490 on: December 25, 2011, 05:51:04 am »

Did Rocko, your lead miner.
Spoiler (click to show/hide)

When I started up your game the first thing I saw was a dead pony on a wall. What the hay, man? Also, ponies with tusks? Anyways, it's slow going so you should probably let me know which ponies you want prioritized (e.g. nobles or military).

Thank you very much Knarfle ^_^. And I dont know whats up thats the second time a pony has starved to death on a wall for me ><. Normally dorfs die by standing on the wrong side of the wall when it gets built not ontop lol.

Also I dont really have any prioritised ponies to be drawn maybe Nido's Pony and XShuffllee's
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The local scottish drunken dwarf
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #1491 on: December 25, 2011, 08:40:25 am »

Pegasi and darkbolts will only fly somewhere if they can walk there, so if they derp onto a wall they're stuck. You just have to build ramps. When I get round to doing the Traditional/Simplified fork, simplified will have non-flying pegasi.

Ultimara's running rainbownies, the combo platter that includes diomedian and cave ponies. Cave ponies fill the niche dwarves usually do, and are based on underground creatures, which is why there are slippy ponies(eight legged webbers), big draltha ponies with huge manes, and tusked gorlak ponies.

And shit, I just thought: Should have done a Christmas add-on with a reindeer civ.
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Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1492 on: December 25, 2011, 09:09:37 am »

Quote
And shit, I just thought: Should have done a Christmas add-on with a reindeer civ.

Oi: Dont overextend yourself, nido! :P I am counting a whole slew of new stuff in the next version, and we can have the satasfation of slaughtering deerish invaders with the help of a squad of trading Buffalo semiroyals when its ready. :D Its the holidays. Want to make us feel all warm and jolly inside? Give us a windygo and some corray eels in the next version, in winter biomes and underground accordingly. Heck, making goats/deer/antelope tribal civs( cave goats are too stupid to form a civ.) would be one of the bestist christmas gifts evah.

EDIT: A warning to all modders: never make DD's the size of Slippy ponies, and then give them slade bones. And steel skin. And [FEELSNOPIAN]. Just dont. You will thank me.
« Last Edit: December 25, 2011, 02:02:32 pm by Pokon »
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Morhem

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Re: Pony Mod: My Little Fortress
« Reply #1493 on: December 25, 2011, 03:32:45 pm »

Hi guys! Great mod, playing it for some time. I guess this question was asked already, but why not add Diamond Dogs civ? Id do it myself, but uh.. i tried, by my civs never appearing in game for some reason T_T
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drilltooth

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Re: Pony Mod: My Little Fortress
« Reply #1494 on: December 25, 2011, 03:41:51 pm »

which version you using? 1.71 has diamond dogs, alhtough, they;re more cave-dwelling hunter-gatherer tribes than an actual civilisation.
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Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1495 on: December 25, 2011, 03:42:31 pm »

They are a civ. My guess? They dont make it thru world gen.  Bump there size up to around 150000 for them to have a chance in world gen.
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Morhem

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Re: Pony Mod: My Little Fortress
« Reply #1496 on: December 25, 2011, 03:51:18 pm »

Oh, never encountered them, and also, not a word about em in readme =P
Not playable i guess?
« Last Edit: December 25, 2011, 04:03:42 pm by Morhem »
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Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1497 on: December 25, 2011, 04:21:11 pm »

There being treated like "bolds for now.
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Knarfle

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Re: Pony Mod: My Little Fortress
« Reply #1498 on: December 25, 2011, 05:19:25 pm »


  The entrance of my fort "Wordswoods". A desert fortress built mostly out of glass. The windmills are for a mist generator that draws from the saltwater aquifer. The obelisks...well, they're just for style.
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Zarhon

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Re: Pony Mod: My Little Fortress
« Reply #1499 on: December 25, 2011, 06:21:54 pm »

Hey Knarfle, could you perhaps do random pictures of some of the wierder looking pony civs, like diomedians, rainbow, slippy, cave, honey-badger or tentacle ponies?
Would be nice to have a visual reference of what they roughly look like.
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