Nidokoenig, you said earlier that dwarven ale rum and whatnot wasn't supposed to be in? Cause it still is. Also, all the pony descriptions have how much they like to be outside, which feels a bit out of place for an aboveground culture.
I'm planning to take it out, I just didn't think of it when I did all the humanoid to primate stuff. It'll be done in a later version, I don't like making new updates every week unless it's gamebreaking, it's better to let the code sit and squash a whole bunch of bugs at once, especially when it's flavour related.
I do have a question about the ponies themselves.
You've given their mouth the ability to act as a hand yes? Was this out of necessity due to the restrictions of dwarf fortress's code or just because, ponies?
I was just wondering that, as a player you don't actually see the difference (I think, unless there's specific injury.) Is there a problem with hoofs being displayed as hands in menu's or text in the game if you make them have the same ability as hands or does the game not allow it?
Just want to know what your line of thought is.
They need graspers, and in the show they primarily use their mouths for that, especially when they're actually using objects rather than just holding them, which they'll often do with their hooves. With grasping hooves, you run into the problem of unicorns with two front hooves and a grasping horn holding three shields, or an eight legged slippy pony from the cave varieties wielding four, or confusing players by having some forelegs used as graspers and others not. Also, I assume, but haven't found out by testing, that a pony who had an injury to their grasping forehooves would be completely immobilised, rather than being able to carry a crutch in their mouth, so combing stance and grasp isn't a good idea.