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Author Topic: Pony Mod: My Little Fortress  (Read 352194 times)

Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #780 on: October 30, 2011, 08:15:15 am »

Once I can get the errorlog to calm down, I'll check the raws.

EDIT: Proper testing is underway.

EDIT 2: No dice, although I have a hunch that if you can isolate the variation tags between castes, you're set. But all of those [GO_TO_X] tags are confusing me. @_@

Nevertheless, I shall continue !!Science!!
« Last Edit: October 30, 2011, 08:46:34 am by New Guy »
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Theropod Watcher

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Re: Pony Mod: My Little Fortress
« Reply #781 on: October 30, 2011, 11:01:50 am »

Ummm, Nidokoenig? You are aware that animal men haven't disappeared at all? Like I was saying, the wild ones in the caverns I kept running into, and on a new game I started they spawn above ground. Not belonging to a civilization, but just as wild animals.
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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #782 on: October 30, 2011, 11:53:12 am »

What kinds of animal men did you find? Cave swallow men?
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Theropod Watcher

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Re: Pony Mod: My Little Fortress
« Reply #783 on: October 30, 2011, 01:07:05 pm »

Cave Swallow, Reptile, Olm, Serpent, Cave Fish, Amphibian, and Rodent Men underground, Badger Men aboveground.
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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #784 on: October 30, 2011, 01:17:14 pm »

Upon checking the raws, the download has the default-based animal men on by default. Did you add does_not_exist to them yet?

(subterranean animal men are found in creature_subterranean, the other, I didn't check.)
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Theropod Watcher

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Re: Pony Mod: My Little Fortress
« Reply #785 on: October 30, 2011, 01:36:47 pm »

No, Nidokoenig said he already had.
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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #786 on: October 30, 2011, 01:39:11 pm »

He hasn't. You need to add those manually. I check, since I downloaded a new version for the purpose of figuring out creature variation castes.
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janglur

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Re: Pony Mod: My Little Fortress
« Reply #787 on: October 30, 2011, 05:50:14 pm »

Nidokoenig, I now hate you more than elves.
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Dsarker

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Re: Pony Mod: My Little Fortress
« Reply #788 on: October 30, 2011, 07:02:06 pm »

janglur, we now love and tolerate you more than parasprites.
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #789 on: October 30, 2011, 08:42:03 pm »

[CV_NEW_TAG:DOES_NOT_EXIST] should be at the bottom of the animal person variation in c_variation_default.txt. I've manually removed the subterranean animal and mineral men variations in the new version because I thought subterranean was the problem, like how subterranean plants and animals ignore good and evil tags, except for the purposes of entity permissions. Since the mount alterations have made the mod's footprint pretty huge, I might as well remove them all individually.

Updated the readme, about to add a dough material resource file, then I'll crack on with a final shakedown.

janglur, try the new version I'll be uploading later today, you'll be attacked by honey badger pegasi speaking elvish. Or you could play as diomedians and slaughter hundreds and thousands of little ponies.

Edit: Just looking through the legends of my shakedown world, and it seems like the buffalo nerf has worked quite well, they can field formidable forces, but aren't running wild over everything, and there's even a case of 38 cave ponies and 18 dogs holding their ground against 356 buffalo. However, zebras and lions seem to have been locked in several centuries of war, sending forces almost four thousand strong at each other on a regular basis. They don't seem to be bothering anyone else all that much, though, but it might be worth boxing them in a little. I'm not going to push the release back for it, though.

The first lion god is Emim the Youthful Silks, a deity that occurs in the myths of the Scalded Board. He was most often depicted as a male sphinx and was associated with pregnancy.
« Last Edit: October 31, 2011, 01:35:04 am by Nidokoenig »
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DarkGenesis

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Re: Pony Mod: My Little Fortress
« Reply #790 on: October 31, 2011, 05:34:45 am »

try the new version I'll be uploading later today
Squee! I can't wait any longer! I need my fix of ponies, dam Hasbro and them skipping this last Saturday and making us wait until the 5th.
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Khenal

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Re: Pony Mod: My Little Fortress
« Reply #791 on: October 31, 2011, 05:40:47 am »

try the new version I'll be uploading later today
Squee! I can't wait any longer! I need my fix of ponies, dam Hasbro and them skipping this last Saturday and making us wait until the 5th.

Just, you know, quoting for truth.
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Dsarker

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Re: Pony Mod: My Little Fortress
« Reply #792 on: October 31, 2011, 05:48:05 am »

Can't wait to try it. I'm going to be griffoning it up.
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Dsarker is the trolliest Catholic
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Ult1mara

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Re: Pony Mod: My Little Fortress
« Reply #793 on: October 31, 2011, 07:26:17 am »

OK it looks Like I will be recording this Mod as of today. No Idea how long it will last however.

Ne ways will prob be uploading it in about 12 days time. So like 2 weeks today ish.
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The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Sean Mirrsen

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Re: Pony Mod: My Little Fortress
« Reply #794 on: October 31, 2011, 07:55:15 am »

That's the most interesting sentence I've encountered since this.

Spoiler (click to show/hide)
I headdesk'd. XD
If Lesson Zero was good for anything, it's the ridiculous scenes it set up.

Anyway, interesting mod going on here. Posting to follow developments.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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