[CV_NEW_TAG:DOES_NOT_EXIST] should be at the bottom of the animal person variation in c_variation_default.txt. I've manually removed the subterranean animal and mineral men variations in the new version because I thought subterranean was the problem, like how subterranean plants and animals ignore good and evil tags, except for the purposes of entity permissions. Since the mount alterations have made the mod's footprint pretty huge, I might as well remove them all individually.
Updated the readme, about to add a dough material resource file, then I'll crack on with a final shakedown.
janglur, try the new version I'll be uploading later today, you'll be attacked by honey badger pegasi speaking elvish. Or you could play as diomedians and slaughter hundreds and thousands of little ponies.
Edit: Just looking through the legends of my shakedown world, and it seems like the buffalo nerf has worked quite well, they can field formidable forces, but aren't running wild over everything, and there's even a case of 38 cave ponies and 18 dogs holding their ground against 356 buffalo. However, zebras and lions seem to have been locked in several centuries of war, sending forces almost four thousand strong at each other on a regular basis. They don't seem to be bothering anyone else all that much, though, but it might be worth boxing them in a little. I'm not going to push the release back for it, though.
The first lion god is Emim the Youthful Silks, a deity that occurs in the myths of the Scalded Board. He was most often depicted as a male sphinx and was associated with pregnancy.