Currently testing the new ents and some other stuff. The various citrus ents are done, and the banana ents are almost fine, though I can now confirm that only one tissue is ever shearable, and tissue naming seems to be screwy, but that should stop when I revert to one shearable tissue. I'll just make a new reaction for converting banana/plantain shearings into both leaves and fruit. Carrots and celery are working and being divided into roots and leaves as planned. Umbrella hats are appearing, and seem be being made of metal or bone most of the time: Do we want them to stay like that and work as protective headgear, or do we want them soft like in the show?
After replacing the animal ponies' can speak and learn tags with common domestic and pet value 2, I've been butchering them to check their sizes, and they all seem to be dog-sized. I'll just define sizes individually by species in the next version rather than try and fail to use the gravitate size tag, so honey badger pegasi will be slippy pony-sized, but elephant ponies will be buffalo sized, and so on. I'll keep most animal pony sizes proportional to actual pony sizes in the actually little pony version, but it'll be simple enough to mix and match files.
So the current plan is to finish up bananas/plantains/ensetes, add in cocoa/mocambo/copoasu trees, add an orchard workshop for processing ent materials, individualise animal pony sizes, add in griffons and animal pony species as civs and throw in a few semi-hemi-megabeasts and elemental and ent ponies. I still have to check whether doughs are working as intended, but if they aren't it shouldn't be hard to fix.