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Author Topic: Pony Mod: My Little Fortress  (Read 353686 times)

Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #480 on: September 25, 2011, 02:05:06 pm »

Sometimes ponies take two items (shield & sword) with the grasping mouth. I take it that's not normal.

thetyler101

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Re: Pony Mod: My Little Fortress
« Reply #481 on: September 25, 2011, 02:55:39 pm »

Sometimes ponies take two items (shield & sword) with the grasping mouth. I take it that's not normal.

Mabby they just just have -
(Puts on sun glasses)
big mouths.
YAAAAAAAAAAAAAAAAaaaaaaaaaaor there unicorns. They can grasp a second item with there horns.
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Give that bitch some stone crafts, bitches love stone crafts.

Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #482 on: September 25, 2011, 03:01:20 pm »

Sometimes ponies take two items (shield & sword) with the grasping mouth. I take it that's not normal.

Mabby they just just have -
(Puts on sun glasses)
big mouths.
YAAAAAAAAAAAAAAAAaaaaaaaaaaor there unicorns. They can grasp a second item with there horns.

It's not that. It's really two items held in the mouth.
Just like now, my darkprince commander holds 2 shields with the mouth (...) and a lash in left tentacle.

Btw, I really (the aquifier doesn't count) lost a fortress. There was about 15 rainbow invaders with mounts (!?). And the mounts were building destroyers.
Lesson: use some frakkin traps.
« Last Edit: September 25, 2011, 03:03:27 pm by Valikdu »
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SeigeOps

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Re: Pony Mod: My Little Fortress
« Reply #483 on: September 25, 2011, 04:56:48 pm »

Welp, I've been rooting around the raws for a while, tweaking random things in an attempt to even things out between the ponies and buffalo in the histories to some success. The buffalo tribes still run amok across the plains, but now the pony civs are actually sticking in there even on smaller worlds and adventure mode is less frustrating. Still can't figure out why towns starve out sometimes. *shrugs* Eh.

If anyone's interested, basically I've:
  • Decreased (most) buffalo size by 30%; sides are now slightly less lopsided in the buffalo's favor during history wars. Kept the 'Sacred Ones' the same size.
  • Removed the ability for pony civs to create wooden arms & armor; they were using them to the exclusion to anything else most of the time in adventure mode. Kept it on buffalo and zebras. Because quadrupedal elves.
  • Gave ponies [WORLD_CONSTRUCTION] and the other construction abilities; beforehand, playing an adventurer was difficult to start out since there was no muscle to recruit, and mid-game there were no nobles to get requests from.
---
Currently I'm playing as a Rainbow Pony civ Underlord adventurer to test things out. Having the ability to use two shields and a weapon is silly, but so is having to buy 4 pairs of boots and six pairs of kerchiefs/bandanas every time I want to upgrade. So far, however, I've been very successful and have actually been able to keep a cadre of ponies alive for some time. Fitting armor is still a bit fussy but I'm pretty sure I'm fully covered. Still can't figure out 'how I shot web'. I guess you can't yet as an adventurer?
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!!crundle!!

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Re: Pony Mod: My Little Fortress
« Reply #484 on: September 26, 2011, 12:25:25 am »

Include Tom the Boulder in there somewhere.

Tom is a great side character.
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Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #485 on: September 26, 2011, 09:15:51 am »

Mmm... Make the star-pony megabeast turn into an artifact statue of Tom the Boulder-Diamond upon death?

SeigeOps

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Re: Pony Mod: My Little Fortress
« Reply #486 on: September 26, 2011, 09:38:01 am »

Hmm, I guess rock elementals are possible...
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Dsarker

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Re: Pony Mod: My Little Fortress
« Reply #487 on: September 26, 2011, 05:18:25 pm »

Now, if we could only get them all to be named Tom (i.e., have no generated names), then it would work.
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Dsarker

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Re: Pony Mod: My Little Fortress
« Reply #488 on: September 26, 2011, 05:19:32 pm »

Also, I've got a succession fortress of this up, and we need more administrators...


If you do want to participate, linky linky http://www.bay12forums.com/smf/index.php?topic=93567.msg2640922;topicseen#new
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Quote from: NewsMuffin
Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #489 on: September 27, 2011, 05:31:44 am »

Ok, I lost another fortress tpo A SAVE CRASH >:(

Now I have a cave pony fortress for the first time, and I've chosen a haunted biome.
Btw: a strong underlord with some fighting skills is perfectly capable of beating a werewolf to death with her bare hooves and tusks.

Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #490 on: September 27, 2011, 07:01:51 am »

Ok, what the hell, game?
Now I can't make peytrals (they're just not on the list in the forge) and also there's no traders (for 2 years, and I'm not on an island). The game is screwing with me.

EDIT: a caravan just came (finally), but still the peytral issue. How does this even happen?
« Last Edit: September 27, 2011, 07:05:15 am by Valikdu »
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Valikdu

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Re: Pony Mod: My Little Fortress
« Reply #491 on: September 27, 2011, 08:47:20 am »

Ok, what the hell, game?
Now I can't make peytrals (they're just not on the list in the forge) and also there's no traders (for 2 years, and I'm not on an island). The game is screwing with me.

EDIT: a caravan just came (finally), but still the peytral issue. How does this even happen?

Note to self: before embarking, check world for screwing with productions.
Made several embarks (for science) in this world, and every time something was missing from the forge.

Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #492 on: September 27, 2011, 04:42:30 pm »

The peytral issue is because, like standard breastplates, they're set as common in the entity entry. This means they'll usually appear, but not 100% of the time. I might change that, it's a bit silly.
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Beeskee

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Re: Pony Mod: My Little Fortress
« Reply #493 on: September 27, 2011, 11:55:04 pm »

This looks pretty cool, I'm looking forward to playing a game with this mod. I haven't had the urge to use any mods before, other than graphics packs. (I'm looking forward to the graphics pack too:)
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #494 on: September 28, 2011, 04:14:29 am »

Currently testing the new ents and some other stuff. The various citrus ents are done, and the banana ents are almost fine, though I can now confirm that only one tissue is ever shearable, and tissue naming seems to be screwy, but that should stop when I revert to one shearable tissue. I'll just make a new reaction for converting banana/plantain shearings into both leaves and fruit. Carrots and celery are working and being divided into roots and leaves as planned. Umbrella hats are appearing, and seem be being made of metal or bone most of the time: Do we want them to stay like that and work as protective headgear, or do we want them soft like in the show?

After replacing the animal ponies' can speak and learn tags with common domestic and pet value 2, I've been butchering them to check their sizes, and they all seem to be dog-sized. I'll just define sizes individually by species in the next version rather than try and fail to use the gravitate size tag, so honey badger pegasi will be slippy pony-sized, but elephant ponies will be buffalo sized, and so on. I'll keep most animal pony sizes proportional to actual pony sizes in the actually little pony version, but it'll be simple enough to mix and match files.

So the current plan is to finish up bananas/plantains/ensetes, add in cocoa/mocambo/copoasu trees, add an orchard workshop for processing ent materials, individualise animal pony sizes, add in griffons and animal pony species as civs and throw in a few semi-hemi-megabeasts and elemental and ent ponies. I still have to check whether doughs are working as intended, but if they aren't it shouldn't be hard to fix.
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