Is MLF not compatible with Mayday? Because I keep crashing when I hit Gen world
And yes, Necro910 is downloading a pony mod. Read the "Who is Necro910?" thread to see the story leading up to this moment. [SHAMELESS_ADVERTISEMENT]
I've learnt to see the matrix, so I don't really use tilesets much, and I don't know how to begin troubleshooting for them, but what have you got appearing in your errorlog? There are some changes to various vanilla files, here's a quick list from the Tweaking and Modding doc:
c_variation_default.txt, creature_savage_tropical.txt, creature_standard.txt, creature_subterranean.txt, item_food.txt and tissue_template.txt are not required and merely substitute or remove vanilla content. plant_standard.txt is not required, but wood painting and conjuring will be crippled without the modified version.
The changes to c_variation_default.txt and the creature files are all adding [DOES_NOT_EXIST] to animal and mineral mens, since they're replaced by ponies, if Mayday makes changes to those that might be the problem. The item_food.txt change replaces all vanilla foods with new items, that might cause the crash if it's looking for specific IDs, so maybe par it down to three items and give them the same names as the vanilla items. Tissue_template.txt is just to add a healing rate to hooves, since having them never heal is a PITA, if Mayday requires its own changes there it's just one line of code to fix that. The changes to plant_standard.txt are to add various forms of conjured wood, so if Mayday requires its own changes blah blah blah, or it could be that it's shitting itself trying to work out how to represent logs of painted wood, since the painted varieties cover all 16 colours.
I really should pull my finger out and get a shuffle on getting the next update done. I've been a bit busy, not to mention I've been distracted by X-Com. Banana ents(and plantains and ensetes) are turning out to be slightly more Frankenstein than the regular wooden sheep, since they need to be shearable for leaves to make thread, and need edible corms and roots. Since bananas and such are just relatively short lived herbs rather than trees, I've been thinking I should implement a tissue colour change to show that they're nearing the end of their life and should be slaughtered, like having their leaves change from dark green to fern green. Has no basis in reality, it's just an arbitrary thing so people don't get screwed over. Thoughts?
KingStrongbeard, I love that the very first thing that happens in your fort is a Honey Badger Pegasus attack. I've changed them for the next update to be solitary like honey badgers, rather than run in packs like regular badgers and badger
men ponies, but I'm starting to think I'm fixing something that ain't broke.