Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 129 130 [131] 132 133 ... 140

Author Topic: Pony Mod: My Little Fortress  (Read 348464 times)

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1950 on: March 12, 2012, 08:43:31 am »

The telekinetic attack is currently broken, I thought i had removed it from the raws but it seems i forgot :O

The Princess position requires the princess tag, which only female alicorns get.. without a princess the civ is ruled by a general.
Tho there's usually a princess or two genned for worldgen, and one of them automagically gets the position since there's a requirement :D

In other news, I had a prophetic dream where i removed the hair for my pony sprites and exploited the fact that i multiply my castes for color and cutiemark variety.

Logged

Starmantis

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1951 on: March 12, 2012, 09:49:17 am »

Hmm I think the telekinetic attack is gone.

Is there any way to prevent non-unicorns from learning magic based secrets? because im currently working on unicorn secret based spells.
Logged

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1952 on: March 12, 2012, 10:01:26 am »

I believe you can set the interaction to only be able to target a certain class of creatures, simply add [CLASS:UNICORN] to the unicorn caste and [IT_AFFECTED_CLASS:UNICORN] in your interaction.
Im not sure if this will work for learnable secrets tho, as it is part of the I_TARGET

Also, i just had a look, i still have the sleep spell and telekinetic attack on one out of eleven unicorns.. I've removed it for now, but I'll probably re-add it as a learnable spell in fortress mode

Logged

Valikdu

  • Bay Watcher
  • Ruin... has come to our family.
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1953 on: March 12, 2012, 10:11:43 am »


Spoiler (click to show/hide)


Spoiler (click to show/hide)

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1954 on: March 12, 2012, 09:29:54 pm »



Hey look, i found a market in adventure mode :D
Logged

Vandala

  • Bay Watcher
  • Mad Tinkerer
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1955 on: March 12, 2012, 09:42:05 pm »

Hmm, I spy a cat that not looks like the right pony cat.
Logged
Working on the "Dwarf Fortress Mod Creation Kit"
http://www.bay12forums.com/smf/index.php?topic=102881.0

GO BUY STARFARER NOW!!!! It's crazy awesome!
http://fractalsoftworks.com/

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1956 on: March 12, 2012, 09:45:17 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Panboy

  • Escaped Lunatic
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1957 on: March 13, 2012, 10:14:49 am »

I got a world to save after a few more trys and it just worked huh. but the error log has quite a few entries.

Impoverished Word Selector
*** Error(s) found in the file "data/save/region1/raw/objects/language_EQUINE.txt"
EQUINEUnrecognized Translation Token: T_word
*** Error(s) found in the file "data/save/region1/raw/objects/b_detail_plan_default.txt"
STANDARD_HEAD_POSITIONS: BP_RELATION needs 6 tokens: BY_TOKEN:R_EYELID:AROUND:R_EYE:50:
STANDARD_HEAD_POSITIONS: BP_RELATION needs 6 tokens: BY_TOKEN:L_EYELID:AROUND:L_EYE:50:
*** Error(s) found in the file "data/save/region1/raw/objects/creature_alicorn.txt"
ALICORN Color Mod Ending With (YELLOW_GREEN,1) Was Not Used
ALICORN Color Mod Ending With (LYCOLBG,5) Was Not Used
ALICORN Color Mod Ending With (IRIS_EYE_TURQUOISE,1) Was Not Used
*** Error(s) found in the file "data/save/region1/raw/objects/creature_pony.txt"
Unrecognized Unit Type Token: KICKER
*** Error(s) found in the file "data/save/region1/raw/objects/creature_pony_griffon.txt"
PONY_GRIFFON:griffon_M:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PONY_GRIFFON:griffon_F:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PONY_GRIFFON Color Mod Ending With (ECRU,1) Was Not Used
*** Error(s) found in the file "data/save/region1/raw/objects/interaction_alicorn.txt"
ALICORN_CURSE:Unrecognized Interaction Token: GENERATED
ALICORN_CURSE:Unrecognized Interaction Token: IS_USAGE_HINT
ALICORN_CURSE:Unrecognized Interaction Token: TT_AFFECTED_CREATURE
*** Error(s) finalizing the translation EQUINE
Unrecognized word token: ANUS
Unrecognized word token: BITCH
*** Error(s) finalizing the creature ALICORN
ALICORN:FEMALE_ROYAL:upper body: No tissue thickness
ALICORN:FEMALE_ROYAL:lower body: No tissue thickness
*** Error(s) finalizing the interaction ALICORN_CURSE
Unrecognized Caste Token in Body Transformation Effect: ALICORN:DEFAULT
FORGOTTEN_BEAST_3:Unrecognized Creature Caste Body Token: RCP_3_EYELIDS
Logged

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1958 on: March 13, 2012, 12:16:16 pm »

Yeah, I've cleaned it up a bit since then.
There's nothing game-ending in it tho, as it's mostly appearance and detail plans that are slightly bugged.

What exactly was wrong with worldgen? would it just reject forever or did you actually crash?
Logged

Panboy

  • Escaped Lunatic
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1959 on: March 13, 2012, 01:52:11 pm »

Every time i generated a world it would get to the end where it says offloading units and crash half way trough. But when I tried again today it just worked. Might just have been DF crashing randomly.
Logged

Sorcerer

  • Bay Watcher
  • [magical]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1960 on: March 13, 2012, 02:54:22 pm »

that is... odd.. I never had that problem
what worldgen settings?
Logged

drilltooth

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1961 on: March 13, 2012, 05:29:27 pm »

hmm, random idea, prob not viable, but, quite pony: flagging substances as needing cleaning at change of season.
Logged
Pinkie pie cancels cook: taken by mood.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1962 on: March 14, 2012, 02:38:14 am »

The telekinetic attack is currently broken, I thought i had removed it from the raws but it seems i forgot :O

The Princess position requires the princess tag, which only female alicorns get.. without a princess the civ is ruled by a general.
Tho there's usually a princess or two genned for worldgen, and one of them automagically gets the position since there's a requirement :D

In other news, I had a prophetic dream where i removed the hair for my pony sprites and exploited the fact that i multiply my castes for color and cutiemark variety.



Holy shit, I see a bug there!

Must.... kill...
Logged

Valikdu

  • Bay Watcher
  • Ruin... has come to our family.
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1963 on: March 14, 2012, 03:23:37 pm »

I did not check the legends before starting a new fort.
So I just had a real WTF moment when I got the first mood artifact:



Apparently, my faction was first lead by some kind of a night creature, and then by a necromancer.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1964 on: March 15, 2012, 11:51:50 am »

Every time i generated a world it would get to the end where it says offloading units and crash half way trough. But when I tried again today it just worked. Might just have been DF crashing randomly.

I had that problem with my dragon ball mod--when it was offloading a Cell unit, the bite creature variation caused the game to crash.

I did not check the legends before starting a new fort.
So I just had a real WTF moment when I got the first mood artifact:

Apparently, my faction was first lead by some kind of a night creature, and then by a necromancer.

No, it was ruled by someone who later became a night creature, then ruled by someone who later became a necromancer.
« Last Edit: March 15, 2012, 11:55:44 am by Putnam »
Logged
Pages: 1 ... 129 130 [131] 132 133 ... 140