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Author Topic: Pony Mod: My Little Fortress  (Read 352301 times)

Pjoo

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Re: Pony Mod: My Little Fortress
« Reply #195 on: June 15, 2011, 07:18:17 pm »

This is awesome.

Gotta start with this tomorrow.

FOR EQUESTRIA!!!
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Blade Master Model 42

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Re: Pony Mod: My Little Fortress
« Reply #196 on: June 15, 2011, 07:24:26 pm »

one thing I am amazed about is this is DF and so far I have seen no haters of MLP aside from myself...
don't worry though, I'm not ganna spam you, I'm just remarking on my own surprise.

I'm afraid I have to ask, have you watched any episodes yet? I was skeptical at first myself, but, well... *points at avatar*

Rose

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Re: Pony Mod: My Little Fortress
« Reply #197 on: June 15, 2011, 10:59:40 pm »

one thing I am amazed about is this is DF and so far I have seen no haters of MLP aside from myself...
don't worry though, I'm not ganna spam you, I'm just remarking on my own surprise.

I'm afraid I have to ask, have you watched any episodes yet? I was skeptical at first myself, but, well... *points at avatar*

Fixed that for you:

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Interus

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Re: Pony Mod: My Little Fortress
« Reply #198 on: June 16, 2011, 01:31:11 am »

one thing I am amazed about is this is DF and so far I have seen no haters of MLP aside from myself...
don't worry though, I'm not ganna spam you, I'm just remarking on my own surprise.

If it makes you feel better, I don't care one bit about ponies.  I keep up on this thread ironically, and because my brother is into the show and just getting into DF.  Next time I visit him, I plan on helping him get this mod set up.  I'd rather watch Adventure time, but I haven't been keeping up on that either.
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adecoy95

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Re: Pony Mod: My Little Fortress
« Reply #199 on: June 16, 2011, 10:56:56 am »

i tried black and its not transparent, but it blends well, i sent the new color to you Nidokoenig
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #200 on: June 17, 2011, 08:40:07 pm »

Hello everypony! (god i hate that phrase so much, but i can't stop using it)

Been playing Pony Village now for a couple of days and having a blast.. my awesome ponies are tearing through goblin ambushes like a hot knife through goblin ambushes... or was that butter... anyways..

Love the mod, it is hilarious, and its the first time i've actually bothered to finish an above ground style fortress.
A few things i've noticed tho, and wonder if anyone have ideas how to fix.

Hooves do not heal, EVER. if they have one hoof injured they can get by with a crutch, but more than that and they're stuck in bed forever. But someone who lost their hooves completely, can walk just fine without them. (at least with the two front hooves missing)

Pegasus ponies are awesome, but they tend to get stuck on roofs unless you have a ramp to get them off.. I have not had much problem with this, but my friend has had several instances of pegasus ponies getting stuck a few Z levels up in the air.. His village is surrounded by steep hills, which i assume is the source of the issue.

Also the hair coloring, im not sure if it is the case or just my imagination, but i see ALOT more variations of a pattern than i do the plain colors, does the game regard each pattern option as a choice equal to a color? or is it just genetics that have trimmed off all the colors.

Well then, my hammerponies have some goblin faces to squash!
Keep up the good work

*brohoof*

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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #201 on: June 17, 2011, 09:31:42 pm »

i tried black and its not transparent, but it blends well, i sent the new color to you Nidokoenig

Black when used as a background isn't transparent. So is transparent colors, they just default to your original background color. However, black has an interesting effect with flashing characters.
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #202 on: June 17, 2011, 10:03:07 pm »

Hooves not healing is worrying, I'll look into the hoof template and see if it prohibits healing.

Pegasi have the [FLIER] tag, but it only means they'll fly somewhere they could otherwise walk. Since it's currently pretty useless, I just made them 20% faster and cooler, but I've had a fair few remarks about this causing trouble and only one or two about there being uses for it so I'll take it out. Anyone who knows enough to exploit the tag can put it back in themselves.

The plain colours are the ones available in vanilla DF's colour descriptor file, the patterns were made by me by referencing the colours in the vanilla descriptor file, and I put a fair bit of work into making them really different. The description "striped moss green and ivory" is a separate entry to "striped moss green and pearl", for example. Rather than it being done automagically by DF, it was done by me using find and replace and copy and paste. If plain colours are looking dull, I might see about adding a more extensive colour descriptor file, but I'll probably roll that back into descriptions. The problem is that I made plain colours appear about forty-odd percent of time on hair, so between that, coats and wings, you're bound to see them more than once since there's only sixty or so, but with over a thousand patterns, you'll rarely see them twice in different forts. Except for carmine and puce, that combo seems to haunt me.

I brewed a barrel of golden applejack the other day, I'm going to see if I can set [PETVALUE] at the caste level so we can't just buy golden apple ents on embark, and I'll set tissue layers there so I can covert the golden apple ents into more valuable wood. I squash the last few bugs and finish tweaking the dye plants- do we want them really rare but everywhere, or spread out throughout biomes somewhat sensibly? There's sixteen of these plants(which means roughly a gajillion conjured wood definitions), so I'm inclined towards spreading them out, then making some underground dyes or dye-mixing reactions to fill in gaps in a future update. Not that you can't just trade for seeds and grow some, obviously.
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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #203 on: June 17, 2011, 10:04:12 pm »

Hooves not healing is worrying, I'll look into the hoof template and see if it prohibits healing.

Pegasi have the [FLIER] tag, but it only means they'll fly somewhere they could otherwise walk. Since it's currently pretty useless, I just made them 20% faster and cooler, but I've had a fair few remarks about this causing trouble and only one or two about there being uses for it so I'll take it out. Anyone who knows enough to exploit the tag can put it back in themselves.

The plain colours are the ones available in vanilla DF's colour descriptor file, the patterns were made by me by referencing the colours in the vanilla descriptor file, and I put a fair bit of work into making them really different. The description "striped moss green and ivory" is a separate entry to "striped moss green and pearl", for example. Rather than it being done automagically by DF, it was done by me using find and replace and copy and paste. If plain colours are looking dull, I might see about adding a more extensive colour descriptor file, but I'll probably roll that back into descriptions. The problem is that I made plain colours appear about forty-odd percent of time on hair, so between that, coats and wings, you're bound to see them more than once since there's only sixty or so, but with over a thousand patterns, you'll rarely see them twice in different forts. Except for carmine and puce, that combo seems to haunt me.

I brewed a barrel of golden applejack the other day, I'm going to see if I can set [PETVALUE] at the caste level so we can't just buy golden apple ents on embark, and I'll set tissue layers there so I can covert the golden apple ents into more valuable wood. I squash the last few bugs and finish tweaking the dye plants- do we want them really rare but everywhere, or spread out throughout biomes somewhat sensibly? There's sixteen of these plants(which means roughly a gajillion conjured wood definitions), so I'm inclined towards spreading them out, then making some underground dyes or dye-mixing reactions to fill in gaps in a future update. Not that you can't just trade for seeds and grow some, obviously.

Check the tissue templates to see if the hooves don't have healing rates.

EDIT: Also, if creatures get stuck in mid-air while fighting, they will not continue to fight the enemies and wait until they are somehow displaced. And that if the flying creatures are bringing caravan creatures that are much slower than them, they tend to outrun them and head straight for the merchant outpost and abandon the creature, making the merchants unable to access their stocks and making them useless.
« Last Edit: June 17, 2011, 10:08:55 pm by New Guy »
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #204 on: June 17, 2011, 10:27:49 pm »

The flier tag is actually pretty cool.. as long as they can path to somewhere, but can fly there faster, they do so. No using the stairs for these ponies :P

having a pegasus squad armed with crossbows launching from a 5 z level tower is hilarious :D

As for the hair colors, i think it might have something to do with my worldgen being a horribly brutal place filled with wars and near extinctions, But i seem to for the most part have three distinct looks to my ponies. Lime with aqua manes,  chestnut with dark pink manes and lavender with dark blue manes.. Roughly 70% of my 80 pony village has one of these colors with little to no variation.
« Last Edit: June 17, 2011, 10:33:37 pm by Sorcerer »
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #205 on: June 18, 2011, 10:55:43 am »

There's that, too, I just thought you were wondering why there's only a limited palette of plain colours and billions and billions of patterns. You'll notice that the ponies who all have the same colour are also all the same caste. This is because each caste has them defined individually, so at the very worst, you'll get eight sets of ponies who all look the same but are different from each other, which is better than the background ponies in the show. In a future update, once I'm sure all the creature code is more or less final, I'm going to duplicate castes, so that there's four or five versions of each caste we currently have, with their colours defined individually. From what I've seen, the various royal ponies seem to have distinct colour schemes, probably because they're rare enough that a new royal pony won't have a previous royal in their lineage to draw data from. If people could check their royalty(the big ones with the flowery description) and tell me what colour schemes they have, that'd be great.

Haven't been able to find what it is that stops hooves healing. Have they been put in a cast? I'd assume they heal like bone if they ever do, but I don't even know what to look for as far as what tags control healing. On a related note, I remember mentioning a while back about my first cave pony fort, the militia commander got her leg cut open by a skeletal giant eagle. She insisted on having a crutch(which she held in her mouth), even though she was a slippy pony and thus had seven other fully functional legs.
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #206 on: June 18, 2011, 11:39:16 am »

heheh, i actually had a pegasus pony being issued a mouthcrutch for a broken wing that "somewhat impeded flying"
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Farmerbob

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Re: Pony Mod: My Little Fortress
« Reply #207 on: June 18, 2011, 01:10:33 pm »

heheh, i actually had a pegasus pony being issued a mouthcrutch for a broken wing that "somewhat impeded flying"

I'm having a nice chuckle trying to imagine that way that would look.
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #208 on: June 18, 2011, 03:16:37 pm »

I actually have three royal ponies in my village atm.. and they're all goldenrod with brown hair. My worldgen is fairly short tho, only 200 years, i dunno if that can make a difference in the amount of hair color variance.
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Trapezohedron

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Re: Pony Mod: My Little Fortress
« Reply #209 on: June 18, 2011, 08:43:34 pm »

There's that, too, I just thought you were wondering why there's only a limited palette of plain colours and billions and billions of patterns. You'll notice that the ponies who all have the same colour are also all the same caste. This is because each caste has them defined individually, so at the very worst, you'll get eight sets of ponies who all look the same but are different from each other, which is better than the background ponies in the show. In a future update, once I'm sure all the creature code is more or less final, I'm going to duplicate castes, so that there's four or five versions of each caste we currently have, with their colours defined individually. From what I've seen, the various royal ponies seem to have distinct colour schemes, probably because they're rare enough that a new royal pony won't have a previous royal in their lineage to draw data from. If people could check their royalty(the big ones with the flowery description) and tell me what colour schemes they have, that'd be great.

Haven't been able to find what it is that stops hooves healing. Have they been put in a cast? I'd assume they heal like bone if they ever do, but I don't even know what to look for as far as what tags control healing. On a related note, I remember mentioning a while back about my first cave pony fort, the militia commander got her leg cut open by a skeletal giant eagle. She insisted on having a crutch(which she held in her mouth), even though she was a slippy pony and thus had seven other fully functional legs.

The tag you're looking for in the hooves is [HEALING_RATE]. Here's a copy of vanilla DF's hoof tissue template

[TISSUE_TEMPLATE:HOOF_TEMPLATE]
   [TISSUE_NAME:hoof:NP]
   [STRUCTURAL]
   [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:HOOF]
   [RELATIVE_THICKNESS:2]
   [CONNECTS]
   [TISSUE_SHAPE:LAYER]


It doesn't have healing rate anywhere, so just add it.

[HEALING_RATE:1000] -- vanilla bone healing rate

If that's a bit unfair, you can decrease the number in that healing rate to make it heal faster. Lower is better. As for your hooves not feeling pain (in case you want to make getting stabbed in the foot worthwhile) just add pain receptors to it

[PAIN_RECEPTORS:40] -- vanilla bone pain

Change that number to anything you like. For pain receptors, lower numbers indicate painlessness.
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