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Author Topic: Pony Mod: My Little Fortress  (Read 352288 times)

Flying Dice

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Re: Pony Mod: My Little Fortress
« Reply #1830 on: February 27, 2012, 12:52:26 pm »

If you pop back a few pages I have released a fork of the main mod that works with the new version. It doesn't have all the features as nido's mod, but it works :D

Nah, I'm content to wait and keep fiddling around with homebrewed additions.  :)
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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1831 on: February 27, 2012, 06:28:11 pm »

is there any way to keep non-ponies from being playable? personally i'm not interesting in playing lion fortress

edit: anyone else think it would be cool to mod the language so that ponies actually get pony-esque names? doesn't make much sense for them to speak in dorf
« Last Edit: February 27, 2012, 06:34:21 pm by claer_runway »
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You can't program common sense.

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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1832 on: February 27, 2012, 06:33:09 pm »

just remove the [CIV_PLAYABLE] from their entity file.
Alternatively, get the Fanon is Magic fork from a few pages back, it only has ponies.

Speaking of ponies, I adopted that equestrian language file and boy does it make for some hilarious names XD

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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1833 on: February 27, 2012, 06:35:00 pm »

lol, you posted while i edited my post to talk about that very thing
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You can't program common sense.

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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1834 on: February 27, 2012, 06:38:04 pm »

i guess we now know what the [MAGICAL] tag does!
IT LETS ME REAAAAD YOUUUR MIIIIIND
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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1835 on: February 27, 2012, 06:41:30 pm »

Those names are getting closer to actual pony names though, so that's pretty cool.

Can you get them any closer or is it a hard-coded problem? Or has it something to do with symbols being turned on or off?
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claer_runway

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Re: Pony Mod: My Little Fortress
« Reply #1836 on: February 27, 2012, 06:42:49 pm »

just remove the [CIV_PLAYABLE] from their entity file.

do you mean the [CIV_CONTROLLABLE] tag?
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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1837 on: February 27, 2012, 06:51:25 pm »

just remove the [CIV_PLAYABLE] from their entity file.

do you mean the [CIV_CONTROLLABLE] tag?

Yes that's the one, remove it and you won't be able to play as that civ.
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AllHighlander

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Re: Pony Mod: My Little Fortress
« Reply #1838 on: February 27, 2012, 07:43:20 pm »

Hey Sorcerer, I really like the things you added in Fanon is Magic. Before I get too invested in a fortress, I'd like to know if there is a race akin to the goblins that ambushes or sieges your fortress. It would be lame if there were no attacks.
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1839 on: February 28, 2012, 01:17:01 am »

Currently, no sieges unless there's a war, no... Im currently plodding away at some options that will change that.

Not sure what WAR option I'll go for, so i might make all of these as options.

-- Solar Empire vs New Lunar Republic
-- Normal vs Discorded Ponies + Draconequus
-- Griffons

Should have something sieging you very soon! :D
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Maklak

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Re: Pony Mod: My Little Fortress
« Reply #1840 on: February 28, 2012, 03:23:52 am »

Looking at those names I think it combines two random words to make a name, and that's it. At least "Rose Healspice" is better than Dwarven names, but manual nicknames based on profession are still something to do.
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1841 on: February 28, 2012, 04:23:15 am »

getting the Lunar Republic and Solar Empire to war seems to be harder than i thought it'd be, but I have included an optional file for childsnatching griffons.
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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1842 on: February 28, 2012, 07:01:18 am »

getting the Lunar Republic and Solar Empire to war seems to be harder than i thought it'd be, but I have included an optional file for childsnatching griffons.
Getting things to go to war should be relatively easy. I've read it's to do with the ethic differences between civ's. The more opposing ethic's the more likely war will happen. And child snatching was something of a guarantee for it. (maybe item stealing will help as well?)

This might help
http://dwarffortresswiki.org/index.php/DF2012:Ethics

Also, this. It's old data, but the lower table might give a clearer picture.
http://dwarffortresswiki.org/index.php/40d:Ethics
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Sorcerer

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Re: Pony Mod: My Little Fortress
« Reply #1843 on: February 28, 2012, 08:07:04 am »

Ï did pretty much reverse their ethics on everything to increase chances of war, but i guess they're just too peacefulminded :P
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #1844 on: February 28, 2012, 10:43:29 am »

If you want to start a rumble between two civs, the cave ponies and buffalo always seem to be going at it, as do the griffons and zebras, but that might be more about overlapping territory.

The real problem is having them being at war at the time of embark, and the player's parent civ being at war with the nearest example of that civ, or such is my understanding. It might be more in-keeping with the show to change some semimegabeasts to wandering predators, so that they can be more common. Or maybe put them in thief civs so they'll appear in small groups.
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