Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 104 105 [106] 107 108 ... 140

Author Topic: Pony Mod: My Little Fortress  (Read 352325 times)

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1575 on: January 08, 2012, 02:11:43 am »

Like most Zebra-Pony mixes? How many winged equines do we need?
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Valikdu

  • Bay Watcher
  • Ruin... has come to our family.
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1576 on: January 08, 2012, 10:58:40 am »

i can just see it; Pinkie Pie has entered a fell mood! Pinkie Pie has slain Rainbow Dash!~~~~ Pinkie Pie has made derpinsmerp, the Ponyflesh Cupcakes!

...that thought actually was in my signature for some time.

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Pony Mod: My Little Fortress
« Reply #1577 on: January 08, 2012, 11:29:07 am »

i can just see it; Pinkie Pie has entered a fell mood! Pinkie Pie has slain Rainbow Dash!~~~~ Pinkie Pie has made derpinsmerp, the Ponyflesh Cupcakes!

...that thought actually was in my signature for some time.



LOLOLOL that is pretty funny ^_^
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Valikdu

  • Bay Watcher
  • Ruin... has come to our family.
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1578 on: January 08, 2012, 03:38:38 pm »

..okay, i gotta stop playing every X-Com game and drinking and get to work on the next version of Heart of the Swarm.
...or maybe write something.

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Pony Mod: My Little Fortress
« Reply #1579 on: January 09, 2012, 05:42:18 am »

My next episode for my LP of this mod is now up ^_^

Episode 14: http://www.youtube.com/watch?v=9gqJ0kOxyKM

Hope u enjoy
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1580 on: January 09, 2012, 11:56:18 pm »

Like most Zebra-Pony mixes? How many winged equines do we need?

Yeah, stuff like that.


Quick heads up for anyone watching Ultimara's videos: Youtube's auto-transcribe is hilarious at the best of times, but it does magical things with Scottish accents. It's weird how many of Ultimara's ponies seem to be evil ones. I've already mentioned you should build ramps for flying ponies, and just a couple of little notes: the Dark Royalty are the diomedian royal ponies, Underlords are cave pony royalty, with tusks, a mane and eight legs. They're also bigger than other royals, but slower. The tusked ones are gorlak ponies, the cave pony unicorns.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1581 on: January 10, 2012, 01:53:28 am »

Now that I'm done with Masterwork DF Trolls, Pony Troll hybrid is next.


I'm doing it.

I'm making it hapen.

My mod is about to get 20% cooler.

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Pony Mod: My Little Fortress
« Reply #1582 on: January 10, 2012, 06:54:50 am »

Like most Zebra-Pony mixes? How many winged equines do we need?

Yeah, stuff like that.


Quick heads up for anyone watching Ultimara's videos: Youtube's auto-transcribe is hilarious at the best of times, but it does magical things with Scottish accents. It's weird how many of Ultimara's ponies seem to be evil ones. I've already mentioned you should build ramps for flying ponies, and just a couple of little notes: the Dark Royalty are the diomedian royal ponies, Underlords are cave pony royalty, with tusks, a mane and eight legs. They're also bigger than other royals, but slower. The tusked ones are gorlak ponies, the cave pony unicorns.

Thank you very much nido ..... but I still think it is a bit silly that ponies that can fly can still get stuck up on walls :P

And yes I love how most of my ponies seem to be evil as well ^_^
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1583 on: January 10, 2012, 08:27:39 pm »

I noticed this doesn't have a graphic set, yet.(Not saying that it needs one, though!)
So I made this:
Spoiler (click to show/hide)
As you can see it's still missing the soldiers. (The doctors are there, but I made them after this screenshot.)
When it's done, I'll post it here.

Dsarker

  • Bay Watcher
  • Ἱησους Χριστος Θεου Υἱος Σωτηρ
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1584 on: January 10, 2012, 08:32:13 pm »

Yes! It's looking awesome, Jack_Bread.
Logged
Quote from: NewsMuffin
Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Pony Mod: My Little Fortress
« Reply #1585 on: January 10, 2012, 08:42:10 pm »

I agree it looks really really good Jack_Bread
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

RexMundi

  • Bay Watcher
  • New and Improved!
    • View Profile
    • Steam profile
Re: Pony Mod: My Little Fortress
« Reply #1586 on: January 10, 2012, 09:15:25 pm »

I noticed this doesn't have a graphic set, yet.(Not saying that it needs one, though!)
So I made this:
Spoiler (click to show/hide)
As you can see it's still missing the soldiers. (The doctors are there, but I made them after this screenshot.)
When it's done, I'll post it here.

Kick ass, I love (and tolerate) you :D
Spoiler (click to show/hide)
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1587 on: January 11, 2012, 12:11:56 pm »

So I decided to teach myself a little more about modding by trying to mod in "mundane" draconequuses.  That is, the pony equivalent to Discord (assuming that Discord was a Celestia powered version of a more general species).

It was surprisingly easy to do, I must admit.  Got the body plan right on like the second try.  That's when fun stuff started happening though, so here's a few questions the more enlightened might be able to answer:

1. Is it possible to have a magical grip type effect without abusing the system like unicorn horns?  It makes sense for unicorns to do it this way, since you could conceivably amputate or injure the horn and thus cripple them, but there's no reason to believe it would work that way for draconequuses.  I ended up giving them two magical horns just for the sake of making it easy, and it works, but if there's a better way I'd love to hear it.

I had some interesting experiences trying to mod in body tissues before, and I know I could possibly add a body part with no tissue that would make it impossible to injure in combat, but if I did that, wouldn't enemies waste time trying to hack the draconequus's magical grip in vain?


2. I decided to also try and give them a little bit of magic to make them more dangerous.  Right now they mostly just scratch enemies or grab with one horn and twist body parts with the other.

For these "mundane" draconequuses, I ended up giving them a poison attack that mimics magic.  That's generally how this sort of thing is handled in mods right now, right?  It's an injected poison called "discordant magic", so it doesn't leave puddles or other strangeness, but it does have interesting combat logs to the effect of "Discordant magic is injected by the Draconequus 1 into your The Discordant Pony Blood", but I can live with that.

Anyway, I gave it three syndromes of relatively minor effect: paralysis, dizziness and drowsiness.  I don't want ponies exploding into piles of gore from these mundane draconequuses, but my syndromes seem pretty weak so far.  The wiki wasn't especially useful here, but I think part of the problem is that I'm making the syndromes too short lived.  What exactly do the (START, PEAK, END) duration numbers mean?  Should I be using scales of 10, 100, 1000?  Something else?

And what are the two numbers for on the SPECIALATTACK_INJECT whatever token?  The wiki doesn't really help there either.  I gave it a 0-100 range, thinking that would keep the draconequuses from paralyzing everything they attack in one hit, but as far as I know that's not at all what this does.


3. I'm betting it's possible to do this, but I haven't quite figured out how to give them multiple poisons.  Instead I just attached those three syndromes to an injecting attack on a punch or a scratch, with a 33% chance to fire for each on a strike.  It seems to work, but I think having them as separate poisons would be better.


4. Is there a better way to use the poison?  I thought about giving them another attack (with lower priority) that was specifically for afflicting their targets with magic (then I could beef up the severity), but I haven't fiddled with this yet.  Do attacks have to penetrate armor to be able to inject poison?  I was just going to do a sort of touch attack, but if it won't work, then so much for that. :)


Alright, so that should all probably have gone in its own thread, but it's sorta pony mod related. :)  I'm betting Nidokoenig already has eventual plans for draconequuses that will trump my little piddling though.  Wish I had the raws with me right now to post.

Edit: Had another thought, it should be possible to have "magic" fields surrounding a creature that act as armor, yes?  Since draconequuses don't wear anything I don't think it would be a big deal.  I'd just have to make a new tissue for it (that didn't bleed and healed quickly), and add it as a new layer or something, right?  Would be pretty funny if you beat up a draconequus to the point of death, then killed him by denting the magic field though.
« Last Edit: January 11, 2012, 02:02:57 pm by Telgin »
Logged
Through pain, I find wisdom.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1588 on: January 11, 2012, 11:37:33 pm »

1. Make a special type of brain that has [GRASP].
2. The durations are in frames. At the default 100 FPS, 100 is one second.
3. I'm not sure how it works, either >_>
4. I has to pierce the skin, so yes, it has to pierce armor.

The next version should come with a much better magic system.

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #1589 on: January 12, 2012, 01:49:31 am »

Oh, nice idea there Putnam for the brain!  Didn't think of that.  The durations make sense now too, I see my syndromes were timing out after 1-2 seconds.  Time to up that a lot.  That sucks about the piercing armor thing, but I suppose there's nothing for it in the current version.

Next version though, yes, that will be quite sweet.
Logged
Through pain, I find wisdom.
Pages: 1 ... 104 105 [106] 107 108 ... 140