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Author Topic: Pony Mod: My Little Fortress  (Read 352329 times)

Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1545 on: January 01, 2012, 04:49:28 pm »

Hey, is anyone considering actualy playing the Buffalo? It seems like it would be interesting, being that you are basicly one of the biggist races around yet are restricted to wood and leather, along with bone.

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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1546 on: January 01, 2012, 07:09:08 pm »

Hey, is anyone considering actualy playing the Buffalo? It seems like it would be interesting, being that you are basicly one of the biggist races around yet are restricted to wood and leather, along with bone.

Not me, I prefer playing just unicorns.
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drilltooth

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Re: Pony Mod: My Little Fortress
« Reply #1547 on: January 01, 2012, 08:44:08 pm »

Hmmn...the barrel thing may work for the dough, didn't know there was a bug about that, haven't run into it before, and I do barrel all my food products.  But my dye certainly isn't in barrels, it's all over the place.  I'm not kidding when I say I have too much.  So I don't know why the dye isn't working.
is it the right dye? paint uses different plants than the cloth dye
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Knarfle

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Re: Pony Mod: My Little Fortress
« Reply #1548 on: January 02, 2012, 02:11:30 am »

Started drawing a tentacle pony and partway through I realized his mane & tail were the same style and color as Twilight Sparkle's.

Spoiler (click to show/hide)
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darkflagrance

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Re: Pony Mod: My Little Fortress
« Reply #1549 on: January 02, 2012, 03:02:57 am »

Nice! I had been wanted to see someone's imagination of this...abomination...for some time. Although...I wonder if the tentacles would look better if they were Twi-lek style...
« Last Edit: January 02, 2012, 05:11:01 am by darkflagrance »
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Telgin

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Re: Pony Mod: My Little Fortress
« Reply #1550 on: January 02, 2012, 04:33:15 am »

Yeah, I always pictured the tentacle as being more Twi-lek in design.  Great artwork though!  I have a hard time picturing the diomedians sometimes.  Not sure why, but I often picture them as having pale or greenish cast fur, unkempt manes, and a generally unnatural baleful look to them (glowing eyes, perhaps, and an almost zombie-like gauntness).  But that's just me.  Kind of like goblins I suppose.

I was a bit disappointed to find out that my latest embark doesn't appear to be near any diomedian civilizations, so I suppose I won't be illustrating them getting hacked apart by Dawnpick's militia.  A shame too, because one of my captains just bit and shook a diamond dog around by the eye.  Doing that to another pony would have been priceless to illustraet.

I've been thinking of ways to adjust the mod for my next embark, but haven't really thought of much to tweak at this point.  I'm pretty positive I'll be adjusting the lifespans down to human levels, since it seems a bit odd for them to live for up to 500 years.  Can you specify lifespans on a per-caste basis?  Alicorns could still have several thousand year lifespans where the peasants die like humans.

I was also thinking about maybe adjusting the pony size and stats a bit.  That's probably going to have all sorts of problems for a while.  I keep picturing the ponies as more human sized overall...

And is it possible to set attributes like agility on a per caste basis?  Looking at the mod's raws it's not entirely clear, but that can be done with the SELECT_CASTE: tag I'm guessing?  I was toying with the idea of making earth ponies stronger than the other castes by a pinch, but I don't know.  And I toyed around with the idea of making males stronger than females, but I feel sexist even thinking about doing that, so I probably won't.

I am looking forward to a simplified version though, maybe I'll be able to pick and choose bits from both versions that I like (the simplified conjured wood looks very nice).
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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1551 on: January 02, 2012, 06:08:49 am »

Can't every bit you put into a creature with "creature tokens" be cast based? (I thought it was.)

Anyway, you can also try to make a "pre-hearts warming eve" version, separate pony/pegasus/unicorn civilizations with differences in ethics that make them clash. (I know its on my to-do list, my long, long to-do list. *sign*)
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Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1552 on: January 02, 2012, 01:09:34 pm »

Quote
I've been thinking of ways to adjust the mod for my next embark, but haven't really thought of much to tweak at this point.  I'm pretty positive I'll be adjusting the lifespans down to human levels, since it seems a bit odd for them to live for up to 500 years.  Can you specify lifespans on a per-caste basis?  Alicorns could still have several thousand year lifespans where the peasants die like humans.

Yep. I think the known example of it in vannila raws is the ant men castes, might want to take a look at them.
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Knarfle

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Re: Pony Mod: My Little Fortress
« Reply #1553 on: January 02, 2012, 01:32:02 pm »

Nice! I had been wanted to see someone's imagination of this...abomination...for some time. Although...I wonder if the tentacles would look better if they were Twi-lek style...
Those aren't tentacles, though, they're just 'head-tails'. They can't grasp or anything. Also I imagine they'd be incredibly difficult to lash with if they were on the back of the head.
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Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1554 on: January 02, 2012, 02:02:05 pm »

Thats why we have tentical ponys.
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Telgin

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Re: Pony Mod: My Little Fortress
« Reply #1555 on: January 02, 2012, 03:14:17 pm »

Yep. I think the known example of it in vannila raws is the ant men castes, might want to take a look at them.

Thanks, I keep forgetting that there are existing raws for things other than ponies, heh.  Time to go sifting through some of that...
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Putnam

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Re: Pony Mod: My Little Fortress
« Reply #1556 on: January 02, 2012, 04:33:40 pm »

Yep. I think the known example of it in vannila raws is the ant men castes, might want to take a look at them.

Thanks, I keep forgetting that there are existing raws for things other than ponies, heh.  Time to go sifting through some of that...

Oh, my troll mod castes have per-caste lifespans, and yes, they work very well.

Pokon

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Re: Pony Mod: My Little Fortress
« Reply #1557 on: January 02, 2012, 04:35:14 pm »

Yep. I think the known example of it in vannila raws is the ant men castes, might want to take a look at them.

Thanks, I keep forgetting that there are existing raws for things other than ponies, heh.  Time to go sifting through some of that...

Well, to be fair, there are so many ponycreatures that I only keep the raws around to give animals graspers and such. Its like flippen Narnia up in my game, with the lions with the [CAN_LEARN] tag and the like. :P
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Nidokoenig

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Re: Pony Mod: My Little Fortress
« Reply #1558 on: January 04, 2012, 10:22:18 pm »

I'm looking into it but I'm hopelessly terrible at this stuff plus I can't find any helpful pages in the wiki.

Does anyone have any helpful links?

EDIT: One idea to help prevent 'cheating' is to only make stone BLOCKS so they can only be used in construction and nothing else.

All I looked at when I started out was the wiki, the pages on materials tokens and reactions, and looking at the raws. This probably isn't ideal since it tends to make a large part of the programming work trying little tweaks until the errorlog calms down and the game's actual behaviour vaguely resembles what I wanted, but it seems to be enough.

The stone blocks trick would work, but it strikes me as inelegant and kludgy. After all, if you really need to smelt those iron bars into steel before the next diomedian invasion, what's going to stop you throwing in a marble block? And anyhow, I like the cloudstone idea so that's what I'll be doing.

Started drawing a tentacle pony and partway through I realized his mane & tail were the same style and color as Twilight Sparkle's.

Spoiler (click to show/hide)

Wow, that is amazing! That's pretty much exactly how I picture tentacle ponies.

I was also thinking about maybe adjusting the pony size and stats a bit.  That's probably going to have all sorts of problems for a while.  I keep picturing the ponies as more human sized overall...

And is it possible to set attributes like agility on a per caste basis?  Looking at the mod's raws it's not entirely clear, but that can be done with the SELECT_CASTE: tag I'm guessing?  I was toying with the idea of making earth ponies stronger than the other castes by a pinch, but I don't know.  And I toyed around with the idea of making males stronger than females, but I feel sexist even thinking about doing that, so I probably won't.

I am looking forward to a simplified version though, maybe I'll be able to pick and choose bits from both versions that I like (the simplified conjured wood looks very nice).

Pony sizing is quite a knotty problem. On the one hand, the size of rabbits implies something around human size, but Winona is about that size, too, which implies a more normal pony size, and that the rabbits are those big Flemish breeds or whatever it is that are the size of a large dog. So whichever size is most fun is the right one.

As for setting attributes by caste, it almost certainly works. Try adding [MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000] to one or two castes and see if they have perfect memory every time. I recommend using a More Embark Dwarves hack to check that, having a sample size of 256 is pretty definitive for simple tests.

Physical strength by gender is certainly a thorny issue. I'll probably add increased toughness, strength and endurance to both Earth pony genders, since we really don't want either the unfortunate implications or to have to keep track of which gender ponies are on top of everything else to have "efficient" forts.


Just realised something about the animal ponies, and more specifically their civs. Some of them might be carrying tags like [BONECARN] over from the root creature, which could be why they're having trouble in worldgen. I'll add a line to the variation template to remove that. Hopefully I won't find that was the only thing keeping honey badger berserkers from spreading Fun all over the world.
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Vandala

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Re: Pony Mod: My Little Fortress
« Reply #1559 on: January 05, 2012, 03:26:16 am »

Ah, I didn't realize you could also use blocks for those traps, darn.
Well you could also just give them the worst stat's of all stones combined, that should solve everything right?
(Also, scrap the "blocks" idea, that way you would not be able to make furniture in any colour you wanted.)
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