Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 140

Author Topic: Pony Mod: My Little Fortress  (Read 352635 times)

Horizonblue

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #120 on: May 09, 2011, 10:00:33 pm »

Hey!
I did make a new pic, although I may take a while to start drawing more.
This is mostly for you all, for being awesome.



Sorry for the bad quality, it was the first time I've used Photoshop for about 4 years, and I only had my laptop trackpad, so sorry for the flubs.

As for drawing the species?  Huh, I will have to see what I can do about that.
Any particular style?
Logged
When in doubt:  More Lever!

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #121 on: May 10, 2011, 01:48:01 am »

darkflagrance, the slippy ponies are called that because Slepnir is the Old Norse word for slippy. I got the idea for them when I was looking up horse demons for naming the evil ponies.

adecoy95, thanks.

Horizonblue, that's awesome. As for style, what about the pixelated version of the real show's style from the RainbowCrash music videos? The blocky style fits Dorf Fort well, and it'll hide some blemishes while you get back up to speed with photoshop.
Logged

thetyler101

  • Bay Watcher
  • [SKULKING]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #122 on: May 13, 2011, 04:14:49 pm »

Not my pic, but still surprised it hasn't showed up yet.
Apple Ents!
http://ponibooru.413chan.net/post/view/10466
« Last Edit: May 13, 2011, 04:17:14 pm by thetyler101 »
Logged

Give that bitch some stone crafts, bitches love stone crafts.

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #123 on: May 15, 2011, 01:40:49 am »

I love the way the Ponies fire bolts like miniguns.
I just do.
Logged
Dwarf Fortress: Threats of metabolism.

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #124 on: May 15, 2011, 01:55:27 am »

How are the Apple Ents coming along? I thought I might have a go getting them to work if you're still having problems.
Logged

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #125 on: May 15, 2011, 06:09:36 pm »

They're currently on hiatus while I do some testing with the coloured woods. I've been a bit busy and my laptop's charger broke, so things have been slow, but I've got some more free time now and a replacement charger, so I should be able to make more progress on the wood. The problem, I'm pretty sure, is the lays unusual eggs tag, I just don't know the proper syntax for how to make it lay a plant. The raw data for them is at the top of page eight, I haven't made any changes to them since. A custom reaction might be easier, just have the ent's lay an apple bushel toy and make a custom reaction to "clean" it in the kitchen and produce apples that way.

Firing bolts like miniguns? Odd, perhaps that's a strength thing.

That Apple Ent picture is awesome. Although, if Applejack is a 250 kilo pony(and is probably bigger, she's a muscly girl), that ent must be at least five metres tall and weigh several tons.

Oh, in light of the rabbits stealing apples in The Cutie Mark Chronicles, rabbits should probably have the [CURIOUSBEAST_EATER] token.

I had a thought related to duplicate castes, the thing I'm going to do to force genetic variety eventually. In light of Fluttershy's Earth-pony like attributes, Rarity's mining skill(finding gems perfectly like a legendary miner digging them out), and so on, I was thinking some dupes might have stat affinities that fit other castes. Also, a rare description of the eyes as "staring in different directions" or something.
Logged

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #126 on: May 15, 2011, 10:58:39 pm »

One of your Ents just laid an apple !

Pony ent body file for reference:
Spoiler (click to show/hide)
Ent with red or green apples in both male & female:
Spoiler (click to show/hide)

Red and Green Apple plant file:
Spoiler (click to show/hide)

Reaction, process butchered apple ent corpse to log at tannery (no skill specified/quick):
Spoiler (click to show/hide)

You left STRUCTURAL off the plant token, so it didn't know which material to use

I couldn't get yours working, so modded a dog with your tags until it worked. In the version i posted here they breed by spores, have children called saplings, and lay apples in nest boxes.

The Ent only laid 1 apple (other threads say 1 per season is the limit for unusual eggs), maybe the apple basket toy idea is worth looking at

btw see this thread for relevant info. They're discussing shearable tissue, trying to turn it into plant material.

If you did that, you could have the Ents lay logs rather than apples, and shear apple baskets off them :)

EDIT: Done, see the spoilers.
« Last Edit: May 21, 2011, 03:51:32 am by Reelyanoob »
Logged

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #127 on: May 17, 2011, 06:54:34 pm »

Excellent, thanks. I'm sure I tried structural, it just didn't want to work. I'll see about giving it a shearable tissue layer, that sounds like a good solution. I haven't made much progress with the wood, but I should have something to report in a couple of days.

Oh, is anyone interested in a modified embark message and such? I saw a utility for converting the dialogue files into a usable format, here. I could add more pony-related references, like saying to expect a caravan shortly before the running of the leaves rather before winter entombs you.
« Last Edit: May 17, 2011, 07:00:52 pm by Nidokoenig »
Logged

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #128 on: May 20, 2011, 04:29:10 am »

Sounds good, flavour text always helps that TC feel.

I'm just looking at some modding threads, and think the Ents should have

[ITEMCORPSE:WOOD:NONE:PLANT_MAT:PONY_ENT_APPLE_RED:WOOD]

and a definition for PONY_ENT_APPLE_RED:WOOD in the plant.

Maybe have castes for red and green apples, and both brewable into cider? I'm going to make these changes then edit them into my previous post (will try for a shearable layer too).
Logged

Nidokoenig

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #129 on: May 20, 2011, 05:14:38 am »

Make it applejack, not cider. Well, applejack's a type of cider, but you get the idea. I was planning to make red and green castes once it was working, so that's awesome. I've got some vague ideas for good, evil and cave varieties.

I was wondering whether to make them drop a log(would that make them butcherable for logs or would we have to lob them off a skyscraper or something?), or an exceptional statue. I'd put in both with the statue commented out, so if someone wants to roleplay a more elfy game they can drown in magma enable them easily and have apple ent graveyards.

I should have basic wood painting finished today or tomorrow. Depending on how I get it working, it might be easy to make surface, shallow and deep varieties of paint, and maybe good and evil ones, too, with different material values based on rarity. I'm starting off with just [MATERIAL_VALUE:2] for basic painted wood.

Random idea: Trojan Pony megabeasts. Pony-shaped colossi made of wood(and maybe rare ones made of rubber ;)). When I do Ursa Majors, do we want giant Ursa Majors and Ursa Major Men, too? Hmm, seems a bit odd to have animal men in a pony world, maybe I'll add in ponificated animals. Honey badger underlord ponies, oh my!
Logged

Reelyanoob

  • Bay Watcher
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #130 on: May 20, 2011, 07:58:48 am »

I just thought it might be funny to have a primitive human civ, just as baby-snatchers. They've come for your ponies! Red & Green is working now, posted. Now to test log butchery!

Hmm, with Itemcorpse on, they butcher to nothing at all, and when I took this off and tried normally it gave a single object called "Stray Apple Tree unknown frozen creature substance" which weighed 581 urists. I'm going to try and tag the Ent tissue as scale, meat, skin or something.

EDIT: Ok, adding [SCALE] to the wood tissue makes them butcher to an object called "Stray Apple Tree Wood". Now to turn this into a real log. EDIT: Done! (custom reaction at tannery)

EDIT: Righto, now I've got "shearable" apple tree wood too, in bunches of 12-14. Perfect for apple baskets. I'll just work on naming them nicer and a reaction (maybe have to try and pop another tissue layer on there for it)
« Last Edit: May 20, 2011, 10:36:35 am by Reelyanoob »
Logged

Random_Physics_Nerd

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #131 on: May 20, 2011, 12:55:52 pm »

I was wondering whether to make them drop a log(would that make them butcherable for logs or would we have to lob them off a skyscraper or something?), or an exceptional statue.

No, butchering does not create a corpse, which the [corpse_item] tag replaces with the item in question. I think you could make them butcherable for logs with reactions or something, but I'm not sure.
Logged
Take two magma and call me in the morning.
I was thinking about pumping magma up his legs and having a floodgate in his crotch. What could be more dorfy than pissing magma upon your enemies?

Zarhon

  • Bay Watcher
  • Bizzarehitect
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #132 on: May 20, 2011, 01:31:07 pm »

The martial trance and strange moods should be changed to something more pony-ish.  :D

Martial trance - pegasus:  "<pony> triggers a sonic rainboom!"
Martial trance - unicorn: "<pony>'s eyes glow brightly!"
Fey mood: "<pony> suddenly bursts into song!"
Possesed: "<pony> has been put into a trance!"
Fell mood: "<pony> screams of cupcakes!"  :o
Logged
Cupcakes: Because not everything is viable for home decor.

Patchouli

  • Bay Watcher
  • Where very delicious cake shop?
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #133 on: May 20, 2011, 01:32:33 pm »

AFAIK, those are uneditable.
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Pony Mod: My Little Fortress
« Reply #134 on: May 20, 2011, 02:07:15 pm »

I was wondering whether to make them drop a log(would that make them butcherable for logs or would we have to lob them off a skyscraper or something?), or an exceptional statue.

No, butchering does not create a corpse, which the [corpse_item] tag replaces with the item in question. I think you could make them butcherable for logs with reactions or something, but I'm not sure.
so making a tree farm and make a large pit for wood? if death causes the item then send a Axe pony to cut one down.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
Pages: 1 ... 7 8 [9] 10 11 ... 140