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Author Topic: No Trade  (Read 578 times)

Girlinhat

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No Trade
« on: March 21, 2011, 04:14:20 pm »

So, I genned a new world.  No caverns, 100 layers deep, scorching hot with high savagery and some evil.  Much of it is manually painted on.  While poking around for an embark, I noticed that I have Goblin, Human, and Dwarf neighbors.  Interestingly, in Scorching savage areas, there's no trade from dwarves or humans.  I've never noticed this before, and it's pretty obvious what it means, but I'm curious how this happens and what the exact changes are.  Will I get migrants?

Urist Imiknorris

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Re: No Trade
« Reply #1 on: March 21, 2011, 04:18:31 pm »

I don't think the game respects No Trade.
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GotIt_00

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Re: No Trade
« Reply #2 on: March 21, 2011, 04:44:50 pm »

It's pretty obvious what it means, eh? I have no clue what that could mean. It's too hot to trade?
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Lord Braindead

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Re: No Trade
« Reply #3 on: March 21, 2011, 05:28:51 pm »

As far as I observed, no trade pops up when you are too far away from the next civ of a entity and is unaffected by the biome in which you settle. Never played with this but since dwarven caravans reach you even on an volcanic rock in the middle of a terrifying ocean at least they should still show up.

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