OVISIGATH
Small Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 17 (+1 size, +6 natural), touch 11, flat-footed 17
Base Attack/Grapple: +1/+0
Attack: Bite +1 melee (1d4), slam +1 melee (1d3) or claw +2 melee (1d3)
Full Attack: Bite +1 melee (1d4) and 2 slams +2 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Flare
Special Qualities: Invisibility, Expeditious Retreat, Locate Object
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 8, Dex 18, Con 10, Int 6, Wis 12, Cha 10
Skills: Hide +10, Listen +5, Spot +5, Move Silently +5
Feats: Improved Initiative
Environment: Warm Deserts
Organization: Solitary or pair
Challenge Rating: 1
Treasure: See below
Alignment: Usually chaotic neutral
Advancement: 2–3 HD (Small)
Level Adjustment: —
The Ovisigath is a small, scuttling creature native to the Pearly Wastes. They are fond of valuable items and will steal them from travellers who pass through their domain. COMBAT A ovisigath is intelligent enough to form and enact simple plans, and prefers to avoid conflict, instead waiting until its targets are asleep. They use their expeditious retreat and invisibility spell-like abilities to quickly sneak into a campsite. If confronted, they use their flare supernatural ability to dazzle their foe(s) Flare (Sp): Three times per day an Ovisigath can cause a burst of light as the flare spell. It most often uses this ability if startled or caught in the act of stealing
Invisiblity (Sp):
Expeditious Retreat (Sp):
Locate Object (Sp): Each Ovisigath prefers one type of valuable. This spell-like ability functions as the locate object spell (Caster level 1st), except as the follows: It is always active, and is permeantly attuned to the Ovisigath's prefered type of valuable. An Ovisigath's treasure consists solely of its prefered type of valuable. To determine an Ovisigath's favoured type of treasure/valuable, roll 1d20 on the table below:
1d20 Treasure
1–10 Gem
11-13 Art Object
14–18 Coins
19–20 Magic Item
Skills: An Ovisigath has a +4 racial bonus on Listen and Spot checks.
EDIT: Derp, forgot the descriptions for two of the spell-like ability descriptions...