Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 23

Author Topic: Any tips for a first-time DM?  (Read 32211 times)

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Any tips for a first-time DM?
« Reply #30 on: March 22, 2011, 10:16:22 am »

Either lampshade or horribly decompose the trope that new DM's start adventures in taverns ;)
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #31 on: March 22, 2011, 10:23:14 am »

Practice making shit up at high speeds. When your party decides to sneak attack the town guard for no reason, you will not have a plan for the scenario.

Noted.

Either lampshade or horribly decompose the trope that new DM's start adventures in taverns ;)

Another troper? Yay! :D

I'll consider doing that... sounds like fun...

Also, the city's is fairly cosmopolitan, to the point where fully 7% of the population is composed of various unusual creatures (Mindflayers who would rather have a pleasant chat with you than tentacle-rape your face to get at your tasty, tasty brains or psionically enslaving you; A few intelligent undead; various planetouched; etc.) How should I work this into the campaign?
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #32 on: March 22, 2011, 10:53:36 am »

Also consider giving your guys bonuses for creativity or good planning and stuff. You know, like, if they want to kill the goblins by crushing them beneath a landslide before combat or if they try to burn the rope, then they would get extra benefits. Like, the goblins would have to work around difficult terrain first or the enemy would be pinned by the chandelier.


Another troper? Yay! :D
We're everywhere!
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #33 on: March 22, 2011, 10:57:50 am »

Hey! I didn't recognize ya, Darvi. Haven't seen you in LoLD lately...

I might give bonuses for solving problems via rube goldberg machines...
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #34 on: March 22, 2011, 11:00:40 am »

Ya I couldn't catch up with all my non-internetness and stuff <_<


Also, Rai kinda disappeared for a week before turning up again in my room. Huh.


Anyways, the 4e DMG had a paragraph or a page about that I think.
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #35 on: March 22, 2011, 11:07:12 am »

Uhh, I use Revised Third Edition... and I can't afford/find a copy of the DMG for 3.5e, so I'm using the SRD.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #36 on: March 22, 2011, 11:11:03 am »

Eh, the point is to encourage people to find alternative solutions to their problems.


Unless they decide to dual wield team mates or something, then of course you should give them a "This is stupid"-penalty :P
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #37 on: March 22, 2011, 11:12:11 am »

Eh, the point is to encourage people to find alternative solutions to their problems.


Unless they decide to dual wield team mates or something, then of course you should give them a "This is stupid"-penalty :P

Or a "Mr. Welch" bonus... :D
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Any tips for a first-time DM?
« Reply #38 on: March 22, 2011, 11:25:52 am »

But what if the teammates are halflings linked together by chain, and the half-ogre has a weapon proficiency in living weapons? ;)
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #39 on: March 22, 2011, 11:26:16 am »

Fastball special.
Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #40 on: March 22, 2011, 11:29:22 am »

But what if the teammates are halflings linked together by chain, and the half-ogre has a weapon proficiency in living weapons? ;)

Halfling bolos?

(Haven't been able too any items on the list past #1775. Stupid firewall...)

Damnnit! Ninja'd!
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #41 on: March 22, 2011, 11:31:09 am »

Logged

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: Any tips for a first-time DM?
« Reply #42 on: March 22, 2011, 11:33:36 am »

let's try to get this back on track...

As I said above, how should I incorporate the various exotic inhabitants of the city into the campaign?
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: Any tips for a first-time DM?
« Reply #43 on: March 22, 2011, 11:39:17 am »

Now, I'm just an over expired troper who is obscenely familiar with D&D and Role playing in general, despite not having done all that much. I DMed a few games during Basic using effectively a RTD system, while I've *never* even played D&D. However, I think that world building is something I'm okay at.


How well integrated are the non and sub human population? Do they have equal rights? Do the willingly tend to ghettoize themselves? Enforced? Egalitarian equal society? How big of a culture difference is there? How well does the common human know about it? How well controlled is law, is it done by the Western Hero? how often will the mindflayer get away with noming someone? Start by answering those questions, and work from there.
Logged
Even the avatars expire eventually.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Any tips for a first-time DM?
« Reply #44 on: March 22, 2011, 11:41:44 am »

Whoa. I was going to say something in that direction. But a lot shorter.


Basically treat the populace as if they were people in a city in RL or something.
Logged
Pages: 1 2 [3] 4 5 ... 23