Also, you play Deadlands? Sweet. Funnest game I have ever played. Do you use the original rules or the newer d20 version (please say original rules)?
There's a d20 version? *looks up, whistling innocently as a pile of books erupts in flames* Not anymore there's not.
No, I played original rules, first edition, and I run original rules, revised edition. I think I like first edition better. The revised edition has poor copy-editing, and some of the rules are worse.
The rate of fire rules are not as good. Specifically, all handguns and maybe all long guns fire twice as fast, which leaves gatling-pistol users scratching their heads and wondering why they bothered...considering that they get one hit on a success, +1 for each raise, max three shots per action (ROF is 3) and only the first hit can be a called shot, while the guy with two double-action pistols can take four called shots per action and the guy with a single-action pistol can probably fan it faster and easier too. With 4d12 or so and a couple Colts, a gunslinger is nearly guaranteed to put two 3d6 bullets in the chest of anyone he wants, every single action.
So I'm thinking of house-ruling that back to 1st Ed. Still need to make some house rules for hucksters and for guts checks, though. Dealing with the devil should be dangerous, but not "You cast a spell, okay, saving throw vs. death" like it is now--in my last game I played in, my party wiped because our huckster had one wound to the guts already, then drew a joker on Corporeal Twist, took four more wounds, and dropped dead. Also, fear rolls really blow with exploding dice, which limits my ability to use them at all. "Oh, it's a low-grade monster, just 2d6" -> Quite frequently, someone in the party winds up with a 15 or higher which really cripples them for the fight, and a 3d6 monster is near guaranteed to make someone in the group pass out. I think I'll rule that failing a guts check gives them a second check at difficulty 5 or 7 or something, where each success and raise reduces the number of fear dice to a minimum of, I dunno, half the original rounded up.
I also need to keep my less-creative players from playing mad scientists. In the group I played in, I don't think she did anything but build a dynamite launcher--which was admittedly pretty cool, but if she had thought to make some body armor we might still be alive--and in my current group, our mad scientist is played by someone else who keeps asking me "I don't know what to make, give me ideas :<". God help us all though if she finds any mention of a gatling rifle, she's a little too fond of her 5d8 monstrosity. High Shootin':Automatic + a reasonable chance of three 5d8 hits every turn at close range = Oooookay, it's time to play with the big boys now.
EDIT: Oh! Also, if you happen to have an Android phone, I made a Deadlands dice roller app. With sound effects for rolling, raising, going bust, etc. :|